The Game Business Show

Hosted by Christopher Dring
undefined
Aug 21, 2025 • 30min

Xbox: Attracting new players with ROG Xbox Ally will be a ‘longer journey’

In this week's episode of The Game Business Show, we discuss Opening Night Live and speak to Xbox about its two new handhelds. We are joined by Eurogamer editor-at-large and RPG Site founder Alex Donaldson to discuss the new game reveals, and Digital Foundry founder Richard Leadbetter to chat about the handhelds. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
undefined
Aug 20, 2025 • 35min

Why is NCSoft entering the hyper competitive live service shooter market?

As part of our Gamescom coverage, we interview NCSoft boss Jeonghee Jin about the firm's two new shooters. Why is the MMO publisher expanding to new genres? And why one of the most competitive genres on the planet? This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
undefined
Aug 19, 2025 • 55min

Call of Duty and Dead Space creator Glen Schofield: “AAA is not dead because some exec says so”

This week's bumper edition of The Game Business Show is an interview with Glen Schofield, the acclaimed producer and director behind multiple Call of Duty games, Dead Space, Lord of the Rings: Return of the King and more.In this interview, we discuss Glen's efforts to get a new AAA project signed, his concerns about the industry, and his mission to prove that the market for big games isn't dead. We also chat E3, AI, industry jobs, the making of Dead Space and the challenges he faced making The Callisto Protocol. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
undefined
Aug 14, 2025 • 55min

Gamescom: E3’s demise has been good and bad for us

In this week’s episode of The Game Business Show, Chris is joined by host, podcaster, writer, producer and journalist Lucy James (GameSpot/FPS Podcast) as we preview Gamescom and speak with the event organisers. The two also look at the latest insights on European gamers. Plus, discuss the success of the Battlefield 6 data and what to make of Sony’s comments about moving away from being a hardware-centric business. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
undefined
Aug 12, 2025 • 21min

Wizards of the Coast will bet on new talent for future D&D and Magic video games

This week on The Game Business Show, Chris speaks with Wizards of the Coast president John Hight and the CEO of Giant Skull Stig Asmussen to discuss D&D video games, and Wizards' plans to build out its own creative team, find new up-and-coming talent and become a major publisher of premium video games This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
undefined
Aug 7, 2025 • 1h 8min

A community game led to the reformation of Guitar Hero publisher RedOctane

In this week's episode of The Game Business Show, Chris is joined by guest host (and publishing veteran) Simon Byron to discuss the return of RedOctane, including anecdotes from the launch of the original Guitar Hero. We also discuss the challenges of indie publishing, Green Man Gaming's new charity bundle project, plus the latest financial results. This episode includes an exclusive interview with the new RedOctane, plus a chat with Green Man Gaming.  This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
undefined
Aug 5, 2025 • 33min

Major AAA start-up ProbablyMonsters has revealed its first games… and they're not AAA

In this edition of The Game Business Show, we are joined by ProbablyMonsters CEO Harold Ryan as the company reveals its first two games after nearly nine years in business.But the games are nothing like what we'd expected from what was, at one point, one of the game's industry's most ambitious AAA start-ups.Chris speaks to Ryan about how the company has had to transform itself, undergo a series of painful layoffs, and completely rethink the games it is making. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
undefined
Jul 29, 2025 • 28min

"We didn't believe Space Marine 2 could hit 7m unique players"

This week on The Game Business Show, Chris speaks to Geoffroy Sardin, the CEO of Pullup Entertainment, which is the company behind the likes of Warhammer 40,000: Space Marine 2 and A Plague's Tale. During this interview, we learn the company is working on 50 projects, and not a single one is 'AAA'. We talk about the opportunities in the AA and indie space, and why niche doesn't have to mean small. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
undefined
Jul 24, 2025 • 1h 3min

"Bringing your games to other platforms is how you’re going to win" - Circana

In today's episode of The Game Business Show, Chris speaks with the lead games analyst at Circana Mat Piscatella to discuss the latest US market results, the success of multi-platform releases, the launch of Switch 2, Xbox's U-Turn on software pricing, Ubisoft's financial results and a whole lot more This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
undefined
Jul 22, 2025 • 45min

Ready at Dawn co-founder says VR developers need to take more risks

In today's episode of The Game Business Show, Chris speaks with former Ready at Dawn studio head Ru Weerasuriya about his new studio, Atlantis. During the chat, the two discuss the state of the industry, the challenges behind launching a new studio in 2025, and they also dive into the history of Ready at Dawn, from its early PSP success with PlayStation, to its relationship with Meta and the VR industry. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app