The MIT Press Podcast

The MIT Press
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May 17, 2024 • 54min

Catherine D'Ignazio, "Counting Feminicide: Data Feminism in Action" (MIT Press, 2024)

What isn't counted doesn't count. And mainstream institutions systematically fail to account for feminicide, the gender-related killing of women and girls, including cisgender and transgender women. Against this failure, Counting Feminicide: Data Feminism in Action (MIT Press, 2024) brings to the fore the work of data activists across the Americas who are documenting such murders—and challenging the reigning logic of data science by centering care, memory, and justice in their work. Drawing on Data Against Feminicide, a large-scale collaborative research project, Catherine D'Ignazio describes the creative, intellectual, and emotional labor of feminicide data activists who are at the forefront of a data ethics that rigorously and consistently takes power and people into account. This book is also a forceful intervention that challenges hegemonic data science by exploring the possibilities and limitations of counting and quantification and drawing lessons for a restorative and transformative data science.This book is available open access here. 
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May 15, 2024 • 53min

Matthew Berland and Antero Garcia, "The Left Hand of Data: Designing Education Data for Justice" (MIT Press, 2024)

Educational analytics tend toward aggregation, asking what a “normative” learner does. In The Left Hand of Data: Designing Education Data for Justice (MIT Press, 2024, open access at this link), educational researchers Matthew Berland and Antero Garcia start from a different assumption—that outliers are, and must be treated as, valued individuals. Berland and Garcia argue that the aim of analytics should not be about enforcing and entrenching norms but about using data science to break new ground and enable play and creativity. From this speculative vantage point, they ask how we can go about living alongside data in a better way, in a more just way, while also building on the existing technologies and our knowledge of the present.The Left Hand of Data explores the many ways in which we use data to shape the possible futures of young people—in schools, in informal learning environments, in colleges, in libraries, and with educational games. It considers the processes by which students are sorted, labeled, categorized, and intervened upon using the bevy of data extracted and collected from individuals and groups, anonymously or identifiably. When, how, and with what biases are these data collected and utilized? What decisions must educational researchers make around data in an era of high-stakes assessment, surveillance, and rising inequities tied to race, class, gender, and other intersectional factors? How are these complex considerations around data changing in the rapidly evolving world of machine learning, AI, and emerging fields of educational data science? The surprising answers the authors discover in their research make clear that we do not need to wait for a hazy tomorrow to do better today.Jen Hoyer is Technical Services and Electronic Resources Librarian at CUNY New York City College of Technology. Jen edits for Partnership Journal and organizes with the TPS Collective. She is co-author of What Primary Sources Teach: Lessons for Every Classroom and The Social Movement Archive.
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May 10, 2024 • 40min

Tiziano Bonini and Emiliano Trere, "Algorithms of Resistance: The Everyday Fight against Platform Power" (MIT Press, 2024)

What are the tactics needed for a world of platforms and algorithms? In Algorithms of Resistance: The Everyday Fight against Platform Power (MIT Press, 2024), Tiziano Bonini, Associate Professor in Sociology of Culture and Communication at the University of Siena, and Emiliano Treré, a Reader in Data Agency and Media Ecologies at Cardiff University, examine the impact of platforms and algorithms on people, communities, and global social life. The book explores these issues using three case studies of gig work, culture, and politics. At its heart, the book demonstrates the potential for transforming the seeming total control of platforms and algorithms through the tactics and strategies of workers, artists, and social movements. The book is essential reading across humanities, social sciences, and computing, as well as for anyone interested in contemporary digital life. The book is available open access here.
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May 7, 2024 • 48min

The Scientific Attitude

Lee McIntyre discusses defending science from denial, fraud, and pseudoscience through public education. Emphasizing evidence-based reasoning, the importance of scientific communication beyond discoveries, and the role of culture in shaping scientific attitudes and engaging with science deniers.
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May 4, 2024 • 26min

Jaakko Stenros and Markus Montola, "The Rule Book: The Building Blocks of Games" (MIT Press, 2024)

How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book: The Building Blocks of Games (MIT Press, 2024), Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf.Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material.By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible.Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Nahaufnahmen.ch, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.
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Apr 21, 2024 • 1h 16min

Diana Chapman Walsh, "The Claims of Life: A Memoir" (MIT Press, 2023)

