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Design Talk (dot IE)

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Oct 11, 2021 • 19min

0091 - Essen '21 Game Chats Part 4

Coming up we talk with, Kimo Pope from Japanime Games, of Portland, Oregon. KONDOU Koushi, game designer from Tokyo, Japan.And HARADA Midori, a game artist-author now living in Germany.First stop, the Adventure Planning Service booth in Halle 1 to meet Koushi and Midori.(APS is known as Bouken meaning ‘adventure’ in Japanese).HADARA-san (Midori) is one of the artists behind illustrating the classic Pokémon trading card game. Now based in Germany, among her current projects is Fuwafuwanokuma, an illustrated series based on a cute polar bear touring Europe.https://twitter.com/airevertehttps://www.instagram.com/fuwafuwanokuma/AndKONDU-san (Koushi) is the designer behind “Diet and Friends”, and the “Lemlican series” of role-playing, deck-builders and many other trading card games and RPGs.https://bouken.jphttps://twitter.com/Bouken_jp/Next, Halle 3, to meet Kimo Pope from Japanime Games, of Portland, Oregon. Japanime Games translate and publish localised versions of Japanese Anime deck-builders, role playing and collectible card games.Their hugely popular Tanto Cuore is a series of maid-themed deck-building card games designed by Masayuki Kudoh.They publish many other games and have also run over twenty successful Kickstarter projects, developing both new titles and expansions for existing games.https://japanimegames.com/https://www.kickstarter.com/profile/japanimegames/createdhttps://boardgamegeek.com/boardgamefamily/7602/game-tanto-cuoreWe hope you enjoyed the podcast.Thank you for taking the time to listen to the Game Chat on Design Talk (dot ie)  AcknowledgementsMusic Title: One Love Hip HopArtist: PACMAN* ft. RHYZUPSource: https://bit.ly/2txLghm​Licence: Creative Commons - Attribution 3.0 - CC BY 3.0Cover Art Title: Talking SpielArtist: Allen HigginsSource: Instagram_Format_Post_b.pngLicence: CC BY-NC-SAPodcast LicenceCC BY-NC-SA 4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Oct 10, 2021 • 16min

0090 - Essen '21 Game Chats Part 3

Next up, we chat with Rafał Szyma – head of art & graphic design at Portal Games, based in Upper Silesia, Poland.Their speciality is intricate storytelling, narrative driven boardgames.Portal was showcasing three big titles at Spiel’21.“Dune House Secrets” is part of the Dune franchise and takes up where Denis Villeneuve’s 2021 movie ends.   https://boardgamegeek.com/boardgame/329713/dune-house-secrets“Vienna Connection” – an espionage-stroke-detective roleplayer   https://boardgamegeek.com/boardgame/299255/vienna-connectionAnd Bruno Faidutti’s “Dreadful Circus” – a set-collection game with clever twist on win conditions.   https://boardgamegeek.com/boardgame/329714/dreadful-circusPortal Games have a fantastic back-catalogue and many new titles in development.https://portalgames.plWe hope you enjoyed the podcast.Thank you for taking the time to listen to the Game Chat on Design Talk (dot ie)  AcknowledgementsMusic Title: One Love Hip HopArtist: PACMAN* ft. RHYZUPSource: https://bit.ly/2txLghmLicence: Creative Commons - Attribution 3.0 - CC BY 3.0Cover Art Title: Talking SpielArtist: Allen HigginsSource: Instagram_Format_Post_b.pngLicence: CC BY-NC-SAPodcast LicenceCC BY-NC-SA 4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Oct 9, 2021 • 20min

