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Jack Vaughan Podcast

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Jun 17, 2025 • 58min

Justin Poore | Lead Producer of Cleo Abram's Huge if True

Learn more about Justin at https://www.youtube.com/@CleoAbram Learn more about the podcast at ⁠https://jackvaughan.comToday I’m speaking with Justin Poore — an animator and the producer of Huge if True — a show by Cleo Abram that’s had a ton of attention and engagement over the last few years, recently reaching 6 million subscribers on YouTube. Cleo is one of the fastest growing YouTube channels about tech and science, and Justin’s work plays a huge part in it.We spoke about:- The origins of Justin and Cleo’s collaboration- The team they have- Their processes for pitching, script writing, on-set production, and more- What they’ve learned about engagement on social media — and they really know!- Their strategy around shorts and repurposing content- And of course, a deep dive into Justin’s skillset as an animator and producerSummary (AI generated)In this conversation, Justin Poore, animator and producer of the YouTube show Huge If True, discusses the rapid growth of the channel, the creative processes behind their engaging content, and the importance of audience connection. He shares insights into their collaborative work, the evolution of their team, and the strategies that have contributed to their success. Justin also delves into the technical aspects of animation, the impact of short-form content, and the exciting experiences from field shoots. Looking ahead, he expresses enthusiasm for the future of Huge If True and the potential for further growth.Chapters (AI generated)00:00 Introduction to Justin Poore and Huge If True00:51 Scripting and Storytelling Techniques11:25 Story Selection and Idea Generation13:53 Team Structure and Roles17:00 Engagement Strategies and Early Success19:59 Shorts and Content Repurposing22:25 Field Shoots and On-Site Experiences25:06 Approaching Big Organizations for Collaborations27:31 Design and Animation Style35:27 The Animation Process: From Sketch to Screen38:24 Design Principles in Animation39:33 Exploring 3D Animation Techniques41:15 Rendering Challenges and Solutions43:46 The Production Workflow: Animation and Review45:04 Utilizing Assets: Stock vs. Custom Models46:55 The Art of 3D Modeling and Rigging48:05 Tools of the Trade: Software and Techniques52:06 Engagement Strategies for Content Creation56:22 Looking Ahead: The Future of Huge of True
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May 29, 2025 • 1h 44min

Grant Shaddick | Tella, Editing Agents, Video in the Cloud, Design Constraints, and Screencasting

Today I’m speaking with Grant Shaddick, CEO of Tella. Tella is a recording and editing tool that is totally cloud-based. It’s like Loom but more HQ, and it handles a lot of the post-production for you.I’ve used Tella for a couple of years now and have been using it more recently as I’ve moved to more off-the-cuff production. It’s been a really delightful experience.Grant and the team think a lot about the user experience and tow a good balance between enabling high-quality video production and keeping the tool simple. Something we spoke a lot about.We also touched onThe deeper capabilities that LLMs are giving them — including their upcoming editing agent.His thoughts on competitors and related tools like Descript & Underlord, Loom, Riverside and moreThe platform itself and what it takes to record, edit, and share all in the cloudThe future of the platform as it relates to automation & generative AIAnd the future place of video in the workplace. Chapters (AI Generated)00:00 The Evolution of Teller: Vision and Goals04:59 Harnessing AI for Enhanced Video Production08:08 The Future of Editing: Auto Layout and Beyond11:14 Navigating Terminology: AI, Agents, and Collective Intelligence14:05 The Role of Design in User Experience16:54 Understanding Customer Needs and Constraints20:06 The Importance of Focused Use Cases23:16 Comparing with Competitors: Descript and Others26:08 Creating a Seamless Recording Experience29:07 The Design Process: From Chaos to Structure32:12 Balancing Features and Simplicity in Editing41:34 Streamlining Video Creation Processes44:22 Enhancing User Experience in Video Recording47:54 The Future of Video Editing with AI50:57 Building Trust in Video Creation54:00 The Impact of Video Tools on Knowledge Sharing56:55 The Role of AI in Video Planning58:49 Navigating the Ethics of AI in Content Creation01:02:42 Ensuring Authenticity in Video Content01:04:01 Balancing Complexity and Usability in Design01:12:52 Optimizing Video Recording and Uploading01:15:55 Understanding Video Storage and Upload Challenges01:18:34 The Infrastructure Behind Video Storage01:21:45 Enhancing Video Editing Features01:25:42 Streamlining Video Sharing and Publishing01:32:41 The Future of Video Automation and AI IntegrationSummary (AI Generated)In this conversation, Grant Shadick, CEO of Tella, discusses the innovative approach of Tella in simplifying high-quality video production through user-friendly design and the integration of AI. The discussion covers the importance of user experience, the role of AI in automating editing processes, and the future of video creation. Grant emphasizes the need to empower users to communicate effectively through video while maintaining a balance between simplicity and functionality in design. In this conversation, Grant and Jack explore the evolving landscape of AI in video production, the importance of authenticity, and the challenges of integrating advanced technology into user-friendly design. They discuss Tella's backend mechanics, the complexities of video editing, and the future of publishing and sharing content. The conversation also touches on the potential of automation in video communication and how AI can enhance the creative process.
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May 27, 2025 • 1h 44min

