
netstack.fm Curiosity, Quake, and Networking with Fabien Sanglard
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Dec 16, 2025 Fabien Sanglard, a software engineer and technical writer at Google, dives into curiosity-driven engineering. He discusses the evolution of game networking, revealing how latency affected early multiplayer design. Fabien contrasts the architectures of classic games like Doom and Quake, highlighting Quake's groundbreaking client-server model. He emphasizes the importance of documentation and diagrams in understanding technology. Additionally, he shares insights on adopting Rust for reliability in modern code and the iterative nature of ADB's development.
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Curiosity Fueled A Lifelong Tech Journey
- Fabien learned programming young and pursued deep technical curiosity from childhood into a career at Google.
Rewriting ADB In Rust
- Fabien owns ADB and is porting parts from C/C++ to Rust to reduce memory errors and improve reliability.
Use Writing To Cement Understanding
- Write articles to complete investigations and verify you truly understand a topic before moving on.