0089 - Essen '21 Game Chats Part 2

Next up, interviews with The Detective Society and Dakota Irish.First, Dan Wiseman, Managing Director and Head of Marketing for The Detective Society.The Detective Society, based in London, create immersive narrative puzzle experiences. They make mystery detective games merging the vibe of a complex escape room with the dark tension of a whodunit.https://thedetectivesociety.comNow making my way over to Hall 5 to meet Luke McIntosh, Managing Director of Dakota Irish.Dakota Irish, based in Graiguenamanagh, Co. Kilkenny, Ireland, create beautiful things for lovers of distinctive, artisan, handcrafted game accessories.https://www.dakotairish.comWe hope you enjoyed the podcast.Thank you for taking the time to listen to the Game Chat on Design Talk (dot ie)  AcknowledgementsMusic Title: One Love Hip HopArtist: PACMAN* ft. RHYZUPSource: https://bit.ly/2txLghm​License: Creative Commons - Attribution 3.0 - CC BY 3.0Cover Art Title: Talking SpielArtist: Allen HigginsSource: Instagram_Format_Post_b.pngLicense: CC BY-NC-SAPodcast LicenceCC BY-NC-SA 4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Oct 8, 2021 • 20min

0088 - Essen '21 Game Chats Part 1

This is the first of our series of interviews at Spiel ’21 Messer Essen is huge. 8 halls. Each the size of very large aircraft hangers. Our first vox pop interviews are with members of the public queuing and waiting for the fair to open....As you can hear, the doors have just opened to the main halls.The massive polite queues morph into a steady flow of humanity into halls 1 to 6 containing Spiel. ...First stop, Hall 6, to talk with two Dutch publisher/distributors: Gam’inBiz and HOT Games at stand 6G117.They are…Michiel de Wit from Gam’inBizWido Grimbergen from HOT Games, with contributions from Stephen and Joachim.After talking we finished with an obligatory group photo....I’ll wrap up this episode with some thoughts on Spiel itself.Quoting from the Wikipedia entry…Spiel, or more formallyInternationale Spieltage, often called the Essen Game Fair after the city where it is held, is an annual four-day boardgame trade fair which is also open to the public held in October (Thursday to the following Sunday) at the Messe Essen exhibition centre in EssenEssen is in the Northwest of Germany, not far from the Dutch border, well connected by road, rail and nearby airports.Day tickets this year were about 14€ for a child and 22€ for an adult. The Spiel is special.Not only is it the largest game fair in the world.It is special because it is open to everyone.As a trade fair it brings, publishers, manufacturers, artists, game designers and everyone involved in games together to talk business (and play games).But it is also for to the public and incredibly popular.If you are into boardgames you should go to Spiel.  One of the Spiel’s greatest achievements has been the buzz produced by the “Spiel des Jahres”.German for “The Game of the Year”.The “Spiel des Jahres” is an award for family-friendly game design excellence, and while it started out as an award for the German market, its reputation has grown such that it is recognised internationally, not least because any game can be nominated, and the judges seem to have the knack for finding and applauding the best new games.Spiel is really emblematic of industry in love with diversity and difference.The game industry thrives on innovation, while acknowledging its history and appreciation for the classics, it is driven by novelty, new ideas, new games and variety.And although yes it has a commercial corporate side, at its heart this community is all about the love of play. The delight of playing with others, competing, cooperating, learning something new, making and having fun. We hope you enjoyed the podcast.Thank you for taking the time to listen to the Game Chat on Design Talk (dot ie)  AcknowledgementsMusic Title: One Love Hip HopArtist: PACMAN* ft. RHYZUPSource: https://bit.ly/2txLghm​License: Creative Commons - Attribution 3.0 - CC BY 3.0Cover Art Title: Talking SpielArtist: Allen HigginsSource: Instagram_Format_Post_b.pngLicense: CC BY-NC-SAPodcast LicenceCC BY-NC-SA 4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.
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Oct 8, 2021 • 32min

