
Josef Fares
Founder and director of Hazelight Studios, known for creating co-op games like It Takes Two and Split Fiction.
Top 3 podcasts with Josef Fares
Ranked by the Snipd community

23 snips
Mar 6, 2025 • 1h 40min
‘Split Fiction’ Reactions and Our Top Five Couch Co-Op Games, Plus Josef Fares | Button Mash
Join Matt James, Ringer's deputy art lead, and Steve Ahlman, senior audio producer, as they explore the thrilling world of cooperative gaming. They dive into Hazelight's latest game, 'Split Fiction,' sharing honest and spoiler-free reviews while highlighting its unique blend of gameplay and storytelling. Later, director Josef Fares provides behind-the-scenes insights on creating co-op experiences and discusses the evolving landscape of gaming. From personal top couch co-op games to the emotional depth of collaboration, this conversation is packed with nostalgia and innovation.

Jan 13, 2026 • 24min
Split Fiction’s Josef Fares: “I would not be able to live without AAA titles”
In this engaging discussion, Josef Fares, game director and co-founder of Hazelight Studios, shares insights into his successful cooperative narrative games like A Way Out and It Takes Two, which have sold over 43 million copies. He emphasizes the importance of balancing creativity with business and fostering a supportive studio culture. Fares also discusses the roles of AI, the significance of both AA and AAA titles in the industry, and his dedication to maintaining Hazelight's unique co-op identity while pushing creative boundaries.
Jun 21, 2021 • 1h 29min
It Takes Two with Josef Fares, Hazelight Studios
Ted Price chats with Josef Fares, founder of Hazelight Studios, about their focus on gameplay variety and two-player co-op experiences. They discuss the challenges of working from home and the importance of physical interaction in game development. The chapter explores creating moments in gaming, challenges faced by a small team, the importance of pacing in game design, and the success of Hazelight Studios in inspiring innovation in co-op games. They also discuss the significance of relatability and accessibility in game design, the value of taking risks, and the challenges and passion in the gaming industry.


