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Three Moves Ahead

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Feb 12, 2022 • 1h 24min

Three Moves Ahead 551: HighFleet

This week, Jon and Rob dig in to what Rob has dubbed "yet another entry in the crowded Lunar Lander Bullet Hell Naval Wargame Roguelike Visual Novel genre." It's not an easy game to get into, so how did our boi go from cursing its very name to absolutely adoring it? What exactly is this game, anyway? And why should every good fleet commander read the manual?
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Feb 1, 2022 • 1h 10min

Three Moves Ahead 550: Expeditions: Rome

Len and Troy plunge gladius-first into the Late Republic to win victories on the tactical and strategic scale in Expeditions: Rome. The third installment in the series has more going on than ever before, but is it /too/ much? And what is the correct way to pronounce Cicero, anyhow? We came. We played. We did a podcast about it.
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Jan 21, 2022 • 1h 33min

Three Moves Ahead 549: The Strategy Outlook for 2022

Len and Rowan come in for a low glide over 2022's calendar of strategy game releases to discuss what excites us, what worries us, and what smaller stuff we're keeping an eye on. Will Victoria 3 live up to the hype? Can Marvel's Midnight Suns satisfy our in-house X-Mean aficionado? Will Dwarf Fortress ever actually come out? We don't know the answers to any of these questions, but we can certainly discuss them over a few drinks.
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Jan 15, 2022 • 1h 1min

Three Moves Ahead 548: 2021 Recap

Troy and Len are joined by PCGamesN's Ian Boudreau and Fanbyte's Mike Williams to look back on a year that's a bit hard to summarize. Why can't we find a theme to slap on 2021? What were some of the biggest surprises, good and bad? And what were our favorite strategy games in what was, if nothing else, kind of a weird year for them?
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Dec 24, 2021 • 1h 1min

Three Moves Ahead 547: Hearts of Iron IV: No Step Back

Len and Kotaku's Luke Plunkett dig into the logistics-laden recent expansion and patch for Hearts of Iron 4 with No Step Back and the Barbarossa Update. How has it changed how we play, and how does HoI4 feel different now compared to launch? We also go into the joys of playing wacky scenarios with historical focuses switched off and making the dumbest tanks the engine will allow.
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9 snips
Dec 4, 2021 • 1h 17min

Three Moves Ahead 546: Company of Heroes 3 Multiplayer Interview

Rob got to check out a pre-alpha build of Company of Heroes 3's multiplayer, and now he's sitting down with lead gameplay designer Matt Philip and map designer Will Ward. Among the topics on the docket are how the flow and pacing of battles has changed from previous games in the series, keeping familiar factions fresh without betraying their identities, and the challenges of creating maps that appeal to high-level competitive players as well as casual weekend warriors.
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16 snips
Nov 19, 2021 • 1h

Three Moves Ahead 545: Against the Storm

Rowan, Jon, and Ian Boudreau talk about Against the Storm, an early access city-builder that forces you to abandon your cities after a set amount of time. How do these shorter runs affect how we approach the genre? What does a beaver need, on a deeper level, to be happy? And why were we so eager to do an episode on this when early access city-builders are thick on the ground these days?
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Nov 12, 2021 • 1h 55min

Three Moves Ahead 544: Darkest Dungeon II Early Access

Rowan recruits Fanbyte's Steven Strom and long-lost guest Jason Wilson to take a look at Darkest Dungeon II in early access. That's right, five years later we finally put out an episode with Darkest Dungeon in the title. How does it differ from its predecessor? And which of the changes do we actually like? How do we feel about the fact that they can kiss now? How do we feel about a sequel that is deliberately smaller in scope than the original?
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Nov 5, 2021 • 1h 9min

Three Moves Ahead 543: Age of Empires 4

Len and Ian Boudreau discuss Age of Empires 4, the long-awaited return of one of the RTS genre's defining franchises. What's new and what's been kept the same? And where would we like to see it go in the future? Okay, okay, I'll say the thing: wololo. Get it? It's funny because I said a thing you remember. Humor is when someone says a thing you remember.
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Oct 29, 2021 • 1h 20min

Three Moves Ahead 542: The State with Bret Devereaux

Len, Rowan, and Mike are joined by Dr. Bret Devereaux (@BretDevereaux), Visiting Lecturer in the Department of History at the University of North Carolina at Chapel Hill and author of the blog A Collection of Unmitigated Pedantry (https://acoup.blog/). The topic is The State in strategy games. What is a state? What are the advantages and disadvantages of making a game about states, and seeing history through a lens of state action? We talk in particular about how this question applies to Europa Universalis IV.

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