

So Very Wrong About Games
Pickaxe
A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.
Episodes
Mentioned books

May 1, 2018 • 1h 11min
#23: Mage Knight and Player Scaling
This podcast scales seamlessly from 2 to an in finite number of listeners, but we're not nearly that optimistic. Walker sometimes dreams of a solo mode, but sadly Mark insists on speaking. Mark and Walker again turn to Vlaada Chvatil, a designer who loves idiosyncrasy and detail--sometimes to excess. Walker asks if it would be appropriate to rant, and Mark gladly lets him off leash. Games Played Last Week:-Railroad Tycoon/Railways of the World 1m52s (Glenn Drover & Martin Wallace, Eagle-Gryphon Games, 2005)-House of Borgia 3m13s (Scott Almes, Gamelyn Games, 2017)-Ex Libris 5m24s (Ada P. McIver, Renegade Game Studios, 2017)-Situation 7 7m27s (Marvin Glass, Parker Brothers, 1969)-Biblios 10m47s (Steve Finn, Iello, 2007)-Corporate America 13m15s (Teale Fristoe, Nothing Sacred Games, 2013)-Winner's Circle 14m36s (Reiner Knizia, Face2Face, 2001)-Rheinlander 15m30s (Reiner Knizia, Face2Face, 1999)News (and why it doesn't matter)-7 Wonders expands, Walker sighs 16m32s-SVWAG expands, Walker sighs 17m37s-Renegade Arboretum 18m41s Feature Game: Mage Knight: The Board Game 20m25s (Vlaada Chvatil, WizKids, 2011)Topic: Player Scaling 51m39sAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Apr 24, 2018 • 1h 12min
#22: Feudum and Euro/Ameritrash Hybridization
You wouldn't like Mark when he's angry, but that's probably attributable to his being fundamentally unlikable at the best of times. At any rate, Walker tries to rein him in from ranting too long about obvious component failures, publisher laziness, and alleged outright theft. Walker, for his part, just wants things to mean something. We are seekers here at So Very Wrong About Games.Games Played Last Week:-Spirit Island 2m10s (Eric Reuss, Fabled Nexus, 2017)-The City of Kings 4m00s (Frank West, The City of Games, 2018)-Warhammer Underworlds: Shadespire 6m00s (David Sanders, Games Workshop, 2017)-World of SMOG: Rise of Moloch 9m04s (Fel Barros, Christophe Madura, Alexandru Olteanu, David Rakoto, & Michael Shinall, CMON, 2018)-Shadowrift: Skittering Darkness 9m47s (Jeremy Anderson, Game Salute, 2018).-John Company 15m22s (Cole Wehrle, Sierra Madre, 2018)News (and why it doesn't matter)-Music and geopolitics 22m14s-Red Raven Targets the mass market 24m10s-App didn't kill Imperial Assault 25m07s-In France, no one can hear you scream theft 26m18s-No app didn't kill Specter Ops 29m24sFeature Game: Feudum 30m06s (Mark K. Swanson, Odd Bird Games, 2018) Topic: Euro/Ameritrash Hybridization 54m22sAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Apr 17, 2018 • 1h 11min
#21: Quartermaster General and Gaming Conventions
Mark and Walker delve into matters of criminal justice this week, pondering the balance and tradeoffs between deterrence, retribution, and rehabilitation. Walker seems to think that Bunny Kingdom a form of cruel and unusual punishment, whereas Mark seems to think that any form of travel is necessarily a form of inhumane rendition. Anyway, they're sellouts now, so if you send them free stuff in the mail they'll say whatever you want them to.Games Played Last Week:-When I Dream 3m22s (Chris Darsaklis, Repos Productions, 2016)-Noria 6m09s (Sophia Wagner, Stronghold, 2017)-A Feast for Odin 8m46s (Uwe Rosenberg, Feuerland Spiele, 2016)-Space Hulk 3rd Edition 12m13s (Richard Halliwell, Games Workshop, 2009)-XenoShyft: Onslaught 14m00s (Michael Shinall, CMON, 2015)-Massive Darkness 18m07s (Raphaël Guiton, Jean-Baptiste Lullien, & Nicolas Raoult, CMON, 2017)-Feudum 21m12s (Mark K. Swanson, Odd Bird Games, 2018)News (and why it doesn't matter)-More Shade, more Spire 28m15s-Boarders' backers left in the lurch 28m46s-Battlestar Galactica minis 30m20s-Starship Samurai 32m11sFeature Game: Quartermaster General 33m50s (Ian Brody, Griggling Games, 2014)Quartermaster General: Victory or Death: The Peloponnesian War (Ian Brody, Griggling Games, 2016)Quartermaster General: 1914 (Ian Brody, Griggling Games, 2016)Topic: Gaming Conventions 55m20sAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Apr 10, 2018 • 1h 13min
