Fun Problems

AJ Brandon and Peter C. Hayward
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Jun 2, 2021 • 1h 4min

#8 - Board Game Terminology (Part 3)

Join us for an in depth conversation on game design! Today we are talking about board game terms; what they mean, and why they are important and useful. If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod A big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy information.
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May 15, 2021 • 1h 8min

#7 - Board Game Terminology (Part 2)

Join us for an in depth conversation on game design! Today we are talking about board game terms; what they mean, and why they are important and useful. Extra Credits https://www.youtube.com/user/ExtraCreditz Mechanics, Dynamics, Aesthetics https://users.cs.northwestern.edu/~hunicke/pubs/MDA.pdf The Characteristics of Games https://amzn.to/3v3zc56 If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod A big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy information.
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Apr 25, 2021 • 1h 1min

#6 - Board Game Terminology (Part 1)

Join us for an in depth conversation on game design! Today we are talking about board game terms; what they mean, and why they are important and useful. Peter's talk on the "shape" of the game: https://genesisoflegend.podbean.com/e/episode-181-the-shape-of-your-game/ Peter's talk on "blind/cold" playtesting: https://boardgamedesignlab.com/the-secret-sauce-of-game-design-with-peter-c-hayward/ Output/Input Randomness thread: https://twitter.com/peterchayward/status/1140663740804861952?s=20 The thread Peter referenced about verb based design: https://twitter.com/coilingoracle/status/1237931019153674240 Here are all the books we referenced: 1984: https://amzn.to/3sNJh4z The Princess Bride: https://amzn.to/3dRvGVH Fifth Business: https://amzn.to/3dP1sTc The Uploaded: https://amzn.to/2QUUMtH S.: https://www.amazon.ca/S-Doug-Dorst/dp/0316201642 If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod A big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy information.
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Mar 15, 2021 • 1h 10min

#5 - Community Submitted Pitches/Hooks

Join us for an in depth conversation on game design! Today we are talking about "elevator pitches" that members of the community have sent in. What they get right and where they can improve. If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod A big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy information.
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8 snips
Feb 25, 2021 • 60min

#4 - Design Space

Explore the vibrant world of game design as the hosts share insights on navigating common pitfalls and the balance between originality and learning. They dive into their relationship with Jelly Bean Games, emphasizing honest reviews and personal stories. Delve into the complexities of game mechanics, including legacy games and the significance of player experience. Discover innovative strategies for layered content and the art of pitching engaging game hooks. The discussion also highlights a thrilling debate about game mechanics and underrated films.
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Feb 2, 2021 • 54min

#3 - Common Mistakes New Designers Make (Part 2)

Join us for an in depth conversation on game design! If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Sen-Foong Lim's talk on feedback. https://www.youtube.com/watch?v=3XW73yLRU14 A big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy information.
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4 snips
Dec 12, 2020 • 1h 22min

#2 - Common Mistakes New Designers Make (Part 1)

Dive into the fascinating world of game design, where the importance of hooks captivates the conversation. Explore how board game reviewers shape public perception and the delicate balance of their feedback. Discover the pitfalls novice designers often encounter, stressing gameplay simplicity and effective prototyping. The thrill of introducing new players to exciting titles adds to the allure, highlighting the deep connections formed in the board gaming community. Learn why prioritizing quality over individual elements can elevate your design work!
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4 snips
Oct 22, 2020 • 1h 41min

#1 - Ideas

Join A.J., a game sales expert, and Kevin Wilson, an intellectual property specialist in gaming, as they navigate the fascinating world of board game design. They share insights on the challenges of selling a great game and the creative process behind game mechanics. Discover the crucial balance between innovation and familiarity and learn how visual elements can captivate players. Plus, they delve into the significance of feedback and simplicity, along with personal anecdotes that shed light on what truly makes a game memorable.

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