Bastionland Podcast - Tabletop Roleplaying Game Design

Chris McDowall
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May 27, 2024 • 52min

Spencer Campbell's Rule of Three

Spencer Campbell discusses adventurous raccoons and semi-domesticated hyenas in tabletop roleplaying game design. Topics include Root's asymmetry, character complexity in RPGs, strategic gameplay with the Bird Faction, innovative character classes in Spire, embracing Blades in the Dark, and the unique tabletop game 'End of the World'.
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May 20, 2024 • 1h 1min

Andy Chambers' Rule of Three

Legendary guest Andy Chambers discusses deadly viruses, space bugs, and flying with eyes closed. Topics include nostalgia in gaming community, evolution of Warhammer 40,000, designing Starship Troopers game, innovation in tabletop game design with Blood Red Skies, 90s game influence on creativity, and collaborations in gaming industry.
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May 6, 2024 • 55min

Kelsey Dionne's Rule of Three

Expert in GM advice and tabletop gaming, Kelsey Dionne, discusses the influence of pivotal tabletop games on her design career, the unique horror setting of 'Dred' RPG, the transition to third edition D&D, character building focus in RPGs, optimization fetish, and the evolution of indie game design.
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4 snips
Apr 29, 2024 • 1h

Mike Hutchinson's Rule of Three

Join board game design expert Mike Hutchinson as he discusses the nostalgic allure of miniature games like Manowar, the shift towards engaging scenarios in RPGs, and the immersive storytelling potential of game design tools. Explore the unique characteristics of Billion Sons and the transformative power of miniatures in historical combat narratives.
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Apr 22, 2024 • 49min

Laurie O'Connel's Rule of Three

Laurie O'Connel discusses unique games where players sit out, play the same character, and RPG turns into a divorce court drama. Topics include Bridge influence on social interactions, emotional horror in Blue Bids Bride, handling abuse in RPGs, and skill evolution through gameplay.
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Apr 15, 2024 • 1h 18min

Quintin Smith's Rule of Three

Quintin Smith from Quinns' Quest talks about RPG landscape, Torchbearer dungeon design, unique player dynamics, empowering rangers, Jubensha murder mystery games, GM roles, and narrative depth in RPGs. They also discuss elevating RPG reviews and community discourse.
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Mar 2, 2022 • 55min

Into the Odd: Jason Tocci

Welcome to the Into the Odd Remastered Audio Commentary. Each week a new guest will join me to talk about Into the Odd and the games in its extended family. This week I'm joined by Jason Tocci of Pretendo Games As always you can find out more about Bastionland at bastionland.com You can support future series on Patreon at www.patreon.com/bastionland Music Attribution Dragon and Toast by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0/
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Feb 22, 2022 • 46min

Into the Odd: Sam Doebler

Welcome to the Into the Odd Remastered Audio Commentary. Each week a new guest will join me to talk about Into the Odd and the games in its extended family. This week I'm joined by Sam Doebler of Dreaming Dragonslayer As always you can find out more about Bastionland at bastionland.com You can support future series on Patreon at www.patreon.com/bastionland Music Attribution Dragon and Toast by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0/
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Feb 15, 2022 • 42min

Into the Odd: Isaac Williams

Welcome to the Into the Odd Remastered Audio Commentary. Each week a new guest will join me to talk about Into the Odd and the games in its extended family. This week I'm joined by Isaac Williams, creator of Mausritter. As always you can find out more about Bastionland at bastionland.com You can support future series on Patreon at www.patreon.com/bastionland Music Attribution Dragon and Toast by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0/
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Feb 8, 2022 • 1h 2min

Into the Odd: Yochai Gal

Yochai Gal, the innovative creator behind Cairn RPG, joins to discuss the evolution of tabletop roleplaying games. They dive into the self-indulgent nature of the New School Revolution and the significance of community in gaming. Gal shares insights on balancing player agency with GM authority, and expresses a preference for simplicity in game mechanics. The discussion also touches on urban settings' impact, accessible design for newcomers, and the importance of authenticity in creativity and community building.

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