Audrey Havey | Riot Games, Visual Communication, Esports, Art Direction & Experiments

Learn more about Audrey at https://www.audreyhavey.comLearn more about the podcast at https://jackvaughan.comToday I’m speaking with Audrey Havey - a freelance designer, illustrator, and motion designer.I know Audrey through her YouTube channel where she teaches and vlogs on a wide variety of topics. And as I discovered her work i really wanted to have a chat with her here.She’s a true multidisciplinary artist and a great communicator — both things I’m trying to be — so I wanted to pick her brains and learn from her. We spoke about:Personal projects & experimentation.Her advertising degree.The important of strong conceptual ideas.We covered a lot on designing for esports & her work at Riot games.We talked about Art direction, branding, and networking.The logistical nature of designing in large organizations.and much more…Summary (AI generated)In this conversation, Audrey Havey, a multidisciplinary artist, shares her journey from childhood creativity to her current role as a freelance designer and motion artist. She discusses the importance of personal projects, the impact of her education, and the transition to freelancing. Audrey also highlights the role of YouTube in expanding her network and the evolution of her artistic style. Throughout the discussion, she emphasizes the significance of communication skills and the value of experimentation in the creative process. In this conversation, Jack Vaughan and Audrey Havey explore the creative journey of Audrey, touching on her notable projects, her experience at Riot Games, and her passion for gaming and design. They discuss the importance of communication in large teams, the influence of music in design, and the evolution of her career from freelancing to a full-time role at Riot. Audrey shares insights into her passion project, Vandal, and reflects on her aspirations for the future, including the impact of her upcoming child on her creative endeavors.Chapters (AI generated)00:00 The Journey of Creativity05:03 Childhood Inspirations and Early Experiences12:37 Education and the Advertising Degree24:07 Skills Acquired and Professional Development26:46 The Importance of Personality in Creative Work29:01 Navigating Early Career Experiences31:50 The Impact of Freelancing on Personal Growth35:18 Finding Fulfillment in Creative Roles38:21 Leveraging YouTube for Networking and Growth44:08 The Evolution of Communication Skills45:59 Understanding Style and Personal Identity in Art54:00 Navigating Creative Pivots54:31 Exploring Notable Projects01:02:29 The Journey to Riot Games01:06:28 The Love for Gaming and Art01:17:16 Vandal: A COVID Passion Project01:18:25 The Genesis of a Creative Organization01:22:32 Building a Team in Esports01:22:56 Understanding Riot Games and Team Fight Tactics01:29:10 The Art of Marketing in Gaming01:36:06 The Art of Marketing in Gaming01:37:45 Navigating Large Organizations and Communication01:39:38 Personal Growth and Future Aspirations
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May 9, 2025 • 38min