0148 - Software@ with Alex, Vinicius and Mateus

In this episode of Software@ on Design Talk, we talk with Alex Moran, Vinicius (Vinnie) Vargas and Mateus Fregonassi about software development, Agile and the dogmas of software engineering. Production teamDonal O’DonnchadhaZhuo Liu Oisin McMullan (Daisy) Yichen Wan Welcome to "Software@", on Design Talk.1.What suggestions would you have for managing Conflict Resolution within a project team or organisation? 2.How do you manage continual learning and personal development within an organization? Would it be mostly independent or as a team? 3.How do you cultivate a culture of system or design thinking within a team or an organisation? (If there is a problem or a bug, not going straight to the bug but think about the overall system with interacting components) 4.Have you ever been confronted with an ethical dilemma in a project and how did you approach it? (In the Soul of a New Machine: Military project or on a larger scale Google dropping out of the competition for JEDI cloud computing contract.) 5.Back to the idea of conflict, do you ever disagree one design idea? Or to ask this another way How do you deal with design conflict? 6.How to make a compliance between requirements and technical difficulties when the new products been designed? 7.As the project is completed, finding the cause of the error becomes more and more difficult and teammates have persistent fatigue. How can we encourage the team at this point?  Thank you for listening.This episode was produced with the support of Allen HigginsAnd recorded on Nov. 11, 2021.The music used for the intro/outro was “♪ Cloud “ by Lukrembo. For more details see the show-notes and acknowledgements.Acknowledgements:Music Title: ♪ CloudArtist: prod. by LuKremBo (Hip-hop producer from South Korea - soundcloud.com/lukrembo)Source: Cloud (Prod. by Lukrembo).wavLicense: CC BY (Creative Commons on YouTube)-------------------------------------------------------------♪ Cloud (Prod. by Lukrembo)Link : https://youtu.be/v1XgHCIdDc8--------------------------------------------------------------Cover Art Title: Episode 148 cover artArtist: Composition by Yichen Wan and Allen using an original image by BiljaS untitled (“cyber-security-2765707.jpg” source: https://bit.ly/3DaUVeT)Source: “Episode_0148_Instagram_Format_Post.pptx”License: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0  Hosted on Acast. See acast.com/privacy for more information.
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Oct 7, 2021 • 23min

0147 - Software @ with Ruyue and Matt

In this episode of Design Talk, we talk with Ruyue Jin and Matt McGee about design vision, consultancy, being entrepreneurial.Hosts: AnilDeepikaManjithPrateekShyniGuests: Ruyue Jin Matt McGee Anil: Hello, welcome to another edition of design talk. This is Anil Yadav. In today's podcast, we will be exploring the views around design, consultancy and entrepreneurship. Welcome back everyone. We will continue our Software @ podcast. We are joined with our industry speakers Ru and Matt. To start with a quick introduction1. Introduction2. What is design for you?3. In the software industry, people refer to 'design' as architecture or solution design. How or where does product design start or evolve?4. Did you get an option to improve the design specs?5. Please provide insight into how consultancy works for you?6. How do host company team members treat the consultants?7. Could you please explain corporate and start-up culture?8. In the software industry our generation has a burnout culture. What do you incorporate to have work-life balance?9. How would you advise someone who aspires to become an entrepreneur?10. Consultant designs, team follows the instructions. How does this follow for you?11. Do you have creative freedom before the design?Anil: Thanks Ru, thanks Matt. That was a really insightful experience.That's all for today folks. Thank you for listening.The music used for the intro/outro is “Summer Night” by Aftertune. For details see the show-notes and acknowledgements.Audio production by Anil and Allen This episode was produced with the support of Allen Higgins and UCD Michael Smurfit Graduate Business School.AcknowledgementsMusic Name: Summer Night By Aftertune (https://soundcloud.com/itsaftertune)Genre: Tropical/Chill HouseKey: C# Minor; 116 BPM Release date: 27/08/2021 (Worldwide)License: Creative Commons 4.0 InternationalSummer Night © 2021 by Aftertune is licensed under Attribution 4.0 International. To view a copy of this license, visit creativecommons.org/licenses/by/4.0/Cover Art Title: Eyes With DropletsArtist: Anil YadavSource: EyesWithDroplets_2021.jpgLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license CC BY-NC-SA 4.0  Hosted on Acast. See acast.com/privacy for more information.
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Oct 6, 2021 • 18min

