Three Moves Ahead

Idle Thumbs
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Apr 17, 2013 • 1h 9min

Three Moves Ahead 213: On Campaign

Tom Chick joins Rob and Troy to talk about campaigns in RTS games, particularly StarCraft 2: Heart of the Swarm.
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Apr 9, 2013 • 1h 2min

Three Moves Ahead 212: Set Disruptors to Acts of God

Troy, Julian, Dave Heron, and Rob talk about the role of extraordinary disruptions in strategy games. From acts of God to the acts of Khan, why don't more strategy games include disruptions? And should they?
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Mar 27, 2013 • 58min

Three Moves Ahead 211: Worth a Thousand Words

PAX East 2013 was host to the second ever Three Moves Ahead panel, and this time we took on interface design. Troy and Rob were joined by Rob Daviau (IronWall), Eric Lee Smith (Shenandoah) and Nels Anderson (Klei)
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Mar 21, 2013 • 1h 19min

Three Moves Ahead 210: A Silly Place

Chris and Rowan Kaiser join Rob to dissect SimCity and its many quirks.
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Mar 12, 2013 • 1h 6min

Three Moves Ahead 209: Desktop to Tabletop

Bruce and Troy welcome Paul Rohrbaugh from High Flying Dice Games to the show to talk about what it means to be a desktop wargame publisher? Why do desktop games support greater variety in conflicts? Is there a limit on what can and cannot be done? What does a desktop consumer look like? And stay tuned to the end for a pretty cool wargame story.
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Mar 7, 2013 • 52min

Three Moves Ahead 208: Social Gaming

Rob Daviau joins Julian, Rob, and Troy to talk about games that are more about social interaction than mechanics. Traitor games, party games, and negotiation games.
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16 snips
Feb 27, 2013 • 1h 10min

Three Moves Ahead 207: Eagles Marching

Awesome Out of Ten's Fraser Brown and PC Gamer's T.J. Hafer join Rob to talk about Paradox's March of the Eagles.
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Feb 19, 2013 • 1h 4min

Three Moves Ahead 206: Cold Warriors

It's just Troy and Rob this week as they reflect on Cold War strategy games and the unique challenges and temptations of that setting.
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Feb 12, 2013 • 1h 2min

Three Moves Ahead 205: A Final Unity

2x2's Tomislav Uzelac joins Bruce and Rob to talk about designing Unity of Command, scenario design versus systems design, and where the series goes from here.
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Feb 6, 2013 • 1h 4min

Three Moves Ahead 204: Gate-Crashing the Roman Empire

Jon Shafer joins Rob and Troy to talk about his new project, At the Gates, and the role of map evolution.

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