Mengh-Hsueh Lin | Motion, Anime, Instructional Design, and a New Chapter

Today I’m speaking with Meng-Hsueh Lin, an animator and motion designer. He’s worked with studios likeOrdinary Folk, Coat of Arms, Awesome Incas well as clients like Disney, Airbnb, and Volkswagen.We spoke about:​His CS degree​His passion for anime​His experience with School of Motion​Freelancing and collaborating with studios like OF​Rigging and character animation​Teaching and instructional design​Some reflections on where Meng is now, a fork in the road where he’s thinking about what’s next... and much moreSummary (AI Generated)In this conversation, Meng, an animator and motion designer, shares his journey from studying computer science to discovering his passion for animation. He discusses his experiences with various studios, the challenges of freelancing, and the importance of collaboration in the animation industry. Meng also reflects on his learning experiences, including design bootcamp and character animation, while expressing his ongoing quest to find his true passion in the field.Chapters:00:00 Journey from Computer Science to Motion Design04:05 Discovering Passion for Animation07:00 Transitioning to Professional Motion Design10:06 Freelancing Challenges and Networking13:07 Collaborations and Studio Experiences16:19 Working with Ordinary Folk19:11 Design Bootcamp Experience21:58 Technical Problem Solving in Animation25:13 2D and 3D Workflow Integration26:39 Character Animation Insights29:19 Tools of the Trade30:58 Navigating Challenges in Animation34:41 Sound Design in Motion36:32 Teaching and Learning in Animation38:41 Finding Passion and Direction46:48 Reflections on Career Path and Future Goals50:51 New Chapter
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Apr 30, 2025 • 1h 3min

Twisha Patni | Buck, Multidisciplinary Design, Process, Illustration Systems and Google Gemini

Learn more about Twisha at https://www.twishapatni.comLearn more about the podcast at https://jackvaughan.comToday, I’m speaking with Twisha Patni, an Art Director & Graphic Designer.She’s worked with brands such as Apple, Spotify, Netflix, NYTimes, The Economist, and is now at Buck.We spoke about— Being multidisciplinary— How she’s developed over time— Her work at Buck— Illustration systems for Gemini— Internships— Style, dabbling— Personal fulfillment & burnout— How to root visual design in concept & strategy— and much, much more.As always, if you appreciate the show, leave a rating wherever you’re listening, or share it somewhere. And now I hope you enjoy this interview with Twisha Patni.Summary (AI generated)In this conversation, Twisha Patni, an accomplished art director and graphic designer, shares her journey through the design world, emphasizing the importance of curiosity, multidisciplinary skills, and the evolution of design roles. She discusses her experiences at Buck, her transition to art director, and the significance of mentorship in her career. Twisha also delves into the balance between play and work, her sources of inspiration, and the creative strategies behind successful projects, including her work with Google on the Gemini platform. As she reflects on her future aspirations, she expresses a desire to explore entrepreneurial ventures while maintaining a passion for her craft.Chapters (AI generated)00:00 The Evolution of Design Roles03:31 Curiosity and the Journey of Learning06:25 The Balance of Yes and No09:20 Identity and the Illustrator’s Journey12:25 The Art of Storytelling in Design14:46 Play and Experimentation in Craft18:02 Finding Inspiration Beyond the Canvas20:43 Mentorship and Growth in Design23:51 Transitioning to Art Direction27:03 Navigating Styles and Techniques30:05 Creative Strategy and Conceptual Depth31:21 Dreams of Podcasting31:49 Creative Direction in Big Projects35:34 Collaboration with Microsoft37:25 Understanding Client Briefs40:18 The Balance of Resources41:07 Career Journey and Internships44:01 Branding and Design Execution44:51 Creative Strategy vs. Art Direction47:11 Surprise and Delight in Design48:42 Teaching Creative Thinking55:00 Working on Gemini Project01:01:15 Future Aspirations
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Apr 24, 2025 • 1h 38min

Tom Parkes | Web & Brand, Design as Art, Communication, Sensitivity & Receptivity