0146 - Software@ with Ritika and Eleanor

Herzlich Willkommen, Bienvenue, Добрый день, Namaste to our dear guests and interviewees, Ritika and Eleanor and welcome back to our dear listeners to our "Software@", on Design Talk!Q1: Please tell us a little bit about yourself, your background and your experience.Q2: As both of you are currently working using scrum, what are the daily practices you use, to favour agile development?Q3: Could you give us a little more insight on how the KANBAN board is used at your company?Q4: Does the Kanban board really make a difference if JIRA is already in use? - or - what does the KANBAN board offer vs JIRA?Q6: How do you deal with the frequent changes in requirements by clients?Q7: How do you keep the distance to your clients small?Q8: Was there a situation where you had to respond to your clients requirements but you did not have enough time to check with your team?Q9: On the topic of collaboration, are you working together while following review methodologies or have you worked in a pair programming environment?Q10: How does estimation and forward planning work in your organisation?Q11: You have to do your part of coding but also have your focus on Agile. In your opinion, does Agile put stress on us?Q12: What does your company do to promote an agile mindset?Q13: If you could change anything in your (agile) environment, what would it be?Q14: Lastly, on a personal note, why would one want to work in your company? So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experiences.Thank you for listening.The production team was:Mariia BiziokuovaRoshna RasheedAdit PareekCeline GuillonThis episode was produced in collaboration with our guests Eleanor Rutherford and Ritika M Mehta, as well as with the support of Allen Higgins and UCD Michael Smurfit Graduate Business School.The episode was recorded on October 28th, 2021.The music used for the intro/outro was “Ultimate” by Strobotone. For more details see the show-notes and acknowledgements.AcknowledgementsMusic Title: UltimateArtist: Strobotone (artist website http://records.strobotone.de)Source: https://bit.ly/30QUhGs License: CC BY-ND- 4.0Cover Art Title : Software Circuit MannequinArtist: Composition by Roshna Rasheed and Allen Higgins using design image by Geralt@Pixabay (source: https://bit.ly/3nMtTWE - Pixabay License - Free for commercial use, No attribution required). Recolour Purple Accent Colour 6 Light. Temperature 8,043. Saturation 243%.Source: software_circuit_mannequin.pngLicense: CC BY-NC-SA 4.0Design Talk (dot IE) Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0  Hosted on Acast. See acast.com/privacy for more information.
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Oct 5, 2021 • 21min

0145 - Software@ with Adrian and Alvaro

Welcome to "Software@", on Design Talk.In this episode we talk with Adrian and Alvaro, software engineers working in digital-first enterprises. Q:1 Please share in brief your experience/background and describe your typical work week? Q:2 What is design (for you)? - or - What does good/bad design look like?  Q:3 Do you need to be creative to work in software? - or - What does creativity look like in software?  Q:4 In what scenario, you might follow up with a creative idea even though the plan has been finalized? Q:5 What are the different ways of achieving great design? Q:6 What else can go wrong in the development of the software apart from right specification and great design?Q:7 How can different teams for requirement analysis, software specification, design, development and testing collaborate to reduce the understanding gaps and ensure smooth transitions among them?Q:8 What is an optimal and economical way of ensuring better quality software? Whether an interim verification and validation process (before the system testing) is a practical approach from cost and time perspective?Q:9 What are the different deliverables of the Design process? What are the different design documentations followed in Agile and Kanban practice?Q:10 How are the design standards and requirement specifications communicated to the development team in Agile and Kanban set-up?  Are the design documentations revisited as part of each sprint? Q:11 What control measures are practiced to ensure that the design principles are followed in your projects?Q:12 From your point of view, what do you think your company needs to do to improve its design practices? So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experiences. Thank you for listening  to us and a big thank to our interviewers. The production team was:VipinShaifaliXingyingOnsReshma AcknowledgementsMusic Title: MarshmallowArtist: Prod. by LukremboSource: https://soundcloud.com/lukrembo/marshmallowLicense: CC BY 4.0 Cover Art Title: Design and Built the right stuffArtist: Composition by Vipin Tyagi using design elements in Canva and image by Mohamed Hassan (Pixabay License - Free for commercial use, No attribution required https://bit.ly/3BW9D8Y)Source: DesignandBuildtheRightStuff_1.pngLicense: CC BY-NC-SA 4.0Design Talk (dot IE) Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0  Hosted on Acast. See acast.com/privacy for more information.
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Oct 4, 2021 • 25min

