
Matej Lančarič
Discussing user acquisition strategies for survivor.io and ad placement suggestions
Top 3 podcasts with Matej Lančarič
Ranked by the Snipd community

8 snips
Sep 2, 2022 • 44min
two & a half gamers session #30 - survivor.io global launch case study UA, GD, Admon view
This is no BS gaming podcast 2.5 gamers session #30. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/erMhpmdw5dA
Agenda:
00:00 Intro
05:00 Survivor.io intro
8:10 Daily revenue of the game
8:55 User acquisition
14:00 Who is the mediation partner?
15:30 Do you need to create tiktoks instead of creatives?
16:40 How long was survivor.io in the soft launch?
20:20 Do they use companies for UA funding?
22:30 Admonetisation numbers and calculations
27:00 Admon SDKs implemented
30:05 Ads placement suggestions & discussion
33:00 UA channel mix
36:30 Survivor.io Creatives
37:50 global launching in 2020 vs 2022
39:40 How much money they could earn in peak?
https://lancaric.me/survivor-io-global-launch-ua-case-study/
Hit the Subscribe button on Youtube, Spotify and Apple!
Please share feedback and comments - matej@lancaric.me / lancaric.me

Oct 16, 2023 • 53min
China Special West to East: market situation, cultural adaptation, publishing, UA & creatives
Jakub Remia and Matej Lančarič discuss the gaming market situation in China, including regulations, livestreaming, market share, and cultural adaptation. They share insights on finding good partners, publishing deals, user acquisition, and mediation platforms. They also touch on fake ads, monetization loopholes, and popular ad networks in China. A fun and informative discussion for industry professionals!

Sep 18, 2023 • 1h 6min
The mystery case of My Perfect Hotel - A New hybrid casual framework for Idle Arcade (#78)
This podcast features Jakub Remia, Felix Braberg, and Matej Lančarič discussing their experiences in user acquisition, game design, and ad monetization. They explore topics such as the success of the game My Perfect Hotel, Google's recent announcement on real-time bidding, developing a hybrid casual model for hyper casual games, and the limitations of game development templates. They also touch on the monetization strategy in the game, including in-app purchases and ads.