Three Moves Ahead

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Nov 24, 2011 • 0sec

Three Moves Ahead 144: Risky Business with Rob Daviau

Friend of the show and returning guest Rob Daviau joins Rob and Julian to talk about his new game, Risk: Legacy. They talk about how Legacy uses unlocks and persistent changes to deepen the standard Risk experience. Daviau describes lessons learned during playtesting about how players learn games and fail to make good long-term decisions. Why have some gamers been so resistant to the changes in Legacy? Does Legacy suggest a line of development for board gaming? Is it all a nefarious plot to make people buy more games? Risk: Legacy is available right now at game stores, and on Amazon next week.
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6 snips
Nov 18, 2011 • 0sec

Three Moves Ahead 143: The Personal Touch

Phill Cameron comes back for a conversation with Rob, Troy, and Julian about how personality and persistence change our relationship to strategy games. Troy reveals the depths of his callousness to tiny, computerized men. Julian points out that Dwarf Fortress is the pinnacle of this approach, but Troy explains why it frustrates him. Rob is stunned to learn that he is apparently the only one who had a pet dwarf in the Myth games. Toronto FoS meetup Chicago Loot Drop
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Nov 11, 2011 • 0sec

Three Moves Ahead 142: For the LoLs

Julian hosts Bruce and editor-podcaster extraordinaire, Ryan Scott, of Geekbox and Comedy Button internet fame. They talk about the lure of League of Legends, whether these DotA / MoBA games are even strategy games, and how Valve's and Blizzard's attempts at the DotA genre will fare against the LoL powerhouse.
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Nov 5, 2011 • 0sec

Three Moves Ahead 141: Failing Basic

Rob summon Troy and Julian for an emergency therapy session about how many strategy games simply cannot get their acts together when it comes to basic standards. The panel discusses busted cameras and mouse controls, disastrous campaigns, and nonexistent endgames. The beginning of the Subversion saga
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Oct 28, 2011 • 0sec

Three Moves Ahead 140: Three Turns Ahead

Jenn Cutter comes back for a discussion of F1 2011 with Rob and Troy. Learn about exciting rules changes, the difference between a racing game and a motorsports game, and some of Codemasters crucial fumbles that keep F1 2011 from being a clear-cut improvement over its predecessor. Also, tire strategy means F1 2011 is a strategy game, and is therefore a totally valid topic, and not pure self-indulgence from Rob.
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5 snips
Oct 21, 2011 • 0sec

Three Moves Ahead 139: One for the Memoirs

A well-rested Bruce rounds out a full panel of Rob, Troy, and Julian as they discuss Memoir '44 Online, convenience, and the simple pleasures of light board gaming. It's a straightforward episode with the regulars at the top of their game. Federation & Empire Star Fleet Battles Command and Colors System
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Oct 15, 2011 • 0sec

Three Moves Ahead 138: Your Lying Eyes

The Escapist's Greg Tito joins Rob and Troy to talk about A Game of Thrones: Genesis and to tell us about the Escapist's epic Napoleon in Europe match. In the first half of they show they talk about how AGOT's deception and diplomacy mechanics succeed in channeling aspects of Martin's novels, and in the second half they get into the ways that Napoleon in Europe models the cycles of war, peace, and negotiation that marked Napoleonic Europe. Troy then tells Greg that the Escapist should be a wargame site. Then he explains why you should give 3MA money. Rob's AGOT review Greg AGOT review Troy's AGOT impressions BGG's Napoleon in Europe page
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21 snips
Oct 6, 2011 • 0sec

Three Moves Ahead 137: Episode 137

Richard Cobbett bravely joins Rob for a conversation with Achron creator Chris Hazard, despite the fact that Richard is weak as a kitten and sick as a dog. They talk about the difficulties indies face in the RTS genre, whether reviewers should make allowances for coarse but inspired games, and how Hazardous software has reacted to weak reviews. They also dig deep on Achron's mechanics and how they developed over the course of the project. Along the way, they prove once again that Achron is one of 2011's most fascinating RTS games. This is kind of a "deep-end of the pool" discussion. You might find these resources helpful: Giant Bomb's "quick look" video Richard's RPS review
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4 snips
Sep 29, 2011 • 0sec

Three Moves Ahead 136: Franchises and Fumbles

Soren Johnson quits in a huff and leaves podcasting so he can try his hand at making games. But first, Soren, Rob, Julian, and Troy talk about franchises and how they develop, or don't. Rob tries to make the case for considering Paradox-developed games as a single franchise, but Troy explains why that doesn't work. Soren talks about the Civilization series, and why it has evolved the way it has. The panel considers franchise exploitation, and the Blizzard model.
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14 snips
Sep 22, 2011 • 0sec

Three Moves Ahead 135: Board Game Lessons

Computer and boardgame designer Paul Sottosanti joins up Soren, Julian, and Rob to discuss how board games are evolving, and how their design philosophies differ from computer games. Is the popular success of games like Catan something that will lead to wider acceptance of board games in general? Why do Julian and Paul love drafting mechanics so much? How does the transparency of board games change our relationship to them in comparison to computer games?

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