

Deconstructor of Fun
Deconstructor of Fun
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.
Hosts:
Michail Katkoff www.linkedin.com/in/michailkatkoff/
Eric Kress www.linkedin.com/in/erickress/
Phillip Black www.linkedin.com/in/phillip-black-economist/
Jen Donahoe www.linkedin.com/in/jenniferdonahoe
Hosts:
Michail Katkoff www.linkedin.com/in/michailkatkoff/
Eric Kress www.linkedin.com/in/erickress/
Phillip Black www.linkedin.com/in/phillip-black-economist/
Jen Donahoe www.linkedin.com/in/jenniferdonahoe
Episodes
Mentioned books

Nov 24, 2022 • 1h 4min
TWiG #210 - Blizzard & NetEase Break Up / 10 Years of Candy Crush
Eric, Eric and Laura are joined by guest David Nelson, former head of the experimentation group at King, to discuss the last 10 years of Candy Crush Saga and the Blizzard and NetEase divorce. Seufert shares his experience at Slush last week in Helsinki and Kress blames the switch hardware for the lackluster performance of the otherwise interesting new Pokemon game, Scarlet and Violet. And lastly, it wouldn’t be an TWIG episode without at least 1 mention of Netflix. Until next week.

Nov 21, 2022 • 55min
Esports Superstar 100 Thieves Started A Game Studio! COO John Robinson and Chief Game Maker Pete Hawley Tell Us Why.
In Esports giant 100 Thieves, Nadeshot, John Robinson, Valkyrae and their army of competitors, streamers and content creators have built one of the most impressive lifestyle brands and marketing superpowers in all of gaming. Now, they've brought on industry legend Pete Hawley to run their brand new game studio. Just a few weeks into development and they've already released the initial footage and play test of Project X. In this week's spotlight, John and Pete sit down with Ethan to tell us about the history of 100 Thieves, where it sits on the spectrum of streamer, competitor and lifestyle brand, why they decided to build out their own game studio and game, and how they are embracing open, collaborative, community driven development with their very first game. With a marketing reach over 150 gamers strong, and despite John and Pete's humbleness in the matter, it is clear that 100T has an absolute monster on its hands.

Nov 18, 2022 • 44min
TWIG #209 What is going on with games in China???
Eric and Laura cover their respective trips and dig into a few positive updates on Landmark’s funding and new game. The two rehash Nintendo’s partnership with DeNA, discuss releasing games in China, and rant on Newzoo’s mobile market update. Kress offers an update on Microsoft and Activision Blizzard acquisition.

Nov 15, 2022 • 40min
Tokenomics #20 - Why MystenLabs Raised $300m to Build a Better Layer1 for Web3 Gaming
It's big #20! In this latest episode of Tokenomics, Ethan sits down with Koh Kim, Head of Ecosystem at Sui maker MystenLabs. The company, formed by ex-Meta veterans, has raised a $300m treasure trove to build a new and better Layer1 blockchain purpose built for Web3 gaming. Koh tells us about her history in gaming, how she red-pilled on Web3 and why she joined up with Mysten, and how the Sui blockchain is the Layer1 that will allow gamedevs like you and me to build better Web3 game experiences.

Nov 10, 2022 • 46min
TWiG #208 - Layoffs, Earnings Reports, FTX Collapse & NFT Royalties Explained
Ethan and Eric S are in the house to talk about all the dramatic news this week! We're talking about massive layoffs across the tech industry and gaming in particular, new mobile game studios from NetEase and Nintendo, Playtika's latest earnings report, the dramatic and sudden collapse of FTX and the ongoing creator royalty debate going on in the world of NFTs.

Nov 7, 2022 • 57min
Kress’s Corner #2 How do gaming Venture Capitalist really work?
Kress’s Corner - I sat down with Jason Chapman at Konvoy to discuss how VC’s really work.. How they invest, why they invest and most importantly how much money they make… We also explore how VCs navigate the booms and busts in the business cycle

Nov 4, 2022 • 50min
TWIG #207 Is the Microsoft Xbox really Pass profitable?
Laura, Seufert, and Kress discuss TikTok's standalone gaming channel and evaluate whether the Xbox pass is profitable. The team also discusses Modern Warfare II topping $800M in sales, Rovio's new Barcelona studio, and Netflix's acquisition of SpryFox. TWIG wouldn't be what it is without a public apology. In this episode, Eric Seufert walks back his statements on Marvel Snap after being bombarded by product managers and designers around the world. Kress hit a D 365 of not drinking. Send him a congrats message on LinkedIn or via Slack, if you've gained access to the community...

Oct 31, 2022 • 50min
Kress’s Corner #1 Is influencer marketing hype or reality?
Kress sits down with Robin Astrom at Wehype to discuss how influencer marketing can be an alternative/supplement to traditional marketing and how it can help products and brands find audiences in a hostile user acquisition market. And how is it working with these Gen Z influencers…

Oct 27, 2022 • 50min
TWIG #206 Xbox Store for Mobile / Marvel Snap's BIG launch / Apple's SKAdNetwork 4.0
This week, the team talks about Microsoft Xbox' plan on having their store on mobile, Snapchat's parent company's uphill battle after IDFA depreciation and the upcoming launch of Age of Empires Mobile. Your hosts Eric Kress, Laura Taranto and Eric Seufert also discuss the launch of Marvel Snap by Second Dinner and dive into the implications of Apple's SKAdNetwork 4.0.

Oct 24, 2022 • 50min
Tokenomics #19 - Sebastien Borget Gives Us a Tour of The Sandbox
Animoca Brands owned Sandbox is an undisputed pioneer and leader in the blockchain gaming space. That's why we are beyond excited to have Sandbox COO Sebastien Borget speaking with Ethan on the podcast this episode. Sebastien tells takes us through the history of Sandbox, which started as a mobile, free-to-play game, and explains how the Sandbox team saw the early potential in blockchain gaming lightyears ahead of most other established players in the space. From the token, to the land sales, to the brand partnerships to the creator tools, you will exit this episode with a much deeper understanding and appreciation for The Sandbox than when you started it.


