Software Engineering Daily

Building an Indie Hit in Godot with Jay Baylis and Tom Coxon

Sep 25, 2025
Jay Baylis, an artist and co-creator of the indie hit Cassette Beasts, and Tom Coxon, the lead programmer and game designer, share insights on their journey at Bytten Studio. They discuss the unique concept of monster-collecting RPGs that emphasizes player transformation. The duo reveals their choice of the Godot engine for its simplicity and versatility. They also cover the challenges of mobile ports, community-driven updates post-launch, and the excitement of procedural fusion gameplay, highlighting their innovative approach to game design.
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ANECDOTE

How The Studio Began

  • Jay and Tom started as coworkers and turned a side passion project into a studio.
  • Jay handled art and narrative while Tom led programming and design, with roles overlapping often.
INSIGHT

Making The Player The Monster

  • They chose monster-transformation to center human characters rather than pets.
  • Transforming into monsters let them emphasize character development within the genre.
INSIGHT

Rethinking Elemental Systems

  • They rebuilt elemental systems from a blank slate to add tactical depth.
  • Inspired by games that let elements interact, they layered effects for richer strategy.
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