Mitch and Blake delve into the world of intellectual property licensing in games, discussing the value of licensed IP and sharing secrets to finding gems for licensing. They dissect EA Sports' success in licensing real teams and players, and explore the recent Epic/Disney partnership for a massive re-engagement scheme. The podcast touches on celebrity endorsements vs. IP licensing and the challenges faced in the gaming industry with licensing deals.
Licensing IP enhances gameplay experience by providing exclusive content and reducing learning curves for players.
Strategic IP licensing aids in marketing, distribution, and user retention by leveraging brand associations and attracting familiar audiences.
Navigating complex licensing agreements in video games involves careful negotiation to secure rights and ensure continuity of product offerings, as demonstrated by EA's FIFA license management.
Deep dives
The Love-Hate Relationship with Licensed IP in the Games Business
The game developers' long history with licensed intellectual property dates back to the 1980s, leading to both benefits and disadvantages. While licensed IP offers brand recognition and access to pre-existing audiences, there is a common critique among gamers that it may lead to poor game design. Developers often face restrictions from IP owners, limiting innovation in gameplay design. However, recent successes like Baldur's Gate 3 and Hogwarts Legacy show a positive trend in utilizing licensed IP more innovatively.
Benefits of Licensing IP for Exclusive Content and Distribution Leverage
Licensing IP provides exclusive access to content, characters, and worlds, facilitating richer gameplay experiences and reducing learning curves for players. Brands like EA Sports demonstrated attracting users with familiar teams, athletes, and brands. Licensing IP also aids in marketing and distribution, attracting users familiar with the brand and influencing retailers to provide better visibility for licensed products.
Complexity and Strategies in Licensing IP for Video Games
Navigating the complex world of licensing in video games involves negotiating various rights with leagues, teams, players, and associations. Companies like EA strategically managed licensing expirations to mitigate vulnerabilities and ensure continuity of product offerings. Notably, EA's handling of the FIFA license showcased their negotiation power and the importance of brand association in attracting and retaining audiences in the competitive gaming market.
Epic and Disney Equity Partnership
Epic announced a joint venture with Disney where Disney would invest $1.5 billion in Epic's equity, acquiring a 7% ownership position. This investment valued Epic at $20 billion, a figure widely speculated beforehand. The partnership aims to create not only games but also an 'entertainment universe,' resembling a concept discussed 30 years ago involving a digital theme park. The deal showcases Epic's innovative IP strategy, basing success on using third-party brands to enhance engagement around a 'forever game' model.
Crossover of Transmedia and Game IP
The podcast discusses the emerging trend of transmedia exploitation of game intellectual property, highlighting key examples like the success of the Super Mario Brothers movie and the Five Nights at Freddy’s horror game series in film. It also explores the rise of TV series such as 'The Last of Us' and 'Arcane' by Riot Games, demonstrating the potential for games to extend into linear media. The discussion delves into the historic, varied approaches of Hollywood studios and their recent strides in adapting game IP for wider audience appeal, potentially ushering in a new era of original IP creation.
Mitch and Blake look at the ins and outs of intellectual property licensing in games. After discussing the checkered history of the practice, they look at the creative and business reasons why licensed IP continues to be valuable to game creators.
After a quick look at how IP licenses actually function and what to expect from licensors, Mitch and Blake discuss IP arbitrages -- finding gems in the rough that can be licensed at lower cost but with considerable customer acquisition lift, using the examples of Tony Hawk, Kim Kardashian, and Sponge Bob. They draw an important distinction between celebrity endorsement and IP licensing.
The move on to a deep dive on EA Sports, one of the great IP licensing-based businesses ever created in video games. They talk about the EA "house style" of realism based on actual teams and players, and what that meant from an IP acquisition standpoint. Mitch explains their high-priced exclusive licenses with the NFL as well as their complex clockwork licensing regime for the product formerly known as FIFA, which was so resilient it allowed them to cease licensing the master IP itself. They also talk about the sports where EA lost -- like baseball and basketball.
Your hosts turn to the topic of the recently-announced Epic/Disney deal. They present their outsiders' view of Epic's IP partnership strategy, and how Epic has tried to weave media IP, celebrities/influencers, and music licensing into a massive re-engagement scheme of on-going eventfulness for their "forever game" Fortnite. This leads to a discussion of Disney's struggles in gaming and comparisons to the game strategies of their studio competitors Universal and Warner Bros.
They conclude the episode with a look at outbound licensing from game IP -- so-called "transmedia." They look at some early examples, then turn to the recent break-out hits like Super Mario Brothers, Five Nights At Freddy's, The Last of Us, and Arcane. With dozens of new game projects in development in Hollywood after the success of these properties, Mitch and Blake wonder whether outbound licensing will add a new revenue stream for developers who take the risk to develop original IP.
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