
Design Talk (dot IE)
Design Talk. A podcast for learning about the business of technology design and management. Listen to stories, panels, interviews and discussions about technology and design in-the-wild: the good, the beautiful, and the useful. Whether you've got one big idea, you think of yourself as an organisation designer, product designer, creator, or entrepreneur. Each episode offers a take on how people design, strategise, organise, and develop technology. We want to dig into the essence of design, discover the backstory to technologies, and unpack the design attitude. We started this podcast for you, because you are interested in tinkering, in making, and how ideas become 'things', and because we are all, in some way, involved in designing. Hosted on Acast. See acast.com/privacy for more information.
Latest episodes

Oct 6, 2021 • 18min
0146 - Software@ with Ritika and Eleanor
Herzlich Willkommen, Bienvenue, Добрый день, Namaste to our dear guests and interviewees, Ritika and Eleanor and welcome back to our dear listeners to our "Software@", on Design Talk!Q1: Please tell us a little bit about yourself, your background and your experience.Q2: As both of you are currently working using scrum, what are the daily practices you use, to favour agile development?Q3: Could you give us a little more insight on how the KANBAN board is used at your company?Q4: Does the Kanban board really make a difference if JIRA is already in use? - or - what does the KANBAN board offer vs JIRA?Q6: How do you deal with the frequent changes in requirements by clients?Q7: How do you keep the distance to your clients small?Q8: Was there a situation where you had to respond to your clients requirements but you did not have enough time to check with your team?Q9: On the topic of collaboration, are you working together while following review methodologies or have you worked in a pair programming environment?Q10: How does estimation and forward planning work in your organisation?Q11: You have to do your part of coding but also have your focus on Agile. In your opinion, does Agile put stress on us?Q12: What does your company do to promote an agile mindset?Q13: If you could change anything in your (agile) environment, what would it be?Q14: Lastly, on a personal note, why would one want to work in your company? So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experiences.Thank you for listening.The production team was:Mariia BiziokuovaRoshna RasheedAdit PareekCeline GuillonThis episode was produced in collaboration with our guests Eleanor Rutherford and Ritika M Mehta, as well as with the support of Allen Higgins and UCD Michael Smurfit Graduate Business School.The episode was recorded on October 28th, 2021.The music used for the intro/outro was “Ultimate” by Strobotone. For more details see the show-notes and acknowledgements.AcknowledgementsMusic Title: UltimateArtist: Strobotone (artist website http://records.strobotone.de)Source: https://bit.ly/30QUhGs License: CC BY-ND- 4.0Cover Art Title : Software Circuit MannequinArtist: Composition by Roshna Rasheed and Allen Higgins using design image by Geralt@Pixabay (source: https://bit.ly/3nMtTWE - Pixabay License - Free for commercial use, No attribution required). Recolour Purple Accent Colour 6 Light. Temperature 8,043. Saturation 243%.Source: software_circuit_mannequin.pngLicense: CC BY-NC-SA 4.0Design Talk (dot IE) Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 Hosted on Acast. See acast.com/privacy for more information.

Oct 5, 2021 • 21min
0145 - Software@ with Adrian and Alvaro
Welcome to "Software@", on Design Talk.In this episode we talk with Adrian and Alvaro, software engineers working in digital-first enterprises. Q:1 Please share in brief your experience/background and describe your typical work week? Q:2 What is design (for you)? - or - What does good/bad design look like? Q:3 Do you need to be creative to work in software? - or - What does creativity look like in software? Q:4 In what scenario, you might follow up with a creative idea even though the plan has been finalized? Q:5 What are the different ways of achieving great design? Q:6 What else can go wrong in the development of the software apart from right specification and great design?Q:7 How can different teams for requirement analysis, software specification, design, development and testing collaborate to reduce the understanding gaps and ensure smooth transitions among them?Q:8 What is an optimal and economical way of ensuring better quality software? Whether an interim verification and validation process (before the system testing) is a practical approach from cost and time perspective?Q:9 What are the different deliverables of the Design process? What are the different design documentations followed in Agile and Kanban practice?Q:10 How are the design standards and requirement specifications communicated to the development team in Agile and Kanban set-up? Are the design documentations revisited as part of each sprint? Q:11 What control measures are practiced to ensure that the design principles are followed in your projects?Q:12 From your point of view, what do you think your company needs to do to improve its design practices? So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experiences. Thank you for listening to us and a big thank to our interviewers. The production team was:VipinShaifaliXingyingOnsReshma AcknowledgementsMusic Title: MarshmallowArtist: Prod. by LukremboSource: https://soundcloud.com/lukrembo/marshmallowLicense: CC BY 4.0 Cover Art Title: Design and Built the right stuffArtist: Composition by Vipin Tyagi using design elements in Canva and image by Mohamed Hassan (Pixabay License - Free for commercial use, No attribution required https://bit.ly/3BW9D8Y)Source: DesignandBuildtheRightStuff_1.pngLicense: CC BY-NC-SA 4.0Design Talk (dot IE) Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 Hosted on Acast. See acast.com/privacy for more information.

Oct 4, 2021 • 25min
0144 - Software@ with Kris and Guilherme
Welcome to "Software@", on Design Talk. My name is David and I would like to welcome Kris and Guilherme to the podcast! Thank you both for giving us the opportunity to ask questions about design and the readings from their experience working. David: Kris how are you today? Could you please introduce yourself? Thank you Kris and over to you Guilherme for an introduction. Over to you Colin for the first question; What is the ideal duration of a Sprint for you? (Colin)Do you think a “daily” 15 minute stand up every morning is necessary? (Colin)What is the main human element that impacts the success of a project (David)What do you do when you feel stressed or bored at work day after day?(Chen)What is design (for you)? - or - What does good/bad design look like? (Colin)Do you need to be creative to work in software? - or - What does creativity look like in software? (David)Has the remote work style changed the agile method which after all emphasizes communication between people as much as possible? (Summer)There are so many people who want to be software engineers but end up not sticking with it. So what are the biggest difficulties you need to face to be a software engineer? (Cecilie)Have you ever worked on a project where waterfall has actually provided a better framework to deliver a project ahead of agile. (David) David: So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experiences. Thank you for listening. The production team was:ColinSummerChenHuaDavidCecilie This episode was produced with the support of Allen Higgins and UCD Michael Smurfit Graduate Business School. The episode was recorded on October 14, 2021. The music used for the intro was “Electric Youth” from AMPLETUNESThe music used for the outro was “CONSUELO” from AMPLETUNES. For more details see the show-notes and acknowledgements.AcknowledgementsIntro Music Title: Electric YouthArtist: AMPLETUNESSource: Electric Youth.mp3 https://ampletunes.com/License: (Ampletunes Free License)"Ampletunes was created to provide you with royalty free music absolutely free of charge" Outro MusicTitle: CONSUELOArtist: AMPLETUNESSource: CONSUELO.mp3 https://ampletunes.com/License: (Ampletunes Free License)"Ampletunes was created to provide you with royalty free music absolutely free of charge" Cover Art Title: Exploring In A Flowing RiverArtist: Govindanmarudhai/Getty CreativeSource:VCG41N1208182598 - VCG.COMLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 Hosted on Acast. See acast.com/privacy for more information.

Oct 3, 2021 • 25min
0143 - Software@ with Vikram and Batu
In this episode of Software@ on Design Talk, we talk with Batu Orhanand Vikram Singh about software development, architecture and design for large scale systems. Interviewers: Toshik Doomra Andres AboitizChris SchlieperBhavani RagunathanErwin FuentesGuest(s) Speakers: Vikram SinghBatu OrhanWelcome to "Software@", on Design Talk.●Please share in brief your experience/background and describe your typical work week? ●What does Business versus Dev want, is it always aligned or are they in conflict if so how much? ●How do you involve customers? ●How has GDPR influenced software development? ●What do you think is coming after agile, kanban and waterfall? ●Will AI technology make some parts of software development redundant in future? Batu: ….. ●What are the types of questions you ask stakeholders during requirement collection? ●Do you plan Disaster recovery for your projects? - 4 levels ●On what basis do you decide on roles and team size? ●Have you ever faced a challenge of managing projects with a strict schedule and budget? Vikram: ….. ●Where is architecture represented? Where do you manage architecture and design (although everything is design) ●What does Business versus Dev want, is it always aligned or are they in conflict if so how much? ●Please share with us your experience on BCC Agile practices and how it differs from other Agile methodology I.e Scrum and SAFe agile. Toshki: So, on that note… I would like to thank you both for taking the time to talk with us today and for sharing your knowledge and experiences. Thank you, Allen, for giving us the opportunity to host today’s podcast. And thank you to our beautiful and lovely audience. Thank you for listening.The production team was:Chris Schlieper - MusicAndres Aboitiz - Design This episode was produced with the support of Allen HigginsAnd recorded on October 07, 2021.The music used for the intro/outro was “Jimmy's Jam” from Ampletunes. For more details see the show-notes and acknowledgements.Acknowledgements:Music Song: Jimmy's JamArtist: AmpletunesSource: Jimmy's+Jam.mp3 https://ampletunes.com/License: (Ampletunes Free License)"Ampletunes was created to provide you with royalty free music absolutely free of charge"Cover Art Art Cover: Inspiration of Big Ball Mud Title: Keep on goin'Source: Jeep racing in the mud by Rodrigo Bittencourt in pixabay Design: Moderno Ciudad Album Cover by Marketplace Designers in CanvaLicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Oct 2, 2021 • 20min
0142 - Software@ with Ahmed and Julien
Next up we will be talking to Ahmed Ashour, Senior Site Reliability Engineer at Microsoft and Julien Sirocchi, SaaS Cloud Security Director at Oracle. Both guests are experts in their domain. Together we talked about the different challenges software engineers encounter when working on small to large-scale development projects. From keeping the team in sync to mundane tasks such as debugging and working with a diverse team, we covered it all.Welcome to "Software@", on Design Talk.Aradhika : My name is Aradhika Franziska : And my name is Franziska Franziska: And today we are chatting with Ahmed Ashour and Julien Sirocchi. Aradhika : Ahmed, could you say a few words about your background and experience?[Ahmed …] Franziska : (Thank you very much) Julien, could you tell us a little about your background and experience?[Julien …] Aradhika: First question: you are both software engineers with a lot of experience designing and developing software. If you were going to be the founder of a start-up digital service… what do you think is the ideal team to create a product from scratch? Franziska: What approaches have worked well for sharing or improving the knowledge and skills of people on teams you’ve worked with? Aradhika: Could you talk about things you would do to help improve the environment in teams, focusing on the organisational or professional culture aspects of working in software? Franziska: Has the software industry completely shifted away from the Project Development Lifecycle or waterfall, towards Agile and Scrum? Surely there are some systems or projects that need the control and rigor of waterfall methods. Aradhika: Big companies often encounter challenges in having many different teams in different locations, perhaps in the same buildings, or different sites, or even different countries. How do you keep teams synchronised, on the same page, and collaborating rather than conflicting with each other? Franziska: Not all software design work is cool. Do people avoid dealing with the more mundane parts like bug fixes and administrative tasks? Do we need to make this part of digital more important, more appealing or not?Aradhika: So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experience reflecting "Software@".Thank you for listening. And thank you to the production team:Fitzpatrick ConorFreidel FranziskaKornilov VladimirNigam AradhikaSteiner Christof AcknowledgementsMusicTitle: BeebopArtist: Jason ShawSource: https://audionautix.comLicense: CC BY-NC-SA 4.0 (Creative Commons Music by Jason Shaw on Audionautix.com) Cover Art Title: Agile vs. TraditionalArtist: Composition by Vladimir Kornilov using an original image by Markus Spiske (https://www.pexels.com/@markusspiske/ - graphic used with permission under Pexels “Legal Simplicity” license https://www.pexels.com/license/) and graphic design elements from Canva.Sources: https://www.pexels.com/photo/coding-script-965345/License: CC BY-NC-SA 4.0LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0 Hosted on Acast. See acast.com/privacy for more information.

Oct 1, 2021 • 28min
0141 - Software@ with Aleks and Komal
Next up we talk with Aleks Dzans and Komal Karir for Software@ on Design TalkWelcome to "Software@", on Design Talk.Kat : My name is Kat .Gaz: And my name is Gary.Gaz : And today we are chatting with Aleks Dzans and Komal Karir.Kat: Komal, could you say a few words about your background and experience?[Komal…]Kat: Aleks, could you tell us a little about your background and experience?[Aleks…]Gaz : Okay, and then we already had a discussion on this topic, and we'd like to discuss usable usability evaluation in the workplace? Do you use it at every stage of development? Who makes the final decisions?Kat : When you come up with an idea about a product with conflicts between innovation and profit, how do you rectify these conflicts?Gaz : You're working in a large company, you find much conflict with the other departments, like what would it be, what difficulties do you encounter when working with people from different departments?Gaz: And just in general, how many projects would you guys be working on at a time? Would it be multiple or just one at a time?Gaz : So just shifting to another question, what approaches do you think have worked well for sharing or improving the knowledge and skills of people on teams you’ve worked with?Kat: So how are you making up for that, like to share knowledge with these junior developers during the pandemic?Kat : So going back to going back a little bit. Has the software industry completely shifted away from the Project Development Lifecycle or waterfall, towards Agile and Scrum? Surely there are some systems or projects that need the control and rigor of waterfall methods.Kat : So, what’s next for you? -----CLOSING-----[Gary ]So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experience reflecting on "Software@".AcknowledgementsMusicTitle: Ambient Light (Main)Artist: GoodBMusicSource: https://pixabay.com/music/beats-ambient-light-main-7229/ License: "Pixabay License" (https://pixabay.com/service/terms/#license)Cover Art Title: Adapted Macbook Pro KeyboardArtist: eGuidry adapted by Nathan SummersSource: https://www.flickr.com/photos/40082898@N00/4010965162 License: "Macbook Pro Keyboard" by eGuidry is licensed with CC BY 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/2.0/Design Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Oct 1, 2021 • 47min
0140 - Software@ with Jason, Martin, and Florin
Host(s): Paliwal NitishZhang XinFei YifeiGuest(s): Jason (Zhengzhang Lu)Martin PerryFlorin SaboWelcome to Software@ on DesignTalk.Today we are talking with: Jason, Martin and Florin. Shall we start by introducing yourselves? Talk about software career paths: service engineer, DevOps, software engineer, product owner / project manager?What kinds of skills are required to work in software?What about culture differences in teams, working in a foreign country, language barriers…? How important is human connection on the outcome of a project? How do you deal with turnover on a project? What has challenged your skills and pushed your creativity? What advice would you like to give to students who are preparing to join the job market next year? Audience, any questions to our guest. -----Thank you for listening.The production team was:Paliwal NitishZhang XinNotes:AcknowledgementsCover Art Title: Talking TeamsArtist: nightcafe AI Art Generator (https://nightcafe.studio) & Allen Higgins (graphic design)Source: TalkingAboutTeams.jpg License: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

May 2, 2021 • 24min
0122 - Talking Standards with Kierán Cox
In this chat, Kieran Cox takes the spotlight, talking about the role of Ireland’s National Standards agency, the NSAI.Q: First question Kierán, should we spell standarisation with an "s" (CEN/CENELEC) or a "z" (ISO)?Q: With all the institutional involvement would you say that Standards processes are legal, or political, or scientific?Q: What is standarisation good for?Note: An example of old-style thinking which uses a standard to limit access to a market.Q: What does the NSAI do and who are the other standards organisations?Q: What are standards?Q: How many standards are there?Q: What types of things to standards cover?Q: Why do markets for goods and services actually require standards to operate?Q: How are international standards named?Q: Is it easy to learn the ‘insider language’ and terminology? Is it a barrier to getting people involved? -----CLOSING-----Thank you very much Kierán for giving us this overview of standards for organisations and businesses in Ireland, Europe and Internationally. But more importantly, highlighting the role of everyday people, for professionals, in contributing to the ongoing development of standards.AcknowledgementsMusic Title: Jumper.mp3Artist: Jason ShawSource: https://audionautix.comLicense: CC BY 4.0 (Creative Commons Music by Jason Shaw on Audionautix.comCover Art Title: The Cubotahedron from NSAI with Talking StandardsArtist: Allen HigginsSource: Various: NSAI logo with permission; Modern Love Grunge font used.License: CC BY-NC-SA 4.0Design Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Mar 7, 2021 • 32min
0087 - A designer's journey with Caroline Fox
“In this episode Ben Curran and I talked with Caroline Fox, an independent game designer and the person behind Picture Points. The episode was recorded on April 15th, 2021.”-----Hosts: Allen HigginsBen CurranGuest: Caroline Fox (Game designer, illustrator)-----OPENING -----[Ben]Welcome to Game Chats on DesignTalk.We’re very pleased to have Caroline Fox in to chat with us today, to talk about paths to publication, from paper to production.To start off with Caroline, tell us about the last couple of games you designed?(The one that got over the line and one that didn’t)-----•What was the inspiration for Picture Points?•https://picturepointsgame.com•The publisher - Moses Verlag https://www.moses-verlag.de - Bücher, Spiele und Geschenke für Groß & Klein•How did you establish its fun value and playability? •In terms of elements and mechanics, would you recommend using modelling engines like Machinations to better understand and balance the game? •Did the design undergo thematic pivots, even before the publisher applied their own treatment?•Along the way you must have had to master a range of skills and knowledge; legalities, printing, assembly, packaging, shipping, import/export, pricing, the retail trade… Are they distractions from design or necessary parts of the process?•Reflecting on your involvement in videogames, boardgames and tabletop, have you a sense of a repeatable design process, that you would use for your next project?•The growth in boardgames and tabletop over the last decades has been phenomenal, even with the vast video games industry grabbing the attention. Why do you think tabletop has kept, even grown, its appeal?•The subtitle for today’s game chat is “Paths to publication, from paper to production”. Do you have any advice on self-publishing versus finding a publisher? What do publishers bring to the party?•Does the pitch evolve over time?•How do you find and pitch to publishers these days? Particularly in the era of lockdowns and remote work?•Which country would you say is an ideal launch market?•The Essen Spiel, and Gamescom in Köln seem to be must-visit events if you’re a designer living in Europe, or even just into games… The same for E3, PAX in the US and others around the world. Is it necessary for designers to attend gaming conventions and trade events?•One of our listeners has asked “I imagine that game design is very different from playing a game. For you, as a designer who also plays games, can you talk about the difference between playing and designing.”•What, for you, are the stand-out games of recent years? Is there one game you consider a masterpiece of design? [Ben]Thank you, Caroline for taking the time to give us your insights on creating games and the business of game design.We hope you enjoyed the podcast too.Thank you for listening to the Game Chat on Design Talk (dot ie)AcknowledgementsMusic Title: The GreatArtist: Broke For FreeSource: https://bit.ly/18ThHDvLicense: CC BY 3.0Cover Art Title: Title Page - The Hand: Pattern Fill, OrangeArtist: Allen HigginsSource: GameTalk_Fox_InstaSQR.jpgLicense: CC BY-NC-SAThe `Design Talk (dot IE)’ podcasts are released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Mar 6, 2021 • 27min
0086 - From Game Community to Game Development with Joe Neary
Show-notes “From Game-Play-Community to Game Development with Joe Neary” Podcast 08-04-2021 – 10.00 amTitle: 0086 – From Game-Play-Community to Game DevelopmentSubtitle: Talking with Joe Neary about "finding your niche in games"Link:Season: 5Episode: 86Preamble[Allen Higgins]“In this episode of The Game Chat we talked with Joe Neary, a Senior QA/Tester at, Romero Games on the journey from Game-Play-Community into Game Development”-----Hosts: András PappRuth CampionGuest: Joe Neary (QA and Testing, Romero Games)-----OPENING -----[Ruth]Welcome to the Game Chats series on Design Talk.I am Ruth Campion[Allen]I am Allen Higgins-----[András]And I am András PappAnd today we are chatting with Joe Neary, QA Manager at Romero Games, based in Galway, Ireland.Welcome Joe. First, could you talk a little about your own background and how you got drawn into the game development?[Some discussion points]●We have seen steady quiet growth in boardgames and tabletop over the last decades, in parallel, even symbiotically with the video games industry… there does seem to be more room for people playing games together in-person?●Where do LARPs fit in the game ecology? Somewhere between RPGs and theatre?●As you have been active in organising community activities in the tabletop and game-jam scene, in Galway... Among agencies and others there seems to be an assumption that simply creating these spaces and events is sufficient to incubate new game ventures; is it enough?●Game Testing and QA seems like a dream job; what does QA and testing involve?●What are the advantages and disadvantages of systematic testing and the ad hoc approach? Which is a better way to deal with bugs and different problems?●Does testing and QA feedback act as a path for new design elements in a game?●What would you consider to be good or best practices for development teams to follow? Stand-up meetings, brains trust, playtesting (some of these practices from Agile software methods, some reported by Pixar in CGI, film and animation industry…)●How have Covid lockdowns changed the way these practices work? What changes would you keep, what would you go back to in the future?●Does the atmosphere of a game design team need to be playful and full of games itself?●What is the ideal environment for this work? (Rooms full of props? Out of hours game-fests? Playful challenges? Games your team plays as a group?)●Does the influence of such a big publisher as Paradox have an impact on the work environment? Does it change the dynamics of a team?●What, for you, are the stand-out games of recent years? Which video game will you consider a masterpiece? -----CLOSING-----[András]Thank you, Joe, to taking the time to give us your insights into games and the work of game QA and testing.AcknowledgementsMusic (CC-BY-NC-SA license) Title: “Synth Beat Echo Intro”Artist: “András Papp”Source: “Podcast Intro Song.wav”License: “CC BY-NC-SA”The `Design Talk (dot IE)’ podcasts are released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you are giving permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.