MIT Comparative Media Studies/Writing

Massachusetts Institute of Technology
undefined
Mar 18, 2010 • 1h 56min

Government Transparency and Collaborative Journalism

Linda Fantin and Ellen Miller, with moderator Chris Csikszentmihalyi. In December, the Obama administration directed federal agencies and departments to implement “principles of transparency, participation, and collaboration,” including deadlines for providing government information online. At the same time, citizens and journalists are developing new technologies to manage and analyze the exponential increase in data about our civic lives available from governmental and other sources. What new ways of gathering and presenting information are evolving from this nexus of government openness and digital connectedness?
undefined
Mar 8, 2010 • 1h 48min

Ian Condry and Cynthia Breazeal, "Robots and Media"

Ian Condry, Associate Director of MIT Comparative Media Studies and Associate Professor of Foreign Languages and Literatures, will discuss the prevalence of giant robots in anime (Japanese animated films and TV shows). From the sixties to the present, robot or “mecha” anime has evolved in ways that reflect changing business models and maturing audiences, as can be seen in titles like Astro Boy, Gundam, Macross, and Evangelion. How can we better understand the emergence of anime as a global media phenomenon through the example of robot anime? What does this suggest about our transmedia future? Cynthia Breazeal, Associate Professor at the MIT Media Lab and founder/director of the Lab’s Personal Robots Group, will discuss how science fiction has influenced the development of real robotic systems, both in research laboratories and corporations all over the world. She will explore of how science fiction has shaped ideas of the relationship and role of robots in human society, how the existence of such robots is feeding back into science fiction narratives, and how we might experience transmedia properties in the future using robotic technologies.
undefined
Feb 4, 2010 • 1h 42min

Joel Burges and Wayne Marshall, "Old-fashioned Futures and Re-fashionable Media"

Joel Burges and Wayne Marshall, MIT’s Mellon Fellows in the Humanities (2009-11), will contribute to the rethinking of media studies at MIT by taking up the shared metaphor of fashion—the fashionable, the old-fashioned, the re-fashioned. Burges will talk about the turn away from the digital in contemporary cinema, particularly the case of Fantastic Mr. Fox, in an attempt to think about the uneven development of media over time. Marshall will discuss how popular but privatized platforms like Facebook and YouTube, pop culture fashion—and the negotiable refashionability of both—present crucial challenges to the study of media today. Joel Burges works at the intersection of literary studies, critical studies, and media studies. His first book, which is in progress, is entitled The Uses of Obsolescence; it considers the fate of historical thinking in the media of late modernity, especially literature and cinema. His second book, in its very early stages, is called Fiction after TV; it considers how a major mode of imaginative processing—fiction—is altered by the introduction of TV to post-1945 mediascapes. Wayne Marshall is an ethnomusicologist, blogger (wayneandwax.com), and DJ, specializing in the musical and cultural production of the Caribbean and the Americas, and their circulation in the wider world. Currently a Mellon Fellow at MIT, he’s writing a book on music, social media, and digital youth culture. He co-edited and contributed to Reggaeton (Duke 2009) and has published in journals such as Popular Music and Callaloo while writing for popular outlets like XLR8R, The Wire, and the Boston Phoenix.
undefined
Dec 17, 2009 • 1h 22min

Lisa Nakamura, "Race, Rights, and Virtual Worlds: Digital Games as Spaces of Labor Migration"

As ICT’s become available to new groups of users, notably those from the global South, new social formations of virtual labor, race, nation, and gender are being born. And if virtual world users’ claims to citizenship and sovereignty within them are to be taken seriously, so too must the question of “gray collar” or semi-legal virtual laborers and their social relations and cultural identity in these spaces. Just as labor migrants around the globe struggle to access a sense of belonging in alien territories, so too do virtual laborers, many of whom are East and South Asian, confront hostility and xenophobia in popular gaming worlds and virtual “workshops” such as World of Warcraft and Amazon’s Mechanical Turk. Do these users have the right to have rights? This presentation considers the affective investments and cultural identities of these workers within the virtual worlds where they labor. Lisa Nakamura is the Director of the Asian American Studies Program, Professor in the Institute of Communication Research and Media Studies Program and Professor of Asian American Studies at the University of Illinois, Urbana Champaign. She is the author of Digitizing Race: Visual Cultures of the Internet (University of Minnesota Press, 2007), Cybertypes: Race, Ethnicity, and Identity on the Internet (Routledge, 2002) and a co-editor of Race in Cyberspace (Routledge, 2000). She has published articles in Critical Studies in Media Communication, PMLA, Cinema Journal, The Women’s Review of Books, Camera Obscura, and the Iowa Journal of Cultural Studies. She is editing a collection with Peter Chow-White entitled Digital Race: An Anthology (Routledge, forthcoming) and is working on a new monograph on Massively Multiplayer Online Role playing games, the transnational racialized labor, and avatarial capital in a “postracial” world.
undefined
Dec 13, 2009 • 1h 19min

McKenzie Wark, "From Gamer Theory to Critical Practice"

How might the critical tradition in media studies respond to the wildly proliferating media phenomena of today? In this presentation, Ken Wark starts with his own experience writing Gamer Theory as a ‘networked book’, mediating between Plato, WordPress, and World of Warcraft. This was an experiment in which critical media approaches were made to confront the computer game as an historically specific form, the form perhaps of our times. It was also an attempt to create online tools for a specifically critical mode of collaborative writing, at some remove from the argumentative and consensus style of the blog and wiki respectively. A third dimension to the experiment explored the relation of the gift of writing, of time, of attention, to the commodified form of the book. What can be learned from the results of this experiment? How can media studies be both in and of the emergent media forms, and yet retain a creative and critical distance from them? It is in its difference from what it studies that media studies begins to find the intellectual resources to respond adequately to the extraordinary world of media, in all its historical and anthropological depth and breadth. McKenzie Wark is chair of Culture & Media and associate dean of Eugene Lang College, and an associate professor of critical studies at the New School for Social Research. He is the author of A Hacker Manifesto (Harvard UP, 2004), Gamer Theory (Harvard UP, 2007) and various other things.
undefined
Dec 7, 2009 • 1h 28min

