MIT Comparative Media Studies/Writing
Massachusetts Institute of Technology
Featuring a wide assortment of interviews and event archives, the MIT Comparative Media Studies/Writing podcast features the best of our field's critical analysis, collaborative research, and design -- all across a variety of media arts, forms, and practices.
You can learn more about us, including info about our faculty and academic programs and how to join us in person for events, at cmsw.mit.edu.
You can learn more about us, including info about our faculty and academic programs and how to join us in person for events, at cmsw.mit.edu.
Episodes
Mentioned books

Nov 12, 2009 • 1h 39min
Wayne Marshall, "Skinny Jeans and Fruity Loops: the Networked Publics of Global Youth Culture"
What can we learn about contemporary culture from watching dayglo-clad teenagers dancing geekily in front of their computers in such disparate sites as Brooklyn, Buenos Aires, Johannesburg, and Mexico City? How has the embrace of “new media” by so-called “digital natives” facilitated the formation of transnational, digital publics? More important, what are the local effects of such practices, and why do they seem to generate such hostile responses and anxiety about the future?
Wayne Marshall is an ethnomusicologist, blogger, DJ, and, beginning this year, a Mellon Fellow in Foreign Languages and Literatures at MIT. His research focuses on the production and circulation of popular music, especially across the Americas and in the wider world, and the role that digital technologies are playing in the formation of new notions of community, selfhood, and nationhood.

Nov 1, 2009 • 1h 39min
John Picker, "Transatlantic Acousmatics"
In 1897, the year H.G. Wells’s The Invisible Man was published, Marconi filed his patent and established the first station for wireless telegraphy, what would become radio. Wells’s novel reads as if it were an instruction manual for the uses and abuses of the nascent radio voice. In this podcast, Picker argues that, in conjunction with the racist basis of much fin-de-siecle anxiety, the acousmatic status of Wells’s protagonist allows for a conspicuous if incoherent racial performance. This performance tests the limits of Wells’s sympathetic imagination even as it further amplifies the voice of Griffin, the Invisible Man. Picker begins with Wells’s story and goes on to show how, when one attends to questions of voice and sound technologies in several different media, the racial and ethnic dimensions that become audible forge invisible connections among modes of art that we have been taught to keep distinct. Tracing a transatlantic route from fiction to radio and sound film back to fiction, this approach offers a new way to characterize a crucial period of change from the late Victorian to the modern world.
John Picker is Visiting Associate Professor of Literature at MIT, where he arrived this fall after several years as Associate Professor of English at Harvard. He is the author of Victorian Soundscapes and has ongoing interests in sound studies, media history, and the literature and culture of the Victorian era. His many articles and book chapters include, most recently, an essay on “Yankee Doodle” and “The Star-Spangled Banner” in A New Literary History of America, edited by Greil Marcus and Werner Sollors and out this September from Harvard University Press.

Nov 1, 2009 • 1h 35min
Richard Rouse, "Cinematic Games"
Many people talk about “cinematic” games, but what does this really mean? Over their century of existence, films have been using a range of techniques to create specific emotional responses in their audience. Instead of simply using more cut-scenes, better script writers, or making more heavily scripted game experiences, game designers can look to film techniques as an inspiration for new techniques that accentuate what games do well. This lecture presents film clips from a number of classic movies, analyzes how they work from a cinematic standpoint, and then suggests ways these techniques can be used in gameplay to create even more stimulating experiences for gamers, including examples from games that have successfully bridged the gap.
Richard Rouse III is a game designer and writer, best known for The Suffering horror games and his book Game Design: Theory & Practice. He is currently the Lead Single Player Designer on the story-driven first-person shooter Homefront at Kaos Studios in New York City.

Oct 15, 2009 • 1h 43min
Elisa Kreisinger, "Political Remix Video"
Remixers are on the front lines of the battle between new media technologies and impeding copyright laws that threaten to obstruct the public discursive space for critiquing popular culture. These spaces are abundant with meticulously crafted and articulate video remixes that deconstruct social myths, challenge dominant media messages and form powerful arguments reflecting the participatory nature of both pop and remix cultures. We’ll deconstruct these videos, honor the history of female fan vidders and the influences of African-American hip-hop cultures and debate the remix’s ability to effect actual change.
Elisa Kreisinger is a video remix artist, hacktivist, and writer. She co-edits the blog, PoliticalRemixVideo.com, teaches new media to Cambridge teens and is currently working on her first screenplay.

