

Think Like A Game Designer
Justin Gary
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be creative in and out of the gaming world. justingarydesign.substack.com
Episodes
Mentioned books

Jul 9, 2024 • 1h 20min
Jonathan Tweet — Pioneering RPG Design, Innovating Dungeons & Dragons, and Crafting Educational Stories (#69)
Jonathan Tweet, a pioneering RPG designer, shares insights on his journey in the gaming industry, including Dungeons & Dragons 3rd Edition. He discusses AI art, VR, and blockchain in game design, challenges in game development, and creating a children's book on evolution. Jonathan reflects on social media presence, upcoming RPG projects, and the influence of the open gaming license.

Jun 20, 2024 • 1h 4min
Geoff Engelstein — Game Design Wisdom, Educational Insights, and Industry Advocacy (#68)
Award-winning tabletop game designer Geoff Engelstein discusses his journey in game design, psychology's influence on gameplay, and evolving design tools. Topics include passion and perseverance in game design, empowering the next generation of designers, bridging theory and practicality in game design, and creating specific player experiences.

17 snips
May 29, 2024 • 1h 17min
Stephan Brissaud — Industry Leadership, Game Development, and Retail Strategies (#67)
Veteran strategist Stephan Brissaud shares insights on game design, marketing, and retail strategies. He discusses building strong gaming communities, core traits for success, networking in the industry, and embracing curiosity and passion in game development.

5 snips
May 15, 2024 • 53min
Eric Price — Uniting VTubers and Players, Designing Oshi Push and the Importance of GAMA (#66)
Eric Price, president of Japanime Games and GAMMA, discusses uniting VTubers and Players through Oshi Push, a trading card game. Topics include sourcing games from Japan, GAMA's role, evolution of collectibles in Japan, and creating a Vtuber-based TCG. He also talks about the launch of Oshi Push, plans for a digital edition, and future game sets.

Apr 24, 2024 • 1h 16min
Neeraj Kashyap — Web3 Game Design, Navigating Scams, Success Stories, and Pioneering the Path for Gaming in Emerging Tech (#65)
Neeraj Kashyap, a blockchain gaming pioneer, discusses the challenges and potential of Web3 gaming. Topics include player ownership, onboarding, play-to-earn, vampire attacks, economies, NFTs, and user engagement for profit. The conversation highlights the fusion of blockchain and gaming, financialization of in-game assets, decentralized game logic, and navigating security concerns in the Web3 gaming landscape.

24 snips
Apr 9, 2024 • 1h 7min
Ben Robbins — World Building in Microscope, Gaming with Strangers and Writing Effective Rules (#64)
Ben Robbins, RPG creator, talks about Microscope RPG, fostering inclusivity in game design, constraints for creative collaboration, transitioning from passion to profession in game design, crafting fictional worlds for creative freedom, subtle cues in game design for player experiences, and structuring game demos effectively for engaging gameplay.

Mar 26, 2024 • 1h 13min
Jason Morningstar — Designing Fiasco, Emotional Risks of Creative Projects, and a Culture of Learning and Play (#63)
Jason Morningstar, award-winning RPG designer, discusses emotional risks in game design, creating unique experiences with Fiasco, balancing financial considerations, designing playful learning experiences, GM-less role-playing with Fiasco, and using filters in game design.

Mar 12, 2024 • 1h 25min
Jane Chung Hoffacker — From League of Legends to animating Arcane, Rhythms of Guitar Hero, and Mastering IP Creation (#62)
Emmy Award-winning producer Jane Chung Hoffacker discusses IP creation, writer's room dynamics, indie game design, and the evolution of game genres. She shares insights on building animation studios, navigating diversity in entertainment, and embracing change in starting a board game company. The episode is filled with reflections on project launches, feedback, and Emmy Awards experiences, highlighting the power of cohesive world-building and passionate storytelling in game creation.

Feb 27, 2024 • 1h 34min
C. Thi Nguyen — Game Design as Art, Fish Taco Adventures, and Exploring Game Design Principles in Daily Life (#61)
C. Thi Nguyen is an Associate Professor of Philosophy at the University of Utah and the author of the incredible book "Games: Agency as Art." In this episode, Thi delves into his theory of games as an art form that revolves around agency. His website, Objectionable.net, showcases an extensive collection of published papers on games, the philosophy of technology, and other intriguing topics. My conversation with Thi digs into the essence of games—exploring their power, addictiveness, and how game concepts can be applied to enhance your daily life. Don't miss this episode for a thought-provoking journey into the philosophy of games with Thi Nguyen.Visit http://justingarydesign.com/ for show notes, game design lessons, and more! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

Feb 13, 2024 • 1h 6min
Maxine "MJ" Newman — Leading Arkham Horror into New Realms, Unveiling Cooperative Game Magic, and Navigating Career Crossroads (#60)
Maxine “MJ” Newman joins me to chat about her leap from lawyering to senior game designer at Fantasy Flight Games. As a game designer at Fantasy Flight, MJ serves as the co-lead designer for the popular Arkham Horror card game and is also a developer on the Lord of the Rings card game. We discuss everything from her dad sparking her game design love to the Arkham Horror card game and its teamwork-boosting twists. Outside of her work, MJ is also a self-published novelist and contributing writer to publications like Dragon magazine. MJ discusses the creative differences between her career as a game designer and her work as an author, comparing the solitude of book writing to the team effort of game creation. If you're into stories of passion projects turning into careers, storytelling within card games, and how game jams can spark creativity, you'll love this talk. Tune in to hear how she's making her mark in the gaming world and beyond. Enjoy!Visit http://justingarydesign.com/ for show notes, game design lessons, and more! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe


