
Design Talk (dot IE)
Design Talk. A podcast for learning about the business of technology design and management. Listen to stories, panels, interviews and discussions about technology and design in-the-wild: the good, the beautiful, and the useful. Whether you've got one big idea, you think of yourself as an organisation designer, product designer, creator, or entrepreneur. Each episode offers a take on how people design, strategise, organise, and develop technology. We want to dig into the essence of design, discover the backstory to technologies, and unpack the design attitude. We started this podcast for you, because you are interested in tinkering, in making, and how ideas become 'things', and because we are all, in some way, involved in designing. Hosted on Acast. See acast.com/privacy for more information.
Latest episodes

Jan 2, 2022 • 39min
0152 - The Word Game with Damian Scattergood
Hosts: Sheila Duignan and Christof Steiner We are talking with Damian Scattergood, programmer, entrepreneur, and Managing Director of STAR Translation Ireland (https://www.star-ts.com).You are very welcome to the podcast, Damian.Christof: Can you tell us a little about yourself to start?Christof: What is localization?Sheila: To move the subject on to that of outsourcing and offshoring a.What place does outsourcing have in supplier organizations like STAR?b.Star has 50 offices globally and a number of Centres of Excellence. What is the shape of the Star value chain and global operations footprint – what types or activities and processes are offshored, onshore or nearshore? Sheila:a.What were the characteristics of the Irish marketplace that attracted Star? [Incentives/language and tech skills/social and cultural factors]Christof: Do you think it is inevitable for a business to outsource language services? Christof: What capabilities would you recommend client organisations keep in-house? Or put another way, what does your ideal client look like?Sheila: As one of the early adopters of machine translation technology what lessons were learnt, and how does Machine Translation fit within your service portfolio today?Christof: Where do you see the future of translation and localisation going? Do the algorithms take over, machine learning, AI and MT, is there still a place for humans?Sheila: Star has extended its value chain into Terminology and Corporate Language Management and Context Management Systems and associated MIS for clients. How is your business set up for management of innovation? Where do you see the next leap in innovation coming from in your business?Christof: How do you become a “real human translator”? Well, we’ll wrap up there.Thank you for sharing your thoughts and experiences today.Music Title: Check Them InArtist: Ema GraceSource: https://bit.ly/2tJ6BndLicense: CC BY 4.0Artist notes: Ema Grace is an AI vocaloid produced by Ryoma MAEDA (@Ryoma_Maeda). Styled as virtual Singer&Idol 架空のバーチャルアイドル & シンガー、それがEma Grace. Cover Art Title: Guest BillboardArtist: Allen HigginsSource: GuestBillboard_DesigningOrganisations.jpg – The design is a collage incorporating edited media, publicly available graphics from our guest’s organisations used here under ‘Fair Use’.License: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Jan 1, 2022 • 35min
0151 - Digital Motor Sports with Niall Maher
Hosts: Brian Condon, Christopher SchlieperToday we are talking with Niall Maher. CEO & Founder Digital Motorsports at ESE EntertainmentFirst, Niall, thank you for taking the time to talk with us.For those who aren’t familiar with the sector, what is the difference between e-sports and real sports and why e-sports is taking off?What do you say to the idea some might have that e-sports are video games? There has been a lot of talk about a metaverse. Some might consider DMS to be a first mover in that space. Where does talk of metaverse fit with sim-sports sector?Can you talk about your inspiration for the DMS brand and the recent history of DMS and ESE?During the start-up stage what was your office and physical working environment like? (Shared workspaces, remote working, etc?)Taking the concept of transformation, what do you view as the key milestone moments for DMS and your team as the business grew? Do you think the business needed to be connected to a physical racetrack? Can you talk to the idea of strategy for the business?How do the two, racing simulators and real motorcars complement or compete?Outwardly the physical motor sports industry is community, an entire ecosystem of suppliers and services, aggressively competing and yet cooperating and dependent on each other in various ways.Can you talk about the technology ecosystem, hardware, and software, and importantly, the community behind it all?If someone is new to sim-racing and digital motor sports, how do you start?Do you need a background in motors sports to get into sim-racing?Well, we’ll wrap up there.Thank you Niall for sharing your thoughts and experiences today.Music Title: Check Them InArtist: Ema GraceSource: https://bit.ly/2tJ6BndLicense: CC BY 4.0Artist notes: Ema Grace is an AI vocaloid produced by Ryoma MAEDA (@Ryoma_Maeda). Styled as virtual Singer&Idol 架空のバーチャルアイドル & シンガー、それがEma Grace. Cover Art Title: Guest BillboardArtist: Allen HigginsSource: GuestBillboard_DesigningOrganisations.jpg – The design is a collage incorporating edited media, publicly available graphics from our guest’s organisations used here under ‘Fair Use’.License: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Jan 1, 2022 • 25min
0150 - Design Thinking Strategy with Nicole Scully
Hosts: Franziska Freidel and Kate NolanOur guest today is Nicole Scully, a strategy manager in Accenture.You are very welcome to the podcast Nicole, could you tell us a little about yourself and consulting in Accenture?For someone starting out, could you sketch the learning journey to become a consultant?Can you talk about the challenges you’ve faced working in a mixed/remote environment?What does your ideal client organisation look like?How do you maintain a healthy corporate culture, both internally and with clients?What is your go-to workshop or format for gathering customer requirements?Are you seeing a demand for “Design Thinking” from clients and partners? Is it a fad or a paradigm shift?Has Agile finally solved the project lifecycle problem or is there always “crunch” at the end?Does the start-up motto of "fail fast and fail forward" really apply in a corporate environment?An area we haven't covered is when consultants need to troubleshoot, advise and perhaps mediate some pre-existing client-supplier relationships...And finally what innovations do you see making a big impact in the near future?On that note, thank you, we’ll wrap up there. Thank you for sharing your thoughts and experiences today. Hosted on Acast. See acast.com/privacy for more information.

Jan 1, 2022 • 23min
0149 - Working in Blockchain with Kevin Matthews
Hosts: Anil Yadav and Andres Aboitiz We are very pleased to welcome Kevin Matthews from Coinbase.First, Kevin, could you tell us a little about yourself and how you came to be a Blockchain Operations Programme Manager for Coinbase?1. What attracted you first to a career in the Blockchain industry?2. Can you give us a sketch of the various actors that make up the ecosystem?3. Is there a role for specialist consultants and tech consultancies?4. Is the approach taken for programme management just the same as in other software centric sectors? [that is, working with diverse product owners, project management, software lifecycle, product portfolios?]5. Where do new product ideas come from? [internal 20% projects; inside/outside entrepreneurs]6. What new organisational forms do you envisage based on DAOs?7. Finance and Banking has evolved over a long time rather than being designed for purpose - ancient (if not ‘antiquated’) industrial structures. How can they co-exist with distributed finance, distributed ledgers? [example of custody-of-assets?]8. Where do you see this sector in the next 5+ years? [emerging trends in Crypto, DAOs and NFTs]AcknowledgementsMusic Title: Check Them InArtist: Ema GraceSource: https://bit.ly/2tJ6BndLicense: CC BY 4.0Artist notes: Ema Grace is an AI vocaloid produced by Ryoma MAEDA (@Ryoma_Maeda). Styled as virtual Singer&Idol 架空のバーチャルアイドル & シンガー、それがEma Grace. Cover Art Title: Guest BillboardArtist: Allen HigginsSource: License: Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Oct 11, 2021 • 19min
0091 - Essen '21 Game Chats Part 4
Coming up we talk with, Kimo Pope from Japanime Games, of Portland, Oregon. KONDOU Koushi, game designer from Tokyo, Japan.And HARADA Midori, a game artist-author now living in Germany.First stop, the Adventure Planning Service booth in Halle 1 to meet Koushi and Midori.(APS is known as Bouken meaning ‘adventure’ in Japanese).HADARA-san (Midori) is one of the artists behind illustrating the classic Pokémon trading card game. Now based in Germany, among her current projects is Fuwafuwanokuma, an illustrated series based on a cute polar bear touring Europe.https://twitter.com/airevertehttps://www.instagram.com/fuwafuwanokuma/AndKONDU-san (Koushi) is the designer behind “Diet and Friends”, and the “Lemlican series” of role-playing, deck-builders and many other trading card games and RPGs.https://bouken.jphttps://twitter.com/Bouken_jp/Next, Halle 3, to meet Kimo Pope from Japanime Games, of Portland, Oregon. Japanime Games translate and publish localised versions of Japanese Anime deck-builders, role playing and collectible card games.Their hugely popular Tanto Cuore is a series of maid-themed deck-building card games designed by Masayuki Kudoh.They publish many other games and have also run over twenty successful Kickstarter projects, developing both new titles and expansions for existing games.https://japanimegames.com/https://www.kickstarter.com/profile/japanimegames/createdhttps://boardgamegeek.com/boardgamefamily/7602/game-tanto-cuoreWe hope you enjoyed the podcast.Thank you for taking the time to listen to the Game Chat on Design Talk (dot ie) AcknowledgementsMusic Title: One Love Hip HopArtist: PACMAN* ft. RHYZUPSource: https://bit.ly/2txLghmLicence: Creative Commons - Attribution 3.0 - CC BY 3.0Cover Art Title: Talking SpielArtist: Allen HigginsSource: Instagram_Format_Post_b.pngLicence: CC BY-NC-SAPodcast LicenceCC BY-NC-SA 4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Oct 10, 2021 • 16min
0090 - Essen '21 Game Chats Part 3
Next up, we chat with Rafał Szyma – head of art & graphic design at Portal Games, based in Upper Silesia, Poland.Their speciality is intricate storytelling, narrative driven boardgames.Portal was showcasing three big titles at Spiel’21.“Dune House Secrets” is part of the Dune franchise and takes up where Denis Villeneuve’s 2021 movie ends. https://boardgamegeek.com/boardgame/329713/dune-house-secrets“Vienna Connection” – an espionage-stroke-detective roleplayer https://boardgamegeek.com/boardgame/299255/vienna-connectionAnd Bruno Faidutti’s “Dreadful Circus” – a set-collection game with clever twist on win conditions. https://boardgamegeek.com/boardgame/329714/dreadful-circusPortal Games have a fantastic back-catalogue and many new titles in development.https://portalgames.plWe hope you enjoyed the podcast.Thank you for taking the time to listen to the Game Chat on Design Talk (dot ie) AcknowledgementsMusic Title: One Love Hip HopArtist: PACMAN* ft. RHYZUPSource: https://bit.ly/2txLghmLicence: Creative Commons - Attribution 3.0 - CC BY 3.0Cover Art Title: Talking SpielArtist: Allen HigginsSource: Instagram_Format_Post_b.pngLicence: CC BY-NC-SAPodcast LicenceCC BY-NC-SA 4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Oct 9, 2021 • 20min
0089 - Essen '21 Game Chats Part 2
Next up, interviews with The Detective Society and Dakota Irish.First, Dan Wiseman, Managing Director and Head of Marketing for The Detective Society.The Detective Society, based in London, create immersive narrative puzzle experiences. They make mystery detective games merging the vibe of a complex escape room with the dark tension of a whodunit.https://thedetectivesociety.comNow making my way over to Hall 5 to meet Luke McIntosh, Managing Director of Dakota Irish.Dakota Irish, based in Graiguenamanagh, Co. Kilkenny, Ireland, create beautiful things for lovers of distinctive, artisan, handcrafted game accessories.https://www.dakotairish.comWe hope you enjoyed the podcast.Thank you for taking the time to listen to the Game Chat on Design Talk (dot ie) AcknowledgementsMusic Title: One Love Hip HopArtist: PACMAN* ft. RHYZUPSource: https://bit.ly/2txLghmLicense: Creative Commons - Attribution 3.0 - CC BY 3.0Cover Art Title: Talking SpielArtist: Allen HigginsSource: Instagram_Format_Post_b.pngLicense: CC BY-NC-SAPodcast LicenceCC BY-NC-SA 4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Oct 8, 2021 • 20min
0088 - Essen '21 Game Chats Part 1
This is the first of our series of interviews at Spiel ’21 Messer Essen is huge. 8 halls. Each the size of very large aircraft hangers. Our first vox pop interviews are with members of the public queuing and waiting for the fair to open....As you can hear, the doors have just opened to the main halls.The massive polite queues morph into a steady flow of humanity into halls 1 to 6 containing Spiel. ...First stop, Hall 6, to talk with two Dutch publisher/distributors: Gam’inBiz and HOT Games at stand 6G117.They are…Michiel de Wit from Gam’inBizWido Grimbergen from HOT Games, with contributions from Stephen and Joachim.After talking we finished with an obligatory group photo....I’ll wrap up this episode with some thoughts on Spiel itself.Quoting from the Wikipedia entry…Spiel, or more formallyInternationale Spieltage, often called the Essen Game Fair after the city where it is held, is an annual four-day boardgame trade fair which is also open to the public held in October (Thursday to the following Sunday) at the Messe Essen exhibition centre in EssenEssen is in the Northwest of Germany, not far from the Dutch border, well connected by road, rail and nearby airports.Day tickets this year were about 14€ for a child and 22€ for an adult. The Spiel is special.Not only is it the largest game fair in the world.It is special because it is open to everyone.As a trade fair it brings, publishers, manufacturers, artists, game designers and everyone involved in games together to talk business (and play games).But it is also for to the public and incredibly popular.If you are into boardgames you should go to Spiel. One of the Spiel’s greatest achievements has been the buzz produced by the “Spiel des Jahres”.German for “The Game of the Year”.The “Spiel des Jahres” is an award for family-friendly game design excellence, and while it started out as an award for the German market, its reputation has grown such that it is recognised internationally, not least because any game can be nominated, and the judges seem to have the knack for finding and applauding the best new games.Spiel is really emblematic of industry in love with diversity and difference.The game industry thrives on innovation, while acknowledging its history and appreciation for the classics, it is driven by novelty, new ideas, new games and variety.And although yes it has a commercial corporate side, at its heart this community is all about the love of play. The delight of playing with others, competing, cooperating, learning something new, making and having fun. We hope you enjoyed the podcast.Thank you for taking the time to listen to the Game Chat on Design Talk (dot ie) AcknowledgementsMusic Title: One Love Hip HopArtist: PACMAN* ft. RHYZUPSource: https://bit.ly/2txLghmLicense: Creative Commons - Attribution 3.0 - CC BY 3.0Cover Art Title: Talking SpielArtist: Allen HigginsSource: Instagram_Format_Post_b.pngLicense: CC BY-NC-SAPodcast LicenceCC BY-NC-SA 4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

Oct 8, 2021 • 32min
0148 - Software@ with Alex, Vinicius and Mateus
In this episode of Software@ on Design Talk, we talk with Alex Moran, Vinicius (Vinnie) Vargas and Mateus Fregonassi about software development, Agile and the dogmas of software engineering. Production teamDonal O’DonnchadhaZhuo Liu Oisin McMullan (Daisy) Yichen Wan Welcome to "Software@", on Design Talk.1.What suggestions would you have for managing Conflict Resolution within a project team or organisation? 2.How do you manage continual learning and personal development within an organization? Would it be mostly independent or as a team? 3.How do you cultivate a culture of system or design thinking within a team or an organisation? (If there is a problem or a bug, not going straight to the bug but think about the overall system with interacting components) 4.Have you ever been confronted with an ethical dilemma in a project and how did you approach it? (In the Soul of a New Machine: Military project or on a larger scale Google dropping out of the competition for JEDI cloud computing contract.) 5.Back to the idea of conflict, do you ever disagree one design idea? Or to ask this another way How do you deal with design conflict? 6.How to make a compliance between requirements and technical difficulties when the new products been designed? 7.As the project is completed, finding the cause of the error becomes more and more difficult and teammates have persistent fatigue. How can we encourage the team at this point? Thank you for listening.This episode was produced with the support of Allen HigginsAnd recorded on Nov. 11, 2021.The music used for the intro/outro was “♪ Cloud “ by Lukrembo. For more details see the show-notes and acknowledgements.Acknowledgements:Music Title: ♪ CloudArtist: prod. by LuKremBo (Hip-hop producer from South Korea - soundcloud.com/lukrembo)Source: Cloud (Prod. by Lukrembo).wavLicense: CC BY (Creative Commons on YouTube)-------------------------------------------------------------♪ Cloud (Prod. by Lukrembo)Link : https://youtu.be/v1XgHCIdDc8--------------------------------------------------------------Cover Art Title: Episode 148 cover artArtist: Composition by Yichen Wan and Allen using an original image by BiljaS untitled (“cyber-security-2765707.jpg” source: https://bit.ly/3DaUVeT)Source: “Episode_0148_Instagram_Format_Post.pptx”License: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 Hosted on Acast. See acast.com/privacy for more information.

Oct 7, 2021 • 23min
0147 - Software @ with Ruyue and Matt
In this episode of Design Talk, we talk with Ruyue Jin and Matt McGee about design vision, consultancy, being entrepreneurial.Hosts: AnilDeepikaManjithPrateekShyniGuests: Ruyue Jin Matt McGee Anil: Hello, welcome to another edition of design talk. This is Anil Yadav. In today's podcast, we will be exploring the views around design, consultancy and entrepreneurship. Welcome back everyone. We will continue our Software @ podcast. We are joined with our industry speakers Ru and Matt. To start with a quick introduction1. Introduction2. What is design for you?3. In the software industry, people refer to 'design' as architecture or solution design. How or where does product design start or evolve?4. Did you get an option to improve the design specs?5. Please provide insight into how consultancy works for you?6. How do host company team members treat the consultants?7. Could you please explain corporate and start-up culture?8. In the software industry our generation has a burnout culture. What do you incorporate to have work-life balance?9. How would you advise someone who aspires to become an entrepreneur?10. Consultant designs, team follows the instructions. How does this follow for you?11. Do you have creative freedom before the design?Anil: Thanks Ru, thanks Matt. That was a really insightful experience.That's all for today folks. Thank you for listening.The music used for the intro/outro is “Summer Night” by Aftertune. For details see the show-notes and acknowledgements.Audio production by Anil and Allen This episode was produced with the support of Allen Higgins and UCD Michael Smurfit Graduate Business School.AcknowledgementsMusic Name: Summer Night By Aftertune (https://soundcloud.com/itsaftertune)Genre: Tropical/Chill HouseKey: C# Minor; 116 BPM Release date: 27/08/2021 (Worldwide)License: Creative Commons 4.0 InternationalSummer Night © 2021 by Aftertune is licensed under Attribution 4.0 International. To view a copy of this license, visit creativecommons.org/licenses/by/4.0/Cover Art Title: Eyes With DropletsArtist: Anil YadavSource: EyesWithDroplets_2021.jpgLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license CC BY-NC-SA 4.0 Hosted on Acast. See acast.com/privacy for more information.