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Fabien Sanglard
Software engineer and longtime technical writer known for deep-dive analyses of games, systems, and hardware; ADB owner at Google and author of extensive blog posts and books on classic game engines and hardware internals.
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Dec 16, 2025
• 1h
Curiosity, Quake, and Networking with Fabien Sanglard
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Fabien Sanglard, a software engineer and technical writer at Google, dives into curiosity-driven engineering. He discusses the evolution of game networking, revealing how latency affected early multiplayer design. Fabien contrasts the architectures of classic games like Doom and Quake, highlighting Quake's groundbreaking client-server model. He emphasizes the importance of documentation and diagrams in understanding technology. Additionally, he shares insights on adopting Rust for reliability in modern code and the iterative nature of ADB's development.
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