Oct 8, 2009 • 2h 3min
Race, Politics, and American Media
The election of an African-American president in November 2008 has been hailed as a transforming event. But has Obama’s ascension transformed anything? Many people’s answer to that question changed this summer when a famous Harvard professor was arrested at his home in Cambridge. Are the harsh realities of race and class in the U.S. clearer now or murkier, following the media tsunami of Gatesgate? And has this polarizing event given greater visibility to racial minorities in the media’s coverage of politics? How are race issues and racial politics covered in our national media, and what are the implications of the demise of major city newspapers for the coverage of race and politics?
Juan Williams of NPR and Fox News discussed these and related questions in a candid conversation with Phillip Thompson, associate professor of urban politics in the Department of Urban Studies and Planning at MIT, and David Thorburn, Professor of Literature and Director of the MIT Communications Forum. This forum is the first of two this term in our ongoing civic media series, a collaboration of the Communications Forum and the Media Lab’s Center for Future Civic Media.

Sep 30, 2009 • 1h 24min
Hanna Rose Shell, "How Not to Be Seen"
Hanna Rose Shell, a historian and media artist, is as Assistant Professor in the Program on Science, Technology and Society at MIT. This was a talk about camouflage framed by the question of “how not to be seen”–in film, on film, as film. In the first part, Shell introduced “how not to be seen” in terms of the aspiration for, and actualization of concealment in both filmic and natural ecologies through mixed-media practices that simultaneously incorporate and subvert the photographic media of reconnaissance. In the second part, Shell screened and discussed her film-in-progress, called Blind, about the phenomenology of camouflage. Blind as in blindness, and blind as in that actively constructed structure intended for the concealment of a hunter from her game. Shell’s book Hide and Seek: Camouflage and the Media of Reconnaissance will be published by Zone Books.

May 28, 2009 • 1h 45min
Ralph Baer, "Anecdotes from a Lifetime of Electronic Product Creation"
A long lifetime of developing electronic consumer products has taken Ralph Baer from vacuum tube through microprocessor designs. Although the technology has undergone vast changes, the underlying motivation for, and execution of, the process has not changed radically. Baer cited numerous examples of specific product designs that made it all the way through the process to a successful product and drew some conclusions from that experience that shed some light on the continuum of invention, development, and marketing novel product ideas.

May 3, 2009 • 1h 34min
Tucker Eskew, "The Discipline of Political Messages in an Unruly Era"
Presidential elections are considered decisions on politicians’ virtues and reflections of public values. On an ongoing basis, polling data and snap punditry engorge the body politic between elections. Taken together, these judgments on leadership and partisanship – on statecraft and stagecraft – lie at the core of democracy today. Tucker Eskew explores the permanent campaign of the last ten years. What is “message discipline” in an era of atomized opinion leadership – a necessity or a fool’s errand? Are the parties inevitably devoted to different styles of communication, and is this era’s favored approach inextricably the domain of the new Administration? Can unfettered dialogue, as an expression of freedom, be a pure benefit to society, or is “Fire!” being texted in a crowded coffee house? Consistent with his conservatism, Eskew will have firm answers to some of these and other questions. Reflecting his consulting firm ViaNovo’s “new ways”, he welcomed dialogue on all.

Apr 27, 2009 • 1h 23min
Media in Transition 6: "Institutional Perspectives on Storage"
Claude Mussou, INA France
Pelle Snickars, Swedish National Archive
Richard Wright, BBC Research and Information
Moderator: William Uricchio, MIT and Utrecht University

Apr 27, 2009 • 1h 34min
Media in Transition 6: "The Future of Publishing"
Gavin Grant, Small Bear Press
Jennifer Jackson, Donald Maass Literary Agency
Robert Miller, HarperCollins
Bob Stein, Institute for the Future of the Book
Moderator: Geoff Long, MIT