Mia Consalvo, "Western Otaku: Games Crossing Cultures"

From Nintendo’s first Famicom system, Japanese consoles and videogames have played a central role in the development and expansion of the digital game industry. Players globally have consumed and enjoyed Japanese games for many reasons, and in a variety of contexts. This study examines one particular subset of videogame players, for whom the consumption of Japanese videogames in particular is of great value, in addition to their related activities consuming anime and manga from Japan. Through in-depth interviews with such players, this study investigates how transnational fandom operates in the realm of videogame culture, and how a particular group of videogame players interprets their gameplay experience in terms of a global, if hybrid, industry. Mia Consalvo is visiting associate professor in the Comparative Media Studies program at MIT. She is the author of Cheating: Gaining Advantage in Videogames and is co-editor of the forthcoming Blackwell Handbook of Internet Studies.
undefined
Dec 3, 2009 • 1h 18min

Angela Ndalianis, "Viva Las Vegas: A Neo-Baroque Conception of the World"

Emerging in the mid 20th century (when Disneyland opened its doors in 1955), the theme park created the ultimate in trompe l’oeil effects by extending the fictional world of Disney animation into the social sphere. In doing so, Disney produced a networked environment that conjured wondrous spaces that both performed for the audience and which were for performing within. Over the last two decades, Las Vegas has adopted and extended this theme park logic into the urban sphere. Travelling briefly back to the era of the movie palace, this paper will consider contemporary Las Vegas as a neo-baroque mediascape that extends the theme park’s delight in performativity, theatricality and sensorial engagement into the wider social realm. Drawing on Umberto Eco’s concept of ‘pansemiotics’, it will be argued that spectacle cities like Las Vegas operate according to the logic of a giant wunderkammer — relying on an emblematic understanding of the meaning of objects and the interrelationship between them. In particular, this paper will analyse how this city-as-monument to entertainment and leisure culture has appropriated tropes and modes of engagement taken from pre-20th Century high culture traditions of the Church and aristocracy. But whereas palaces, theatrical spectacles, churches, and piazzas stood as monuments to the grandeur of their aristocratic patrons, in our current time, these new entertainment environments stand as monuments to corporate conglomerates and the masses who inhabit these worlds. Angela Ndalianis is currently associate professor in cinema and cultural studies at the University of Melbourne.
undefined
Dec 1, 2009 • 1h 19min

Siva Vaidhyanathan, "The Googlization of Everything"

Google seems omniscient, omnipotent, and omnipresent. It also claims to be benevolent. It’s no surprise that we hold the company to almost deific levels of awe and respect. But what are we really gaining and losing by inviting Google to be the lens through which we view the world? This talk will describe Siva Vaidhyanathan’s own apostasy and suggest ways we might live better with Google once we see it as a mere company rather than as a force for good and enlightenment in the world. Siva Vaidhyanathan, cultural historian and media scholar, is currently associate professor of media studies and law at the University of Virginia.
undefined
Nov 23, 2009 • 1h 50min

Booklife: The Private and the Public in Transmedia Storytelling and Self-Promotion

Fictional experiments in emerging media like Twitter and Facebook are influencing traditional printed novels and stories in interesting ways, but another intriguing new narrative is also emerging: the rise of “artifacts” that, although they support a writer’s career, have their own intrinsic creative value. What are the benefits and dangers of a confusion between the private creativity and the public career elements of a writer’s life caused by new media and a proliferation of “open channels”? What protective measures must a writer take to preserve his or her “self” in this environment? In addition to the guerilla tactics implicit in storytelling through social media and other unconventional platforms, in what ways is a writer’s life now itself a story irrespective of intentional fictive storytelling? Examining these issues leads naturally to a discussion on the tension and cross-pollination between the private and public lives of writers in our transmedia age, including the strategies and tactics that best serve those who want to survive and flourish in this new environment. What are we losing in the emerging new paradigm, and what do we stand to gain? A writer for the New York Times Book Review, Huffington Post, and Washington Post, Jeff VanderMeer is also the award-winning author of the metafictional City of Saints & Madmen, the noir fantasy Finch, and Booklife: Strategies & Survival Tips for 21st-Century Writers. His website can be found at jeffvandermeer.com. Kevin Smokler is the editor of Bookmark Now: Writing in Unreaderly Times (Basic Books) which was a San Francisco Chronicle Notable Book of 2005. His writing has appeared in the Los Angeles Times, the San Francisco Chronicle, Fast Company and on National Public Radio. He lives in San Francisco, blogs for the Huffington Post and at kevinsmokler.com, and is the CEO of BookTour.com. Presented in conjunction with Futures of Entertainment 4
undefined
Nov 12, 2009 • 1h 50min

The Culture Beat and New Media: Arts Journalism in the Internet Era

Newspapers and magazines are reducing their critical coverage of the arts, but the human appetite to evaluate culture, to debate reactions and opinions, remains as vibrant as ever. Panelists Doug McLennan (editor of ArtsJournal.com) and Bill Marx (editor of TheArtsFuse.com) discuss how cyberspace is transforming arts journalism, in some cases radically redefining its form and content. The forum debates what critical values from the traditional media should survive, explores how digital media is changing the ways we articulate our responses to the arts, and points to promising contemporary business models and experiments in cultural coverage.

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app