Olli Huttunen, an entrepreneur, video editor, and 3D specialist, dives deep into Gaussian Splatting. He reveals his favorite tool, PostShot, for optimizing workflows and minimizing file sizes. Huttunen discusses his innovative Blender add-on for creating virtual camera arrays, highlighting its ability to produce synthetic 4DG models. The conversation also touches on compression techniques, interactivity in animation tools, and the importance of hardware in managing 3D data, making it a treasure trove for anyone passionate about cutting-edge 3D technology.