

The Game Business Show
Hosted by Christopher Dring
Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. www.thegamebusiness.com
Episodes
Mentioned books

Aug 7, 2025 • 1h 8min
A community game led to the reformation of Guitar Hero publisher RedOctane
In this week's episode of The Game Business Show, Chris is joined by guest host (and publishing veteran) Simon Byron to discuss the return of RedOctane, including anecdotes from the launch of the original Guitar Hero. We also discuss the challenges of indie publishing, Green Man Gaming's new charity bundle project, plus the latest financial results. This episode includes an exclusive interview with the new RedOctane, plus a chat with Green Man Gaming. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

Aug 5, 2025 • 33min
Major AAA start-up ProbablyMonsters has revealed its first games… and they're not AAA
In this edition of The Game Business Show, we are joined by ProbablyMonsters CEO Harold Ryan as the company reveals its first two games after nearly nine years in business.But the games are nothing like what we'd expected from what was, at one point, one of the game's industry's most ambitious AAA start-ups.Chris speaks to Ryan about how the company has had to transform itself, undergo a series of painful layoffs, and completely rethink the games it is making. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

Jul 29, 2025 • 28min
"We didn't believe Space Marine 2 could hit 7m unique players"
This week on The Game Business Show, Chris speaks to Geoffroy Sardin, the CEO of Pullup Entertainment, which is the company behind the likes of Warhammer 40,000: Space Marine 2 and A Plague's Tale. During this interview, we learn the company is working on 50 projects, and not a single one is 'AAA'. We talk about the opportunities in the AA and indie space, and why niche doesn't have to mean small. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

Jul 24, 2025 • 1h 3min
"Bringing your games to other platforms is how you’re going to win" - Circana
In today's episode of The Game Business Show, Chris speaks with the lead games analyst at Circana Mat Piscatella to discuss the latest US market results, the success of multi-platform releases, the launch of Switch 2, Xbox's U-Turn on software pricing, Ubisoft's financial results and a whole lot more This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

Jul 22, 2025 • 45min
Ready at Dawn co-founder says VR developers need to take more risks
In today's episode of The Game Business Show, Chris speaks with former Ready at Dawn studio head Ru Weerasuriya about his new studio, Atlantis. During the chat, the two discuss the state of the industry, the challenges behind launching a new studio in 2025, and they also dive into the history of Ready at Dawn, from its early PSP success with PlayStation, to its relationship with Meta and the VR industry. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

Jul 17, 2025 • 55min
There is no going back for the video game industry
In today's episode of The Game Business Show, Chris is joined by guest host Jacob Navok to discuss the future of video games in its new network era, and what that might mean for the entire industry. Plus, we discuss Roblox's new licensing program, the public row between Krafton and its studio Unknown Worlds, and King staff's belief that they've been replaced by AI This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

Jul 15, 2025 • 41min
‘Star Wars Hunters was no failure’ – The Big Zynga Interview
Chris speaks to Zynga CEO Frank Gibeau, who provides insightful answers to a range of questions about the company and the future of mobile games. During this conversation, we cover the closure of Echtra Games, the decision to sunset Star Wars Hunters, the challenge of making PC and console games work in mobile, backing out of Web3, keeping a watchful eye on Discord and Telegram, Apple’s legal defeat at the hands of Epic, the (apparent) lack of growth in mobile, Zynga’s development process, what Gibeau learnt about acquiring companies from EA, the firm’s current stance on licensed games, and its relationship with new owner Take-Two. Plus lots more! This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

Jul 10, 2025 • 59min
With no GTA, what are the biggest games still to come in 2025?
This week, Chris visited the Develop:Brighton conference to meet up with old friend and colleague James Batchelor, where the two dive into the biggest games still to come out in 2025, using data supplied by Game Discover, IGN, Fandom and Fancensus.They also chat Xbox, Helldivers 2, Stop Killing Games and Nintendo’s plans to deal with rising dev costs. Plus, James shares his experience launching his first video game. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

Jul 8, 2025 • 47min
When Xbox took on PlayStation and won
In today's episode of The Game Business Show, Chris revisits the last time Xbox looked to transform its business when it launched the Xbox 360 and took on PlayStation 3. Peter Moore, who helped run Xbox at the time, tells us how they approached the launch, including an epic E3, an MTV reveal and reacting to Sony's spoiler tactics This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

Jul 3, 2025 • 43min
US consumers will cut back on buying video games due to rising costs and tariff fears
In this edition of The Game Business Show, Chris is joined by IGN's Rebekah Valentine to look at the US economy. Using data from Circana's Mat Piscatella, Rebekah and Chris discuss the impact tariffs, recessionary fears and rising prices will have on video game sales this year. Plus we spoke to ESA CEO Stanley Pierre-Louis. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com