
Jonathan Blow
Renowned designer of the video games "Braid" and "The Witness". His game design philosophy emphasizes experiences that advise players in their daily lives.
Top 5 podcasts with Jonathan Blow
Ranked by the Snipd community

34 snips
Jan 27, 2020 • 2h 51min
Jonathan Blow
You can find Jonathan on Twitter at https://twitter.com/Jonathan_Blow.Some of the highlights of the show include: The Witness: https://en.wikipedia.org/wiki/The_Witness_(2016_video_game)Prince of Persia: https://en.wikipedia.org/wiki/Prince_of_Persia_(1989_video_game)Prince of Persia source code: https://github.com/jmechner/Prince-of-Persia-Apple-IISprite: https://en.wikipedia.org/wiki/Sprite_(computer_graphics)Atari 800: https://en.wikipedia.org/wiki/Atari_8-bit_familyAtari CTIA (chip performing, among many other things, collision detection for the Atari 800): https://en.wikipedia.org/wiki/CTIA_and_GTIACommodore 64: https://en.wikipedia.org/wiki/Commodore_64VIC-II (CTIA-equivalent chip found in the C64): https://en.wikipedia.org/wiki/MOS_Technology_VIC-IISkeletal animation: https://en.wikipedia.org/wiki/Skeletal_animationGPGPU: https://en.wikipedia.org/wiki/General-purpose_computing_on_graphics_processing_unitsGeForce 2080 Ti: https://en.wikipedia.org/wiki/GeForce_20_seriesCell microprocessor: https://en.wikipedia.org/wiki/Cell_(microprocessor)Dennard scaling: https://en.wikipedia.org/wiki/Dennard_scalingAmdahl's Law: https://en.wikipedia.org/wiki/Amdahl%27s_lawEmbarrassingly parallel: https://en.wikipedia.org/wiki/Embarrassingly_parallelClient-side prediction: https://en.wikipedia.org/wiki/Client-side_predictionParticle system: https://en.wikipedia.org/wiki/Particle_systemMinecraft: https://en.wikipedia.org/wiki/MinecraftRed Dead Redemption 2: https://en.wikipedia.org/wiki/Red_Dead_Redemption_2Rewinding time to address lag: https://en.wikipedia.org/wiki/Lag#Rewind_timeChronostasis (the illusion of time standing still after eye movement): https://en.wikipedia.org/wiki/ChronostasisCounter-strike: https://en.wikipedia.org/wiki/Counter-Strike SimCity: https://en.wikipedia.org/wiki/SimCityTrinity: https://en.wikipedia.org/wiki/Trinity_(video_game)Brian Moriarty: https://en.wikipedia.org/wiki/Brian_MoriartyInfocom: https://en.wikipedia.org/wiki/InfocomLost Treasures of Infocom: https://en.wikipedia.org/wiki/The_Lost_Treasures_of_InfocomNetrek: https://en.wikipedia.org/wiki/NetrekApollo Computer: https://en.wikipedia.org/wiki/Apollo_ComputerSilicon Graphics (SGI): https://en.wikipedia.org/wiki/Silicon_GraphicsTime Warner's "Full Service Network" (SGI Orlando project): https://www.nytimes.com/1994/12/12/business/time-warner-s-time-machine-for-future-video.htmlNetscape Communications: https://en.wikipedia.org/wiki/NetscapeDoom: https://en.wikipedia.org/wiki/Doom_(1993_video_game)Wolfenstein 3D: https://en.wikipedia.org/wiki/Wolfenstein_3DUltima series: https://en.wikipedia.org/wiki/Ultima_(series)SGI engineers transferred to Nvidia, ca. 1999: https://www.eetimes.com/sgi-graphics-team-moves-to-nvidia/Quake: https://en.wikipedia.org/wiki/Quake_(video_game)Quake source code: https://github.com/id-Software/QuakeJohn Carmack: https://en.wikipedia.org/wiki/John_CarmackMichael Abrash: https://en.wikipedia.org/wiki/Michael_AbrashTotal Entertainment Network: https://en.wikipedia.org/wiki/Total_Entertainment_Networkboo.com: https://en.wikipedia.org/wiki/Boo.comBraid: https://en.wikipedia.org/wiki/Braid_(video_game)SIMD: https://en.wikipedia.org/wiki/SIMDPentium U-pipe and V-pipe: https://en.wikichip.org/w/index.php?title=File:24281603.pdf&page=8Data-oriented design: https://en.wikipedia.org/wiki/Data-oriented_designJonathan's rant on Rust: https://www.youtube.com/watch?v=4t1K66dMhWk Catherine West's closing keynote at RustConf 2018: https://www.youtube.com/watch?v=aKLntZcp27MJAI language: https://en.wikipedia.org/wiki/Jonathan_Blow#JAI_language"Worse is better" and the "MIT approach": https://en.wikipedia.org/wiki/Worse_is_betterSmart pointer: https://en.wikipedia.org/wiki/Smart_pointerD language: https://en.wikipedia.org/wiki/D_(programming_language)Entity-component-system: https://en.wikipedia.org/wiki/Entity_component_systemJonathan's talk "Preventing the Collapse of Civilization": https://ww...

24 snips
Nov 15, 2025 • 1h 42min
Jonathan Blow on Programming Language Design
Join Jonathan Blow, the acclaimed game designer behind Braid and The Witness, as he dives deep into the intricacies of programming language design, particularly for game development. He discusses powerful compile-time execution and the crucial balance between safety and performance. With insights into memory safety, dependency management, and the need for better systems tools, Jonathan critiques current practices while advocating for innovative solutions. This conversation is a treasure trove for anyone interested in the future of programming languages!

9 snips
Sep 27, 2021 • 3h 47min
Jonathan Blow on Consciousness, Video Game Design, True Art vs. False, and Free Will
Jonathan Blow, the renowned designer of iconic video games like 'Braid' and 'The Witness', dives deep into the crossroads of art and consciousness. He discusses how video games can foster personal growth and the importance of authentic storytelling in design. Blow contrasts genuine engagement with superficial interactions while exploring the philosophical nuances of free will. He highlights the unique potential of games as a therapeutic medium and reflects on creative challenges, urging a balance between motivation and burnout in the gaming industry.

Dec 2, 2024 • 1h 38min
Ep. 024 - How To Make Indie Games In 2025 w/ Jonathan Blow
In this discussion with Jonathan Blow, the renowned developer behind Braid and The Witness, listeners delve into the future of indie game creation in 2025. Blow highlights the saturation of the market and the struggle for visibility among quality games. He shares insights on integrating AI into game development, the evolving strategies for launching indie titles, and the challenges posed by modern hardware and software. The conversation emphasizes innovation, community engagement, and the need for financial resilience in today's competitive gaming landscape.

Jan 18, 2025 • 3h 4min
Jonathan Blow on his programming language jai and upcoming game(s)!
Jonathan Blow, the innovative mind behind Braid and The Witness, dives into his new programming language, Jai. He details the complexities of its macro system and how it aims to improve programmer joy. Jonathan shares his insights on the transition from closed to open-source development, and the challenges of game design, particularly in a virtual reality context. He reflects on indie game culture and the impact of online criticism on creators, emphasizing the importance of fostering positive experiences in gaming.


