
The Allan McKay Podcast
Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!
Latest episodes

Sep 29, 2020 • 51min
266 -- Instagram Hashtags
Instagram is the number one platform to get exposure and to build your name, to build a following and to get known, and of course, to land clients as well. But how do you take advantage of this if no one is seeing your posts? If you’re posting with bad hashtags, your posts are going to get pushed to the side. A lot of us like using lots of hashtags, but that means that our posts will get lost in the shuffle because some of the hashtags weren’t laser focused -- while the right hashtags will increase visibility. That’s what you need to realize: Hashtags are everything! In this Podcast, Allan McKay breaks down the science of using hashtags and the secret to how to build successful posts. Hashtags: What they are, why you need them and how to use them as a frigging ninja! For more show notes, visit www.allanmckay.com/266/.

Sep 22, 2020 • 11min
265 -- The Power of Empathy
Looking back at the beginning of his own career, Allan examines what he should’ve done differently: Instead of sending out his reel over and over, he could’ve been asking for feedback: “I realize my reel sucks. Tell me what an ideal reel would be to you.” The key factor here is empathy. By putting yourself in someone else’s shoes, you’re able to get the most wins. You’re able to start thinking differently: What is it like for them? What are their needs? And what are their pain points? As soon as you put yourself in the shoes of the other person -- look at what they want, what they need and like -- it will help you get better at what you’re doing. In this Podcast, Allan talks about the power of empathy: How to put yourself in someone else’s shoes and identify their needs -- and how to make empathy work for you! For more show notes, visit www.allanmckay.com/265/.

Sep 15, 2020 • 29min
264 -- Deconstructing Prince of Persia
American author, game designer, graphic novelist and screenwriter Jordan Mechner is best known as a pioneer of cinematic storytelling in the video game industry and as the creator of Prince of Persia, one of the most successful and enduring video game franchises of all time. His other games include Karateka, The Last Express, Prince of Persia 2: The Shadow and the Flame, Prince of Persia: Sands of Time. Karateka was published by Broderbund in 1984 and became a #1 bestseller. One of the first games to combine arcade action with realistic animation and cinematic storytelling, it created a new template that other early fighting games would follow. Inspired by the 1,001 Nights tales he had known as a child, Mechner completed Prince of Persia for the Apple II in 1989. Published by Broderbund and subsequently adapted onto nearly every computer and console platform of the 1990s, Prince of Persia is recognized as a major influence in the development of the action-adventure video game genre. In 2001, Mechner joined forces with Ubisoft to reinvent his decade-old, best-known classic for a new generation of console gamers. Developed at Ubisoft's Montreal studio with Mechner as game designer, writer, and creative consultant, Prince of Persia: The Sands of Time was a breakout hit of 2003, winning two Game Developers Choice awards and sweeping the 2004 Interactive Achievement Awards (DICE) with 12 nominations and 8 awards. Its success relaunched Prince of Persia as a global franchise including toys, graphic novels, LEGO sets, and over 20 million games sold to date. In 2010, Mechner became the first game creator to successfully adapt his own work as a feature film screenwriter with Disney’s Prince of Persia. Mechner received screen story and executive producer credit. With box-office receipts of $335 million worldwide, Prince of Persia set the record for the world's highest-grossing video game film adaptation until 2016. In this Podcast, Allan deconstructs his previous Podcast with Jordan Mechner, the Creator of Prince of Persia -- and the actionable steps you can apply to your creative career. For more show notes, visit www.allanmckay.com/264/.

Sep 8, 2020 • 58min
263 -- Work from Home
Because of the change that’s happening due to COVID-19 and quarantine, a lot of us had to shift to working from home. The day that the quarantine happened, everyone started to shut down. It got scary for a minute. But it’s really interesting how every studio was able to pivot and adapt to what was going on. And this is not just visual effects. This is worldwide! It’s reflecting on everything. The entire world had to learn to roll with the punches. The advantages are that you’re no longer stuck in a city where you have to work. That means you don’t have to live in an expensive city. You can move to cheaper cities or countries. That also means that those of you that didn’t have an opportunity to work for ILM before, you now have a chance to do that. You don’t need a work visa. Bit by bit, things are becoming global. In this Podcast, Allan takes a look at the consequences of having to work from home post COVID-19, breaks down different ways VFX artists can make it happen and the positive outcomes of transitioning into a truly global industry. For more show notes, visit www.allanmckay.com/263/.

Sep 1, 2020 • 1h 18min
262 -- Chaos Group -- Chris Nichols
Chris Nichols is the host of CG Garage and Martini Giant Podcasts. He is a CG veteran and Director of Chaos Group Labs. In 2015, Chris founded the Wikihuman project, a first-of-its-kind panel of academic and industry experts to explore the combination of art and technology in creating a believable digital human. With a background in both VFX and design, Nichols has worked for Gensler, Digital Domain, Imageworks, and Method Studios. His credits include Maleficent, Oblivion, Tron: Legacy. Chaos Group is a worldwide leader in computer graphics. They create technology that helps artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group’s physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In this Podcast, Chris and Allan talk about digital humans, virtual production, the effects of COVID-19 on the industry and the evolution of their Podcasts. For more show notes, visit www.allanmckay.com/262/.