0144 - Software@ with Kris and Guilherme

Welcome to "Software@", on Design Talk. My name is David and I would like to welcome Kris and Guilherme to the podcast! Thank you both for giving us the opportunity to ask questions about design and the readings from their experience working. David: Kris how are you today? Could you please introduce yourself? Thank you Kris and over to you Guilherme for an introduction. Over to you Colin for the first question; What is the ideal duration of a Sprint for you? (Colin)Do you think a “daily” 15 minute stand up every morning is necessary? (Colin)What is the main human element that impacts the success of a project (David)What do you do when you feel stressed or bored at work day after day?(Chen)What is design (for you)? - or - What does good/bad design look like? (Colin)Do you need to be creative to work in software? - or - What does creativity look like in software? (David)Has the remote work style changed the agile method which after all emphasizes communication between people as much as possible? (Summer)There are so many people who want to be software engineers but end up not sticking with it. So what are the biggest difficulties you need to face to be a software engineer? (Cecilie)Have you ever worked on a project where waterfall has actually provided a better framework to deliver a project ahead of agile. (David) David: So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experiences. Thank you for listening. The production team was:ColinSummerChenHuaDavidCecilie This episode was produced with the support of Allen Higgins and UCD Michael Smurfit Graduate Business School. The episode was recorded on October 14, 2021. The music used for the intro was “Electric Youth” from AMPLETUNESThe music used for the outro was “CONSUELO” from AMPLETUNES. For more details see the show-notes and acknowledgements.AcknowledgementsIntro Music Title: Electric YouthArtist: AMPLETUNESSource: Electric Youth.mp3 https://ampletunes.com/License: (Ampletunes Free License)"Ampletunes was created to provide you with royalty free music absolutely free of charge" Outro MusicTitle: CONSUELOArtist: AMPLETUNESSource: CONSUELO.mp3 ​https://ampletunes.com/License: (Ampletunes Free License)"Ampletunes was created to provide you with royalty free music absolutely free of charge" Cover Art Title: Exploring In A Flowing RiverArtist: Govindanmarudhai/Getty CreativeSource:VCG41N1208182598 - VCG.COMLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 Hosted on Acast. See acast.com/privacy for more information.
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Oct 3, 2021 • 25min

0143 - Software@ with Vikram and Batu

In this episode of Software@ on Design Talk, we talk with Batu Orhanand Vikram Singh about software development, architecture and design for large scale systems. Interviewers: Toshik Doomra Andres AboitizChris SchlieperBhavani RagunathanErwin FuentesGuest(s) Speakers: Vikram SinghBatu OrhanWelcome to "Software@", on Design Talk.●Please share in brief your experience/background and describe your typical work week? ●What does Business versus Dev want, is it always aligned or are they in conflict if so how much? ●How do you involve customers? ●How has GDPR influenced software development? ●What do you think is coming after agile, kanban and waterfall? ●Will AI technology make some parts of software development redundant in future?  Batu: ….. ●What are the types of questions you ask stakeholders during requirement collection? ●Do you plan Disaster recovery for your projects? - 4 levels ●On what basis do you decide on roles and team size? ●Have you ever faced a challenge of managing projects with a strict schedule and budget?  Vikram: ….. ●Where is architecture represented? Where do you manage architecture and design (although everything is design) ●What does Business versus Dev want, is it always aligned or are they in conflict if so how much? ●Please share with us your experience on BCC Agile practices and how it differs from other Agile methodology I.e Scrum and SAFe agile. Toshki: So, on that note… I would like to thank you both for taking the time to talk with us today and for sharing your knowledge and experiences. Thank you, Allen, for giving us the opportunity to host today’s podcast. And thank you to our beautiful and lovely audience. Thank you for listening.The production team was:Chris Schlieper - MusicAndres Aboitiz - Design This episode was produced with the support of Allen HigginsAnd recorded on October 07, 2021.The music used for the intro/outro was “Jimmy's Jam” from Ampletunes. For more details see the show-notes and acknowledgements.Acknowledgements:Music Song: Jimmy's JamArtist: AmpletunesSource: Jimmy's+Jam.mp3 https://ampletunes.com/License: (Ampletunes Free License)"Ampletunes was created to provide you with royalty free music absolutely free of charge"Cover Art Art Cover: Inspiration of Big Ball Mud Title: Keep on goin'Source: Jeep racing in the mud by Rodrigo Bittencourt in pixabay Design: Moderno Ciudad Album Cover by Marketplace Designers in CanvaLicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.  Hosted on Acast. See acast.com/privacy for more information.

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