Deconstructor of Fun

Deconstructor of Fun
undefined
Jan 9, 2023 • 57min

How to Find a Unified, Single Source of Truth for your Marketing Team with Yevgeny Peres, EVP of Product Strategy @ Appsflyer

In a recent episode, Yevgeny Peres, the EVP of Product Strategy at Appsflyer, returned to the podcast to reveal and cure Ethan of his ignorance of many critical parts of the user acquisition side of game development. One of the big takeaways from this interview was the importance of a measurement framework that provides a unified, single source of truth for your marketing team.
undefined
Jan 4, 2023 • 1h 1min

TWIG #214 (The Unofficial) Deconstructor of Fun 2022 Gaming Awards

Happy New Year! Erik, Eric, and Laura kick off 2023 by reviewing the TWIG 2022 Awards. The team discusses how last year fared with respect to web3 games and investors, talks about a host of acquisitions, gives thoughts on big moves from the biggest players, and, of course, debates about the best and most disappointing games launched. Until next week! thanks to our sponsors: www.xsolla.com > www.applsflyer.com > www.data.io
undefined
Dec 18, 2022 • 40min

In a Privacy-Centric World, Creative is More Important Than Ever

With privacy becoming more important to mobile players and the prevalence of artificial intelligence (AI) in-app advertising inventories, the quality of your creatives has never been more critical to the success of your games. This was one of the key takeaways from our recent discussion with Sandro Gelashvili, Head of Creative Works at Google, and Rau Dosymbetov, Creative Producer at Nexters, on the Deconstructor of Fun podcast.
undefined
Dec 14, 2022 • 57min

TWIG #213 THE SEASON FINALE!

This is the last TWIG of 2022! Closing out the year, Seufert, Kress, and Laura discuss the 2022 Game Awards and what game launches to look forward to in 2023, Apple’s concessions on outside the app store payments, a brief FTC vs MSFT update, Playtika’s layoffs and Brawl Stars removing Loot Boxes. Have a great end of the year and we look forward to delivering all your game-related news in January.
undefined
Dec 13, 2022 • 1h 25min

Veteran Technical Director James Marr Answers: What Makes A Great Game Engineer?

James Marr has been a Technical Director at studios including DeNA, Zynga and N3TWORK Studios. His work includes Eliminate, which was not only the first 3D, competitive shooter on the App Store, but its first free-to-play game as well, as well as top-grossing hit Legendary: Game of Heroes. In this wide ranging discussion, he goes deep on the qualities which separate Good vs Great when it comes to Game Engineering. He blows Ethan's mind talking about why it's not the hard skills like math and language proficiency as much as the soft skills - Empathy, Listening & Communication - which are the necessary ingredients of a truly great game engineer. This is hands down Ethan's favorite interview of 2022 and is simply not to be missed!
undefined
Dec 8, 2022 • 1h 4min

TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy

Eric Kress, Ethan and Laura gather this week to tackle Nintendo’s mobile strategy, the importance of taxonomy and game classification (part 2 to “Hybridcasual”), an Apple update on pricing and NFTs and Rovio’s newest character to their long successful Angry Birds franchise. Eric also shares his short but sweet second career as a basketball coach. Until next week.
undefined
Dec 6, 2022 • 38min

Kress's Corner #3 - How to discover and manage Licensing?

Eric sits down with Rachit Moti at Layer Licensing to discuss how to discover and manage licenses and how his technology works.
undefined
Dec 2, 2022 • 1h 5min

Tokenomics #21 - Former Covet Fashion GM Sarah Fuchs on Muus Collective and Bringing Fashion Gamers to Web3

Sarah Fuchs's background and success in game development is formidable to say the least. With a career spanning James Bond, The Godfather, Spore, We Rule, serving as the Head of Production for The Sims Mobile and the GM for Covet Fashion, Sarah's experience leading top-grossing mobile games is hard to match. Now, she has red-pilled on Web3 and teamed up with Amber Bezahler to bring fashion gamers to Web3. With $5m in funding from Griffin Gaming Partners and an all-star team, Muus Collective is poised to take the world of Web3 gaming by storm.  In this wide ranging interview, Ethan and Sarah go deep on Sarah's experience developing games, how you go about building team and company culture, the importance of building a people first game studio and how Muus Collective is going to bring Web3 gaming to fashion gamers. 
undefined
Dec 1, 2022 • 53min

TWiG #211 - ATT's Effects on the Industry / Loot Box Legislation / Boom Beach Frontlines Shuts Down

Eric Seufert, Kress and Laura cover 2 major headlines this week: an update to Loot Box legislation down under and looking back at the effects of ATT on mobile gaming from Mobile Dev Memo. Smaller updates include the ATVI & MSFT deal, Boom Beach Frontlines’ sunset, a PocketGamer sponsored piece wanting to coin a new genre, Wildlife Studios layoffs and Supercell’s first hire in Austin. Until next week.
undefined
Nov 27, 2022 • 1h 31min

Guest Host Trio Debates Marvel Snap

Guest host trio Javier Barnes, Philip Black, and Matej Lancaric discuss Marvel Snap's present and future. The crew dives into the launch, marketing strategy, gameplay, and systems of the hit title. They also discuss what we can expect from developer Second Dinner in the future. Shoutout to our sponsors: AppsFlyer, Data.ai, and Xsolla

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app