Software Engineering Radio - the podcast for professional software developers cover image

Software Engineering Radio - the podcast for professional software developers

Latest episodes

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Apr 27, 2007 • 42min

Episode 54: Interview Frank Buschmann

This episode is an interview with Frank Buschmann, one of the pioneers of the pattern movement in Europe. Michael and Frank discuss how it all began: the first conferences on patterns and the first publications by the Gang-of-Four and the POSA 1 team. Frank then elaborates on the new volumes in the Pattern-Oriented Software Architecture book series - POSA 4 and POSA 5 - and gives some examples from the books. The episode concludes with a general discussion on software design and architecture, and best practices on software development.
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Apr 17, 2007 • 45min

Episode 53: Product Line Engineering Pt. 1

Michael Kircher and Markus Voelter introduce the topic of software product line engineering. They motivate when and why product lines are important to consider and what makes them so special. Further, they introduce some key terminology, such as platform, core asset, feature model, commonality, and variability.
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Apr 7, 2007 • 51min

Episode 52: DSL Development in Ruby

In this episode, we're talking to Obie Fernandez about agile DSL development in Ruby. We started our discussion by defining what a DSL is, the difference between internal and external DSLs as well as the importance of the flexibly syntax of the host language in order to make DSLs worthwhile. We then looked at a couple of real world examples for DSLs, specifically, at Business Natural Languages. We then progressed to the main part of the discussions, which centered around the features of Ruby that are important for building DSLs. These include the flexible handling of parentheses, symbols, blocks as well as literal arrays and hashes. We then discussed Ruby's meta programming feautures and how they are important for building DSLs: instantiation, method_missing callback, class macros, top level functions and sandboxing. Features like eval, class_eval, instance_eval and define_method are also important for DSLs in Ruby, as well as using alias_method for simple AOP.
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Mar 28, 2007 • 37min

Episode 51: Design By Contract

In this episode, Arno and Michael take a look at Design by Contract, a programming technique formalized by Bertrand Meyer. The idea is that an interface is more than method signatures - it is also about specifying the expected behavior that implementations must provide. While some languages include direct support for this style of programming, it is a useful mindset when desiging interfaces even without such language features.
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Mar 22, 2007 • 8min

Episode 50: Announcements and Requests

This is another episode where we mainly announce topics related to the podcast itself.
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Mar 18, 2007 • 33min

Episode 49: Dynamic Languages for Static Minds

In this Episode we talk about dynamic languages for statically-typed minds, or in other words: which are the interesting features people should learn when they go from a langauge such as Java or C# to a language like Python or Ruby. We used Ruby as the concrete example language. We started the discussion about important features with the concept of dynamically changing an object's type and the idea of message passing. We then looked at the concepts of blocks and closures. Next in line is a discussion about functions that create functions as well as currying. This lead into a quick discussion about continuations. Open classes, aliasing and the relationship to AOP was next on our agenda. We then looked considered a somewhat more engineering-oriented view and looked at the importance of testing and what are the best steps of getting from static programming to dynamic programming. Finally, we discussed a bit about the current (as of October 2006) state of dynamic languages on mainstream platforms.
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Mar 8, 2007 • 45min

Episode 48: Interview Dragos Manolescua

In this Episode we discuss software architecture evaluation with Dragos Manolescu, an architect at Microsoft's patterns & practices group. We start off the discussion by trying to define what software architecture evaluation is and when and you want to evaluate an architecture in the system's lifecycle. We then make sure evaluators set the expectations for the evaluation process right - it is important to understand that architecture evaluation is typically not primarily a review of the technology decisions made for the architecture. We then discuss the kinds of notations that are useful for describing architectures, and which of these are especially helpful for the evaluator. Next we look at the core of the architecture evaluation task, namely, the integration of the various stakeholders and their views. We also discuss real reviews from reviews that are staged "for show" only. Next in the discussion is a brief look at the tools you can use for architecture evaluation, as well as a closer look at the various methods for achitecture evalualtion proposed by the Software Engineering Institute (SEI). We conclude the discussion by outlining how architecture evaluation fits into an agile development process. ... and finally, we briefly plug the PLOPD5 book, on which Dragos, Markus and James Noble have been working recently :-)
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Feb 26, 2007 • 41min

Episode 47: Interview Grady Booch

In this Episode we are happy to talk to Grady Booch. We started off by discussing his Architecture Handbook, how it came into being, the progress, and how it will look like once it's finished. In this context we also looked at the issue of how to distinguish architecture from design. We then asked him about how "professional" software architecture is these days, as well as about the ubiquity of software product lines in industry. The next couple of minutes looked at the question of whether software development is an engineering discipline, craftsmanship or an art form, and we discussed the key qualifications of software developers. Grady then elaborated on the problems of developing in large teams as well as the potential limits of complexity we can tackle with software. We then got back to a more technical discussion, where we looked at model-driven development, DSLs, etc. and the role of the UML in that context. Next was a discussion about scripting languages, and the current trend towards new languages. We then looked at component marketplaces and other forms of reuse, as well as the importance of OO these days and the relevance of AO. We concluded with a (small) outlook to the future.
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Feb 16, 2007 • 37min

Episode 46: Refactoring Pt. 1

Changeable software has been a goal of several technique in software engineering. Probably the most important is Refactoring, changing the code without changing the behaviour (or at least without breaking the tests). In this episode Eberhard talks with Martin Lippert about this technique. The episode covers a history of refactoring, a definition of code smells and how to actually do refactorings in your everyday work. Also some advanced topics - like the ROI of Refactoring or Refactoring in dynamic languages - are covered.
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Feb 6, 2007 • 52min

Episode 45: Round Table on Ultra Large Scale Systems

This Episode is a round table discussion about Ultra-Large Scale Systems. In 2006, a number of authors (among them our guests Linda Northrop, Doug Schmidt, Kevin Sullivan, and Gregor Kiczales) have produced a report that addressed the following question: Given the issues with today's software engineering, how can we build the systems of the future that are likely to have billions of lines of code? In this episode, our guests discuss many of the issues that arise from this kind of system and provide an overview of the research areas that should be investigated in order to tackle the challenge. If you want to get more detailed information, you can read the ULS Report (PDF).

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