Jay Baylis, an artist and co-creator of the indie hit Cassette Beasts, and Tom Coxon, the lead programmer and game designer, share insights on their journey at Bytten Studio. They discuss the unique concept of monster-collecting RPGs that emphasizes player transformation. The duo reveals their choice of the Godot engine for its simplicity and versatility. They also cover the challenges of mobile ports, community-driven updates post-launch, and the excitement of procedural fusion gameplay, highlighting their innovative approach to game design.