Learn more about Tom at https://www.tparkes.comLearn more about the podcast at https://jackvaughan.comToday I’m speaking with Tom Parkes - a Web+Brand designer.Tom’s worked at both agencies such as Instrument, Justified Studio, MetaLab, and freelanced for companies such as Airbnb, Microsoft and he’s now at Glide - where I work - leading web & brand.We talked about many things like:The activity and craft of designSensitivity and receptivity to design and art.Design in agencies versus in-house.The difference between art and designhow design is merging with motionAnd of course, much, much more.Summary (AI Generated)In this conversation, Jack Vaughan speaks with Tom Parkes, a web and brand designer, about his journey in design, the evolution from graphic design to visual communication, and the importance of sensitivity and emotional connection in the design process. They discuss the role of typography, the impact of university experiences, and the balance between trends and timelessness in design. Tom shares insights on the significance of communication in design and how it shapes the designer’s approach to their work. In this conversation, Tom discusses the intricacies of branding and design, emphasizing the importance of presentation, critique, and the separation of personal identity from work. He introduces his ‘Holy Trinity’ of design process, which includes context, empathy, and execution. The dialogue explores the balance between art and design, the evolution of digital design, and the significance of brand strategy. Tom reflects on the challenges and opportunities presented by AI in design, advocating for a thoughtful approach to integrating new technologies while maintaining the essence of creativity.Chapters (AI Generated)00:00 The Evolution of Design Terminology05:44 Navigating Design Education and Personal Growth13:45 The Emotional Connection to Design19:42 Sensitivity and Vulnerability in Creativity29:38 Staying Relevant in Design Trends37:12 The Essence of Timeless Design39:49 The Evolution of Branding43:26 The Art of Communication in Design54:23 Tom’s Holy Trinity of Design Process58:02 The Intersection of Art and Design01:06:38 Navigating the Balance of Web and Brand Design01:07:13 The Evolution of Brand Strategy in Design01:11:59 The Intersection of Design and Development01:16:24 Reflections on Product Design vs. Brand Design01:19:13 Creating Synchronicity Between Brand and Product01:22:10 Systems Thinking in Design01:25:59 The Importance of Brand Strategy in Design01:30:44 The Future of Design in the Age of AI01:39:13 New Chapter
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Apr 8, 2025 • 51min

Chris Spags | JetBoost, Software Development, Webflow, Scaling and Selling a Business

Find out more about Chris → https://cspags.com/Find out more about the podcast here → ⁠https://jackvaughan.comToday, I’m speaking with Chris Spags, a software developer and the founder of JetBoost. I was involved in a project with Chris a few years back and recently found out that he's just sold JetBoost, a very popular suite of tools in the Webflow ecosystem. So I thought it'd be really interesting and a great time to get him on to talk about his journey with that company and what it's like building within an established ecosystem and how Webflow has grown over the years. We also spoke about the process of selling a software business, which is something I know very little about, and what it's like now, after a successful sale and the kind of journey of finding a new direction. As always, if you appreciate the show, leave a rating wherever you're listening or share it with someone. And now I hope you enjoy this interview with Chris Spags.Summary & Chapters (AI Generated)In this conversation, Chris Spags shares his journey as a software developer and entrepreneur, detailing his experience building JetBoost within the Webflow ecosystem. He discusses the evolution of Webflow, the origin and growth of JetBoost, the challenges of scaling a business, and the process of selling it. Chris reflects on personal growth during this journey, the importance of solving real problems for users, and his aspirations for the future as he navigates life after the sale.00:00 Overview of Webflow Today04:42 The Early Days of JetBoost09:35 JetBoost's Evolution and Features14:27 Building on a Platform: Risks and Relationships19:35 Scaling JetBoost and the Decision to Sell25:30 Navigating the Sale of JetBoost31:17 The Journey of a Software Developer38:47 Reflections on Fulfillment and Growth47:08 Transitioning to New Beginnings
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Mar 27, 2025 • 1h 17min

Chase Goulet | Product Design, Minecraft, Architecture, The Art of Learning, AI and Creativity

Today I'm speaking with Chase Goulet, a product designer and former professional Minecraft builder.Find out more about Chase → ⁠https://chasegoulet.com/⁠Find out more about the podcast here → ⁠https://jackvaughan.com⁠We talked about:- Failure, mindset, and the art of learning- Minecraft, architecture, and his road to product design- His college startup- Design as trust- The ever-encroaching wave of AI on our creativity and how we contribute- And much, much moreSummary & Chapters (AI-Generated)In this conversation, Jack Vaughan speaks with Chase Goulet, a product designer and former professional Minecraft builder. They explore Chase's journey from his early creative experiences with Minecraft to his transition into product design. The discussion covers themes of creativity, the impact of AI on design, the importance of self-education, and the role of mentorship in career development.Chase shares insights on the learning process, emphasizing the balance between theory and practice, and reflects on how gaming has influenced his approach to design. Jack and Chase explore the themes of learning through failure, the significance of college experiences, the evolving role of designers in the age of AI, and the future of design.They discuss the importance of iteration in learning, the impact of college on personal and professional growth, and the challenges and opportunities presented by AI in the design field. The conversation emphasizes the need for creativity, abstract reasoning, and the human touch in design, even as technology advances.00:00 Chase's Journey into Minecraft Building03:42 Working with BlockWorks and Educational Projects06:46 The Process of Translating Real-World Architecture into Minecraft09:54 AI and Technology in Minecraft Building12:27 The Role of Creativity in Game Design15:28 Personal Projects and Passion for Building18:36 The Impact of Minecraft on Understanding Architecture21:27 Transitioning from Architecture to Product Design24:44 The Transition from Engineering to Design29:21 Learning Through Experience and Mentorship33:59 The Art of Self-Education38:26 Embracing Failure and Self-Criticism40:15 College Experiences and Startup Ventures47:00 The Role of Design in Building Trust51:56 Building Trust Through Professional Branding55:02 The Balance of Design and Trust57:59 Navigating Career Growth and Skill Development57:59 The Role of AI in Design and Creativity01:08:41 The Future of Design in an AI-Driven World
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Mar 17, 2025 • 2h 2min

