
Chris Hewish
President of Xsolla, a company providing payment solutions and tools for game developers. He has held leadership positions at Activision, Skydance, DreamWorks, and Servios.
Top 3 podcasts with Chris Hewish
Ranked by the Snipd community

14 snips
Jul 31, 2023 • 42min
Star Trek Timelines Team on Maximizing Your LiveOps with Web Shops
Web Shops for free-to-play mobile games are a topic we bring up regularly on This Week in Games. The ability to monetize your most engaged players outside of Apple and Google's walled garden's is an invaluable tool in maximizing a successful game's potential and one the TWiG crew doesn't have enough first hand knowledge of.
In the spirit of learning, Ethan is very excited to be joined by Ben Tsacoyianis and Dave Hague from Tilting Point, along with Chris Hewish from Xsolla, to educate the DoF community on how we can use web shops to help retain and bring delight to our most devoted players. Tilting Point has long been leveraging Xsolla's web shop on their hit game Star Trek Timelines, and in this interview they drop knowledge bombs on how you can use Web Shops to improve revenue, player delight and even open up new marketing paths.

11 snips
Nov 13, 2023 • 1h 16min
7 x GAME INDUSTRY TRUTHS with CHRIS HEWISH, PRESIDENT of XSOLLA
Chris Hewish, President of Xsolla, discusses macroeconomics, challenges in console gaming, behavioral economics, Unity's success, transmedia, generative AI, and the new Solo Mall platform.

Jan 29, 2025 • 54min
266. Money, Markets & Disruptive Trends – Xsolla’s Chris Hewish
In this engaging discussion, Chris Hewish, President of Xsolla and former leader at gaming giants like Activision and DreamWorks, delves into the booming mobile gaming market projected to reach $98.7 billion. He unpacks emerging trends in regional markets, especially Africa and Latin America, and emphasizes the growing diversity among players. Hewish also discusses the implications of the Digital Markets Act, exploring new monetization avenues and the rise of direct-to-consumer sales, all while illustrating how gaming increasingly merges with mainstream entertainment.