Aug 25, 2020 • 14min
261 -- How I Organize My Day
What if you had control over your time? What if you could track it and adjust your behaviors to increase your productivity? This system, developed by Allan McKay, takes about 5 minutes a day to do. It’s something that’s been adjusted and perfected over many years. In this Podcast, Allan McKay shares an every-day organizational system that he’s developed to increase his productivity, as well as the daily nine questions he asks to manage himself better. For more show notes, visit www.allanmckay.com/261/.

Aug 18, 2020 • 54min
260 -- Rosana Sullivan -- Pixar
Rosana Sullivan is a Director, Storyboard Artist, Writer, and Executive Producer. Since 2011 she has worked for Pixar Animation Studios. In 2019 she wrote and directed her first animated short film, Kitbull, for which she received a nomination for the Academy Award for Best Animated Short Film at the 92nd Academy Awards. Sullivan worked as a lead character designer at Ooga Labs and a 2D artist at Kabam before joining Pixar Animation Studios in 2011. With Pixar, she has contributed to the 3D animated films Monsters University, The Good Dinosaur, Piper, and Incredibles 2. She was nominated for a 2015 Annie Award for outstanding achievement in storyboarding in an animated feature production for her work on The Good Dinosaur. In February 2019 she wrote and directed her first animated film, a nine-minute traditionally animated short called Kitbull, which is part of the SparkShorts series. In April 2019 she published an autobiographical picture book, Mommy Sayang, describing the life of a girl and her mother in a Malaysian village. This story, along with others that she has written, was inspired by her mother's roots in Malaysia. In this Podcast, Rosana gives insider tips on making a successful demo reel, talks about having side passion projects and braintrust for creatives, as well as her experience working at Pixar and her Oscar nominated short film Kitbull. For more show notes, visit www.allanmckay.com/260/.

Aug 11, 2020 • 47min
259 -- Rise FX
Rise FX was founded in 2007 by Sven Pannicke, Robert Pinnow, Markus Degen and Florian Gellinger in Berlin. Today, this award-winning company -- with offices in Berlin, Munich, Stuttgart, Cologne -- has roughly 100 permanent staff members in addition to 100 freelance artists, which makes it one of the biggest VFX studios in Central Europe. Rise FX acts as collaborator for episodic series, as well as television and feature film, from early concept to mastering, concept art and previs, every day on set, during effects production and animation, as an advisor for the Digital Intermediate process. Rise FX has partnered with directors like Tom Tykwer (Babylon Berlin, A Hologram for the King, Cloud Atlas), Guy Ritchie (The Man from U.N.C.L.E.), Gore Verbinski (A Cure for Wellness), studios like Marvel (Captain America 1-3, Iron Man 3, Doctor Strange, Guardians of the Galaxy), Netflix (Dark), Sony Pictures (The Dark Tower), Europacorp (Renegades). It also produces more and more animated features (Richard the Stork, Dragon Rider). Its sister production company Rise Pictures develops its own original content and co-produces films and series for an international audience. In this Podcast, Allan McKay interviews Rise FX’s Supervisors Andreas Giesen and Korbinian Hopfner about the secret to a great reel, the importance of starting out as a generalist, the soft and hard skills crucial for a successful VFX Artist, and much more. For more show notes, visit www.allanmckay.com/259/.

Aug 4, 2020 • 56min
258 -- Emmanuel Shiu
Emmanuel Shiu is a Concept Designer and Illustrator for film and video games. His credits include films Godzilla: King of the Monsters, Pokémon Detective Pikachu, Blade Runner 2049 , Ready Player One; The Amazing Spider-Man 2, Cloud Atlas, Star Trek: Into Darkness, Looper, Superman Returns and Hellboy; and video games including Lost Planet 3, Star Citizen and Destiny 2. Emmanuel began his career in CG as a Generalist at Lucasfilm. He then went on to work as a Matte Painter and Matte Painting Supervisor at The Orphanage, and as a Concept Artist at ImageMovers Digital. In this Podcast, Emmanuel talks about the importance of creating your personal art, as well as gives tips on how to build and maintain professional relationships and how to leverage your skills in a new career or specialty. For more show notes, visit www.allanmckay.com/258/.

Jul 28, 2020 • 32min
257 -- Work Visas in USA
To work in another country or to get a work visa, you need to qualify for it. Before an employer can hire you, you have to fit the criteria to get the work visa in the first place. Most of us realize that when it’s too late: When you need the job, or even have the job offer -- but we don’t qualify for the visa. Then it’s back to square one. So how do you go about getting a work visa, to work and live in the U.S.? if you’re from a different country, there is a lot of complexity around it and it’s good to understand how this works. In this Podcast, Allan shares his expertise with several types of U.S. visas: how they work, the qualifications you need and what you can do right now, to be proactive with your visa application. For more show notes, visit www.allanmckay.com/257/.