The engaging memoir of a legendary president of Wellesley College known for authentic and open-hearted leadership, who drove innovation with power and love. The Claims of Life: A Memoir (The MIT Press, 2023) traces the emergence of a young woman who set out believing she wasn’t particularly smart but went on to meet multiple tests of leadership in the American academy—a place where everyone wants to be heard and no one wants a boss. In college, Diana Chapman met Chris Walsh, who became a towering figure in academic science. Their marriage of fifty-seven years brought them to the forefront of revolutions in higher education, gender expectations, health-care delivery, and biomedical research. The Claims of Life offers readers an unusually intimate view of trustworthy leadership that begins and ends in self-knowledge. During a transformative fourteen-year Wellesley presidency, Walsh advanced women’s authority, compassionate governance, and self-reinvention. After Wellesley, Walsh’s interests took her to the boards of five national nonprofits galvanizing change. She kept counsel with Nobel laureates, feminist icons, and even the Dalai Lama, seeking solutions to the world’s climate crisis. With an ear tuned to social issues, The Claims of Life is an inspiring account of a life lived with humor, insight, and meaning that will surely leave a lasting impression on its readers.Diana Chapman Walsh is President Emerita of Wellesley College and an emerita member of the governing boards of MIT and Amherst College. She was a trustee of the Kaiser Family Foundation, the Institute for Healthcare Improvement, and the Mind and Life Institute, and also chaired the Broad Institute's inaugural board and cofounded the Council on the Uncertain Human Future.Caleb Zakarin is editor at the New Books Network.
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Mar 30, 2024 • 37min

Matthew H. Hersch, "Dark Star: A New History of the Space Shuttle" (MIT Press, 2023)

In Dark Star: A New History of the Space Shuttle (MIT Press, 2023), Dr. Matthew Hersch challenges the existing narrative of the most significant human space program of the last 50 years, NASA's space shuttle. He begins with the origins of the space shuttle: a century-long effort to develop a low-cost, reusable, rocket-powered airplane to militarize and commercialize space travel, which Hersch explains was built the wrong way, at the wrong time, and for all the wrong reasons. Describing the unique circumstances that led to the space shuttle's creation by President Richard Nixon's administration in 1972 and its subsequent flights from 1981 through 2011, Dr. Hersch illustrates how the space shuttle was doomed from the start.While most historians have accepted the view that the space shuttle's fatal accidents—including the 1986 Challenger explosion—resulted from deficiencies in NASA's management culture that lulled engineers into a false confidence in the craft, Dark Star reveals the widespread understanding that the shuttle was predestined for failure as a technology demonstrator. The vehicle was intended only to give the United States the appearance of a viable human spaceflight program until funds became available to eliminate its obvious flaws. Hersch's work seeks to answer the perilous questions of technological choice that confront every generation, and it is a critical read for anyone interested in how we can create a better world through the things we build. This interview was conducted by Dr. Miranda Melcher whose forthcoming book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars.
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Mar 29, 2024 • 1h 43min

Thomas S. Mullaney, "The Chinese Computer: A Global History of the Information Age" (MIT Press, 2024)

Author Thomas S. Mullaney delves into the challenges of inputting Chinese characters on standard keyboards, revealing the revolutionary hypography. The podcast explores the evolution of Chinese language computing technology post-WWII, showcasing the brilliant minds behind electronic Chinese input methods. From IBM to MIT, the CIA to the Taiwanese military, the unexpected influences on Chinese computing are unveiled. Mullaney traces the impact of Chinese computing on language evolution and digital inclusion, reflecting on unconventional productivity strategies in research pursuits.
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Mar 18, 2024 • 54min

Brandon R. Brown, "Sharing Our Science: How to Write and Speak STEM" (MIT Press, 2023)

Listen to this interview with Brandon R. Brown, as he emphasizes the importance of audience connection in STEM communication. Delve into the significance of clear writing styles and mastering English for scientific publishing. Explore how to enhance scientific communication through engaging writing and compassion towards the audience for effective research communication.
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Mar 15, 2024 • 22min

Peter D. McDonald, "Run and Jump: The Meaning of the 2D Platformer" (MIT Press, 2024)

How abstract design decisions in 2D platform games create rich worlds of meaning for players.Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump: The Meaning of the 2D Platformer (MIT Press, 2024), Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin.To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Nahaufnahmen.ch, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.

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