Greg Stewart | Ordinary Folk, The Bible Project, Technical Animation, Motion Design, Art Direction, Cavalry

Find out more about Greg → https://www.jdgstewart.co/⁠Find out more about the podcast here → ⁠https://jackvaughan.com⁠Today, I’m speaking with Greg Stewart—one of the founding members of Ordinary Folk and now Lead Animator at the Bible Project.I’ve known about Greg for a long time, as Ordinary Folk are without doubt my favourite motion design studio. I remember first watching Greg from a Holdframe workshop and have since really connected with his way of thinking.We spoke aboutHis early career and fast liftoffHistory and origin story of OFHis time there, working with Jorge and his eventual move awayA lot of detail on workflows, process, and working with teamsLevels of detail in motion - ways of seeingTechnical side of motion, rigging, systemsBut also the balance and integration of that with art direction, creative directionAnd, towards the end, a deep dive into how he’s using CavalryAs always, if you appreciate the show, share it or leave a rating wherever you're listening. And I hope you enjoy this interview with Greg Stewart.Summary & Chapters (AI Generated)In this conversation, Greg Stewart, lead animator at The Bible Project, shares his journey from studying theology to becoming a prominent figure in motion design. He discusses his experiences at Ordinary Folk, the importance of collaboration, and the balance between technical skills and creative direction. Greg reflects on the significance of storytelling in animation and how his personal goals have evolved over time, emphasizing the value of faith and artistry in his work. In this conversation, Greg shares his journey in animation and collaboration, detailing his experiences working with a creative team and the growth he experienced through collaboration. He discusses the importance of art direction, team dynamics, and the processes that contribute to successful projects. Greg also explores the integration of new tools like Cavalry into his workflow, emphasizing the benefits of dynamic rendering and Google Sheets for efficient project management. He concludes with reflections on the future of motion design tools and the joy of problem-solving in the creative process.00:00 Journey to The Bible Project04:24 The Transition from Ordinary Folk to The Bible Project07:28 The Excitement of Working on Bible Project10:13 Balancing Art and Technical Skills13:36 The Importance of Conceptual Thinking in Motion Design16:20 Navigating Complexity and Simplicity in Motion Design38:01 Building a World Through Animation41:17 The Importance of Pre-Visualization44:13 Navigating Early Career Decisions47:59 The Freelance Journey Begins52:45 Shifting Goals and Personal Growth57:53 The Dynamics of Teamwork at Ordinary Folk01:10:32 Exploring Animation Techniques and Intentions01:13:24 Balancing Creative Integrity and Technical Execution01:16:09 The Dynamics of Team Collaboration in Animation01:17:07 Establishing Effective Processes in Animation Projects01:20:18 Incorporating Freelancers and Diverse Styles01:23:05 The Importance of Pacing and Quality in Animation01:25:50 Transitioning to New Tools: Cavalry in Animation01:33:13 Integrating Cavalry into Workflows01:44:47 Dynamic Rendering and Google Sheets Integration01:58:29 The Joy of Problem Solving in Motion Design
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Mar 6, 2025 • 54min

Abdoulaye Barry | LinkedIn, Dubai, Marketing, Motion Tools, Freelancing

In this engaging conversation, Abdoulaye Barry, a motion designer and teacher now based in Dubai, shares his creative journey and insights. He discusses the vibrant design landscape in Dubai, the shift from freelancing to a full-time role, and the unique cultural influences shaping marketing. Abdoulaye highlights the importance of educating clients in the motion graphics industry and explores the potential of 3D tools in his work. He also expresses his aspirations of building a creative studio alongside his wife, blending personal and professional growth.

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