Three Moves Ahead

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6 snips
Jan 29, 2013 • 1h 32min

Three Moves Ahead 203: Classic Career Analysis with Chris Taylor

Gas Powered Games' Chris Taylor joins Rob, Troy, and Julian to talk about Total Annihilation and the Supreme Commander series, as well the problems currently facing Gas Powered and their Wildman Kickstarter..
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Jan 22, 2013 • 1h 1min

Three Moves Ahead 202: Best of the Best 2012

It's old home week on Three Moves Ahead as the full panel assembles to talk about their favorite games and trends of 2012, and Tom Chick crashes the party to bury the hexagon, not to praise it.
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Jan 15, 2013 • 1h 34min

Three Moves Ahead 201: Best of the Guests 2012

Our most frequent guests in 2012, designers Soren Johnson, Jon Shafer, and Dave Heron return to 3MA to talk to Rob about their favorite experiences of the year.
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Jan 7, 2013 • 58min

Three Moves Ahead 200: Tapping Past Bastogne

2013 opens with a look at Shenandoah Studios' Battle of the Bulge for iPad. Everyone agrees that it is shiny and beautiful, but does it work as it should? Is it even a Bulge game at all? Listen as Troy, Bruce and Julian work out what makes Battle of the Bulge a near perfect match of design and platform. Gameographies of major players at Shenandoah John H Butterfield Joe Miranda Eric Lee Smith Bruce's review
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Dec 18, 2012 • 57min

Three Moves Ahead 199: Some Assembly Required

Troy and Julian welcome freelance writer and co-proprietor of the Shut Up, Sit Down Show, Paul Dean, to talk about house rules and modding in board games. Why do we do it? What counts as a mod of a board game? And how do you get other people to play them? Creativity, design, drinking - Troy is good at one of these things, but a fine chat is had.
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Dec 11, 2012 • 1h 36min

Three Moves Ahead 198: The Kessel Run

Rowan Kaiser rejoins Rob and Bruce to talk about War in the East, while Bruce has been busy with the Don to the Danube expansion. Rowan has thoughts about approaching the hardest of the hardcore wargames from a newcomer's perspective, while Rob is laboring under the most epic misconception in 3MA history. Bruce is a little bit disappointed in the new scenarios, and he and Rob discuss their ideal Eastern front scenarios. Then the panel talk about Matrix prices, and what they mean for the genre.
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Dec 4, 2012 • 1h 4min

Three Moves Ahead 197: All By Myself

Troy and Bruce welcome original panelist Tom Chick back to the show to talk about solitaire boardgames, starting with the new Phantom Leader for iPad and then roaming through 20000 Leagues Under the Sea, Levee En Masse, some Lovecraftian thing and Ambush. What makes a solitaire board game distinct from a computer game played against an AI? When do theme and production values matter? Plus the return of the Geryk outro tunes.
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5 snips
Nov 29, 2012 • 1h 20min

Three Moves Ahead 196: Grunt's Eye View

Rob is joined by Shawn Andrich, Evan Lahti, and Phill Cameron to talk about Planetside 2 and the past and future of the large-scale shooter. At what point does the scale start to turn a shooter into a strategy game, and does Planetside hit that level? Everyone suspects that Planetside would be more strategic if only there were a commander role, and Rob and Shawn are reminded of the old Battlezone games. Evan is impressed by how diverse the experiences and battlefields are in Planetside 2, but everyone has doubts about the F2P economy and the progression system. The group also talk about the ArmA series and Natural Selection 2's blend of RTS and FPS.
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24 snips
Nov 20, 2012 • 1h 21min

Three Moves Ahead 195: Classic Game Analysis: Age of Mythology

Rob and Troy welcome freelancer John Peter Grant to the show to talk about one of the greatest real-time strategy games ever made - Ensemble's Age of Mythology. The art, the story, the balance, the structure -- everything is examined in a deep and wide-ranging conversation about why this game still stands as a landmark title with a lot to teach the modern RTS developer and player.
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7 snips
Nov 12, 2012 • 58min

Three Moves Ahead 194: Checking In with Arcen

Last seen way back in Episode 37, Chris Park from Arcen Games returns to the show to talk to Troy, Michael Hermes and Shannon Quesnel about AI War: Fleet Command on the occasion of the release of Version 6.0. Chris talks about how theme and vision dictate patching, the particular skills that a hardcore niche audience can bring to an indie game and how Steam is the best promotional tool they have.

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