#20: GKR: Heavy Hitters and Blinging Games
Times are bad--children no longer respect their elders and everyone is running a Kickstarter. Nostalgia fuels our news segment today, with varying levels of scorn for cherished memories. For those of you playing along at home with their So Very Wrong About Games bingo cards, Walker talks about a Mystic Vale expansion and Mark brings up Macross--let us know if that makes five in a row.Games Played Last Week:-Not Alone 1m48s (Ghislain Masson, Stronghold Games, 2016)-Quartermaster General: 1914 2m49s (Ian Brody, PSC Games, 2016)-Mythic Battles: Pantheon 5m07s (Benoit Vogt, Monolith, 2017)-Formula D 7m10s (Laurent Lavaur & Eric Randall, Asmodee, 2008)-Rising Sun 9m30s (Eric Lang, CMON, 2018) vs. -Blood Rage 9m30s (Eric Lang, CMON, 2015)-The City of Kings 13m34s (Frank West, The City of Games, 2018)News (and why it doesn't matter)-Mousetrap Redux...? 16m59s-Robot? Eck. 19m12s-The Mystic Vale gets yet bigger 20m11s-So much Confrontation 21m21s-2nd editions for Claustrophobia and Race 23m15sFeature Game: GKR: Heavy Hitters 23m41s (Matt Hyra, Cryptozoic and WETA Workshop, 2018)Topic: Blinging Out Your Games 45m26sAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Apr 3, 2018 • 1h 9min
#19: Space Alert and Multiplayer Conflict Games
We adopt a policy of firm opposition to irresolvable paradoxes here at So Very Wrong About Games. Then again, everything we say is wrong, so take that for what it is worth. Don't even ask us about sets not containing themselves. We turn our attention to Vlaada Chvatil's work for the first time, and ruminate about multiplayer conflict games and how they often fail. Also, swimwear...? And "cascades of nightmarish terribleness," which might become our new podcast name.Games Played Last Week:-World of SMOG: Rise of Moloch 1m10s (Fel Barros, Christophe Madura, Alexandru Olteanu, David Rakoto, & Michael Shinall, CMON, 2018)-Concordia 2m59s (Mac Gerdts, PD-Verlag, 2013)-Meeple Circus 8m30s (Cedric Millet, Matagot, 2017)-Clans of Caledonia 10m13s (Juma Al-Joujou, Karma Games, 2017)-Rum & Bones: Second Tide 11m31s (Michael Shinall, CMON, 2017)-Warfighter 13m59s (Dan Verssen, DVG, 2014)News (and why it doesn't matter)-April Fools disappointment roundup 16m06s-More Mystic, more Vale 17m25s-More Gloom, more Haven 17m51sFeature Game: Space Alert 19m21s (Vlaada Chvatil, CGE, 2008)Topic: Problems in Multiplayer Conflict Games 43m33sAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Mar 27, 2018 • 1h 13min
#18: Champions of Midgard and Victory Point Systems
Mark references several films while trying, and failing, to keep his composure. Walker tells stories that may or may not resemble reality. Both hosts rant about design decisions they find inexplicable. It's a very cathartic experience for all involved.Games Played Last Week:-Dinosaur Island 1m16s (Jonathan Gilmour & Brian Lewis, Pandasaurus, 2017)-Cockroach Poker Royal 2m17s (Jacques Zeimet, 999 Games, 2012)-Caverna: The Cave Farmers 4m05s (Uwe Rosenberg, Lookout Games, 2013) -Unusual Suspects 6m00s (Paolo Mori, Cranio Creations, 2015)-Too Many Bones 8m45s (Adam & Josh Carlson, Chip Theory Games, 2017)-Infinity 12m16s (Gutier Lusquiños Rodríguez, Corvus Belli, 2005)-Warhammer Underworlds: Shadespire 13m38s (David Sanders, Games Workshop, 2017)-Food Chain Magnate 15m35s (Jeroen Doumen & Joris Wiersinga, Splotter, 2015)News (and why it doesn't matter)-Bruno's Imaginarium 19m15s-Other Bruno's Chawai 19m45s-Asmodee: The Movie 20m20s-Shilling for Dinosaur Island 21m10s-Infinity plus one 22m06s-SVWAG Giveaway 23m00sFeature Game: Champions of Midgard 24m14s (Ole Steiness, Grey Fox Games, 2015) Topic: Victory Point Systems 47m24sAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Mar 20, 2018 • 1h 1min
#17: Battlelore 2nd Edition and Board Game Life Hacks
The hosts discuss the art of trash-talking in games, being a fantasy racist, BattleLore 2nd Edition gameplay, and board game life hacks. They also touch on news in the gaming world and share their gratitude towards listeners.

