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Martin Best
Principal Product Architect at Unity, working on the Unity Engine. Contributed to web 3D technology at Mozilla before joining Unity.
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Oct 16, 2024
• 20min
The team behind Unity 6 explains the new features aimed at helping developers
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Martin Best, Principal Product Architect at Unity, shares his journey in software development and insights on Unity 6. Discover new features aimed at streamlining game development, including advanced optimization technologies that enhance graphics and frame rates. Dive into discussions about performance improvements through innovative rendering features and the benefits of occlusion culling. Learn how Unity 6 boosts cross-platform capabilities for mobile web gaming and fosters community engagement through collaboration with a dedicated team.
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