

XR AI Spotlight
Gabriele Romagnoli
XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.
Episodes
Mentioned books

Oct 22, 2024 • 54min
Artivive Turns Artists into Digital Storytellers
Sergiu Ardelean is a serial Austrain entrepreneur. He successfully exited an Augmented Reality agency in Vienna that served prestigious clients such as Volkswagen and Audi across 42 countries. He is now leading Artivive: the Canva for augmented reality. Artivive engages a community of half million creators across 190 countries. Collaborations with world-renowned museums and galleries in Vienna, Munich, San Francisco, Seoul, and Shanghai are still going strong, unlike many other AR apps we have seen over the years that have risen and fallen. During this interview, we will discuss:
How the mission and focus of Artivive differs from the many other AR tools that have disappeared over the years like Meta Spark
The ownership of the digital space
Why they decided to focus on simplicity
How Artivive unlocks new revenue opportunities for Artists and Museums
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Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/
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OUR SPONSOR
Meshy empowers XR content creators to bring their visions to life with a toolkit for creating 3D models in seconds.
Visit https://www.meshy.ai/ and use the code “XRAI20” to get a 20% discount on your subscription.
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CONNECT WITH SERGIU
💼 Linkedin
🔗 Website
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CONNECT WITH ME
🐤X (Twitter)
💼 Linkedin
🔗Link-in Bio
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PAST EPISODES
🎙️ Show Website
🟢 YouTube
🍎Apple Podcast

Oct 15, 2024 • 53min
Be Productive Anywhere in VR with Fluid
John Dagdalen is the founder of Fluid an app that turns your VR headset into a spatial computer. Spatial computing and productivity are hot topics with various hardware and software players trying to crack the code and get the love of professionals who want to be more productive in XR. But I and the hundreds of stellar reviews on the Meta store guarantee you: Fluid is not your typical productivity app. So today we will learn:
Why you should drop your multi-monitor setup and start working in a headset
How Fluid differentiates itself from other productivity apps
How they are reimagining productivity in XR powered by AI
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Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/
OUR SPONSOR
Visit Meshy.ai and use the code "XRAI20" to get 20% discount on your subscription
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CONNECT WITH JOHN
💼 Linkedin
🐤X (Twitter)
🔗 Website
🔗 Meta Store
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CONNECT WITH ME
🐤X (Twitter)
💼 Linkedin
🔗Link-in Bio
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PAST EPISODES
🎙️ Show Website
🟢 YouTube
🍎Apple Podcast

Oct 9, 2024 • 44min
From Designer to Video Producer Using Gen-AI
Billy Boman is a Swedish AI Artist, Creator and educator with over a decade-long career in design. He is a visual AI storyteller who has created some of the most cohesive and impressive AI generated video I have ever seen. He worked with musicians like Fred Durst and brands like Intel & Ballantines reaching hundreds of thousands of viewers. Today we will get a pick at his workflow:
How Gen AI video is opening up new opportunities for creatives
His fluid approach when creating with AI
How he managed to tap into the open-source goodness even owning a Mac
How he deals with the negative reactions towards AI and his videos
***
Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/
***
OUR SPONSOR
Meshy empowers XR content creators to bring their visions to life with a toolkit for creating 3D models in seconds.
Visit https://www.meshy.ai/ and use the code “XRAI20” to get a 20% discount on your subscription.
***
CONNECT WITH BILLY
💼 Linkedin
🔗 Website
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CONNECT WITH ME
🐤X (Twitter)
💼 Linkedin
🔗Link-in Bio
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PAST EPISODES
🎙️ Show Website
🟢 YouTube
🍎Apple Podcast

Oct 7, 2024 • 19min
This episode was created entirely with AI
This episode was created entirely using NotebookLM from Google.
These were the publicly available content I used as sources:
- CMA report on AI foundation Models
- Competition in GenAI
- EU initiative on Web 4.0 and Virtual worlds
- DW Youtube Documentary
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CONNECT WITH ME
🐤X (Twitter)
💼 Linkedin
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PAST EPISODES
🎙️ Show Website
🟢 YouTube
🍎Apple Podcast

Sep 24, 2024 • 46min
Can AI Save XR Collaboration? A Detailed Discussion with Gabe Baker
Gabe Baker is a former teacher and education researcher, who took the leap into immersive tech. He made Frame, a platform that makes it easy to communicate, collaborate, and create in 3D environments directly in the web browser, mobile and even VR headsets. The platform grew hosting hundreds of events and teams from Janssen, Microsoft, Trello and MIT. But recently he announced it is time for a radical change: Frame is evolving for the new AI era. In this interview, Gabe shared with me his honest feelings and tough learnings from the perspective of a real founder and gave down-to-earth answers to some very tricky questions:
With Mozilla Hubs, Altspace and Glue shutting down is there still a need for XR meeting and collaboration apps like Frame?
How is Apple and VisionPro approaching the web space?
How are big organizations using these 3D collaborative spaces
What is the vision of AI supporting collaboration and productivity in 3D spaces
Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/