Mar 13, 2018 • 1h 9min
#16: SMOG Rise of Moloch and Games that Shouldn't Work
Walker pretends to tolerate Mark's digression into pronunciation, and in exchange Mark pretends to be surprised to hear that TI4 has problems. Both fail to be even remotely surprised that CMON is in the plastic pushing business, novelty or creativity optional. Games Played Last Week:-Zombicide: Black Plague 4m39s (Raphaël Guiton, Jean-Baptiste Lullien, & Nicolas Raoult, CMON, 2015)-Black Orchestra 6m08s (Philip duBarry, Game Salute, 2016)-Tobago 15m00s (Bruce Allen, Zoch Verlag, 2009)-The Nasty 7 16m07s (Jacques Zeimet, Drei Hasen in der Abendsonne, 2015)-Twilight Imperium 4th Edition 17m10s (Dane Beltrami, Corey Konieczka, & Christian T. Petersen, Fantasy Flight, 2017)-Ortus Regni 18m08s (Jon Sudbury, Jon Sudbury Games, 2014)News (and why it doesn't matter)-Zombies! In! Space! 20m30s-Where to avoid hearing more from Mark 21m57s-Mage Knight likes big boxes and cannot lie 23m27sFeature Game: World of SMOG: Rise of Moloch 24m08s (Fel Barros, Christophe Madura, Alexandru Olteanu, David Rakoto & Michael Shinall, CMON, 2018)Topic: Games that Shouldn't Work, But Do 53m01sAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Mar 6, 2018 • 1h 10min
#15: Shadespire and House Rules
Why can't we all just get along? This week Mark and Walker agree that anyone causing pain should be tortured to death. Wait, that doesn't work. Okay, can we agree that people who cause pain wrongly are wrong? Hm. That seems problematic. What about we should shun those that aren't friendly? Crap. Let's just say that everyone should be nice to me, how's that?Games Played Last Week:-Clans of Caledonia 2m45s (Juma Al-Joujou, Karma Games, 2017)-Gaia Project 5m15s (Jens Drögemüller & Helge Ostertag, Feuerland Spiele, 2017)-Path of Light and Shadow 6m08s (Jonathan Gilmour, Travis Chance, & Nick Little, Indie Boards and Cards, 2017)-World of SMOG: Rise of Moloch 11m19s (Fel Barros, Christophe Madura, Alexandru Olteanu, David Rakoto & Michael Shinall, CMON, 2018)-Deception: Murder in Hong Kong 15m50s (Tobey Ho, Jolly Thinkers, 2014)News (and why it doesn't matter)-Luma Games and historical linguistics 16m34s-Palladium finally puts Robotech backers out of their misery 17m24s-Terraforming Mars needs to be longer 20m53s-Fireball Island: this time with choices? 21m14s-Batman. Lots of Batman. 23m14sFeature Game: Warhammer Underworlds: Shadespire 25m39s (David Sanders, Games Workshop, 2017)Topic: House Rules 51m52sAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Feb 27, 2018 • 1h 16min
#14: Rising Sun and Inappropriate Themes
Discussion on the game Rising Sun and its negotiation dynamics, exploring new factions in a board game, and critiquing inappropriate themes in board games. Also includes mixed reactions to game expansions and mastering game mechanics and strategy.