Three Moves Ahead

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Sep 16, 2011 • 0sec

Three Moves Ahead 134: The Alpha Centauri Show

Zynga's Brian Reynolds makes Planetfall on Three Moves Ahead and, along with Soren, Troy, and Rob, founds a discussion of Alpha Centauri. He explains what went wrong with the "Civ in space" idea, and the role of the game's fiction. He and Soren talk about how Alpha Centauri changed the Civilization series, and take a look at some of its strange features, like the design workshop and climate change. Brian reveals he used the cast album of Les Miserables for inspiration as he wrote for the game, and Troy immediately proposes marriage.
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Sep 9, 2011 • 0sec

Three Moves Ahead 133: We Built This City

Tropico 4 gets Rob, Troy, and Julian talking about city-builders and their quirks. Why are their politics so artificial? Troy notices that videogames say the business of cities is business, but at least they give strategy gamers something to look at. Soren joins midway through, because he can't stay away, and Julian wonders where the genre should go. Rob's Tropico 4 Wot I Think
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Sep 1, 2011 • 0sec

Three Moves Ahead 132: Age of Level-Grinding Empires

Soren Johnson and Tom Chick join Rob for a discussion of Age of Empires Online. Tom opens by short-listing the game for "worst RTS ever made" and it's rough-sailing from there. Soren marvels at the disastrous interface, while Rob wants to napalm those cutesy Smurf villages. Then the panel talks about how AoEO could be redeemed, and finds there are some simple changes that could make AoEO a very good game. Tom's GameSpy review Rob's GamePro impressions and additional notes
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6 snips
Aug 25, 2011 • 0sec

Three Moves Ahead 131: Splendid Little Wars

Soren Johnson kicks off an extended visit to 3MA by joining Rob, Julian, and Bruce to talk about smaller-scale strategy games, and how they compare to their more traditional cousins. Julian thinks they let developers play to their strengths, while Soren worries about their potential to be ephemeral. Bruce suspects that if great games are ephemeral, that says a lot more about gamers than it does about games. Rob wants to like "big" strategy games more than he does, but likes the more contained experience that smaller games, and board games, increasingly offer. Bruce reveals that his gaming habits are stranger than anyone imagined.
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Aug 19, 2011 • 0sec

Three Moves Ahead 130: Character Issues

Troy takes a victory lap after finishing his National Character series, and together with Rob delves deeper into some of the themes he brought up in the series, and considers some stray ideas that didn't quite make the final cut. Can stereotypes ever really be escaped, and do we even want to escape them when they provide such a reliable shorthand in strategy games? How would national character be portrayed by someone other than Anglo-American game designers, and does national character find a compelling expression in peaceful pursuits?
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Aug 11, 2011 • 0sec

Three Moves Ahead 129: The Combat Missions

Irrational Games' Ken Levine join Rob and Troy for a discussion of the Combat Mission series, realism, WEGO turns versus continuous time, and what we'd bring back to the future. Tim Stone on "Ignorance Is Bliss"
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Aug 5, 2011 • 0sec

Three Moves Ahead 128: Bertie Bott's Every Flavor Topics

Freelance writer Phill Cameron joins Rob and Troy for a discussion of the games they've been playing that haven't quite fit into recent writings or podcasts. New Men of War DLC, Troy and Rob's changing views on Panzer Corps, RTS time-traveler Achron, high-level Blood Bowl, Out of the Park 11, and racing games all come up for discussion in this open-ended discussion.
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Jul 28, 2011 • 0sec

Three Moves Ahead 127: Baby's First Panzer

GWJ's Cory Banks finally dips his toes in the waters of turn-based wargaming with Matrix / Slitherine's new Panzer General remake, Panzer Corps. He joins Julian and Rob to talk about wargaming-lite, whether this really improves on Panzer General, and Panzer Corps' puzzle-based approach to scenario design. Rob realizes a newfound appreciation for daunting complexity.
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5 snips
Jul 21, 2011 • 0sec

Three Moves Ahead 126: Contemporary Antiques

PC Gamer EIC Logan Decker joins Rob and Julian for a discussion of Christoph Hartmann's comments that strategy is not a contemporary genre. They dig into his interview, and what he meant. They also cover other publishing models, and how they stack up to what game publishers do, and discuss how Hartmann's comments reflect a much broader struggle to figure out what people want in a new media landscape. Does being relegated to a smaller market actually make strategy healthier for those of us who still enjoy it?
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Jul 14, 2011 • 0sec

Three Moves Ahead 125: The Friendliest Philippic

Troy and Rob are over the moon about Longbow's Hegemony: Philip of Macedon, and invite programmer and writer Rick Yorgason to the show so they can ask that timeless question: "How awesome is your game?" The three go into detail on the game's simplicity, its superb camera controls and artwork, its integrated and effective tutorial, and the compromises and adjustments Longbow made to the design along the way. Then Rick says there are two copies of the game available to loyal 3MA listeners, and Troy promises to award them randomly to two people who leave comments on this episode. Deadline for comments is Wednesday, July 20th.

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