Sep 17, 2024 • 46min
Can ChatGPT code Beat Saber?
Quanetin Valenbois is an XR Developer, Teacher, Content Creator and CEO at Valem Studio. He has been working professionally in VR since 2017 he soon realized there was a lack of quality content developers people could rely on. This is why he decided to create not one but two channels to inspire and educate developers to get started and master XR development… until AI came. That’s the moment he decided to answer a question many devs are asking right now: Can AI take over my job?
Today we will learn:
Surprising ways in which AI was capable of correcting its own mistake
What kind of knowledge do you need to follow AI’s instructions
Why, Despite the tremendous similarity of the final product with game, it is better for you as a developer to learn as a human
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Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/
OUR SPONSOR
Visit Meshy.ai and use the code "XRAI20" to get 20% discount on your subscription
***
CONNECT WITH QUANETIN
💼 Linkedin
🔶 Paytreon
🔗 Website
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CONNECT WITH ME
🐤X (Twitter)
💼 Linkedin
🔗Link-in Bio
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PAST EPISODES
🎙️ Show Website
🟢 YouTube
🍎Apple Podcast

Sep 10, 2024 • 41min
Experience 4D Gaussian Splats in VR: from Capture to Distribution
Gaussian splatting or for short G splats is the latest method to capture objects or entire complex 3D scenes using only a video. It falls under the category of Radiance Fields much like Nerfs but it's actually quite different: they are faster to train, you can achieve an unprecedented level of realism BUT have they lived up to the hype?
Today we will figure it out with Georgii Vysotskii, the co-founder and CEO of Gracia.ai a deep tech company specializing in the visualization of Gaussian splatting and redefining the way moments are captured and experienced…. Even in VR.
We will talk about
The story of Gracia and how they brought Splats to VR
A type of Gaussian splat you might not have heard about
The usecase unlocked by Gaussian splatting’s fast rendering speed
How they are tackling a key challenge when it comes to distribution
***
Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/
OUR SPONSOR
Visit Meshy.ai and use the code "XRAI20" to get 20% discount on your subscription
***
CONNECT WITH GEORGII
💼 Linkedin
🔗 Website
📱Meta Store App
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CONNECT WITH ME
🐤X (Twitter)
💼 Linkedin
🔗Link-in Bio
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PAST EPISODES
🎙️ Show Website
🟢 YouTube
🍎Apple Podcast

Sep 5, 2024 • 46min
Mixed Reality Capture: Why it Matters and How to Do It
Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/
Dr Doom is the cofounder & CEO of LIV. He spent 11 years in tech with 7 of those consisting of founding & running LIV, the world's leading XR capture tool. If you have seen any cool MR footage in a commercial, trailer, streamer or content creator it is VERY likely that was created with LIV. They have recently become the official partner with Meta to bring robust and fully-featured #mixedreality Capture and virtual camera support to #metaquest and today we will discuss:
- The tools that will soon be available to developers and creators to capture #XR gameplay
- Why even bother with creating #mr content for your game or app
- What are interesting usecases for MR capture beyond gaming and social media content creation
- What the partnership with Meta means for developers and creators and how the team managed what could have been a much less desirable outcome
OUR SPONSOR
Use the code "XRAI20" to get 20% discount on your subscription
Visit: https://www.meshy.ai/?utm=Gabriele
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CONNECT WITH OUR GUEST
💼 Linkedin
🐤X (Twitter)
***
CONNECT WITH ME
🐤X (Twitter)
💼 Linkedin
🔗Link-in Bio
***
PAST EPISODES
🎙️ Show Website
🟢 YouTube
🍎Apple Podcast

Aug 28, 2024 • 47min
How Oskar Stallberg Turns Procedural Generation into Successful Games
Oskar Stålberg, an indie game developer renowned for his expertise in procedural content generation, shares insights from his successful career. He reveals the delicate balance between art style and gameplay in titles like Townscaper. Oskar explains the wave function collapse algorithm that elevates his artistic vision. He discusses his strategy of building an audience through public engagement, gathering over 100K followers. The podcast also delves into the innovations of adapting Townscaper for VR and the evolving role of AI in game development.

Aug 14, 2024 • 49min
HOLOGATE's Journey from VR Games to Military Training
Leif Petersen is the founder and CEO of HOLOGATE, a global leader in extended reality solutions with an interesting success story. It all started with entertainment and since its inception Hologate has expanded to hundreds of multi-user VR systems across 42 countries, engaging over 22 million people with major IPs like Ghostbusters and Angry Birds. More recently the team has created a specialized section dedicated to training and simulation and they managed to deploy training with the German Army and the Swiss Police special forces. It doesn’t happen often to be this successful on both fronts and today you will learn:
How they designed and optimized every aspect of their location-based experiences
How stripping a game to its simplest form was just the key for fun
What type of games turned out to be the most popular
What it took to pivot to training and simulations designed for governmental organizations like the German Army and Swiss Police Special Forces
***
Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/
OUR SPONSOR
Visit Meshy.ai and use the code "XRAI20" to get 20% discount on your subscription
***
CONNECT WITH OUR GUEST
💼 Linkedin
🔗 Hologate
🔗 HGXR
***
CONNECT WITH ME
🐤X (Twitter)
💼 Linkedin
🔗Link-in Bio
***
PAST EPISODES
🎙️ Show Website
🟢 YouTube
🍎Apple Podcast


