Gone Medieval

878 AD: A Key Anglo-Saxon Year

Nov 15, 2022
In this discussion, Professor Ryan Lavelle, an expert in Early Medieval History, dives into the pivotal year of 878 AD, when Alfred the Great defeated the Vikings at the Battle of Edington. He shares his insights on how augmented reality is used in a new immersive experience in Winchester, showcasing 9th-century life. Lavelle also connects the historical events to modern gaming through Assassin's Creed Valhalla, revealing how such projects can educate and engage wider audiences about the Anglo-Saxon past.
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ANECDOTE

How The 878 AD Project Began

  • Professor Ryan Lavelle describes how he brought together Ubisoft and Hampshire Cultural Trust to develop the 878 AD experience.
  • He recounts working with game assets and using an augmented reality app to overlay 9th-century Winchester onto modern streets.
ADVICE

Bring Your Phone For Augmented Reality

  • Bring a mobile device to use the augmented reality features that overlay Assassin's Creed Valhalla assets onto modern Winchester.
  • Use the app to extend the museum experience into the city's streets for a richer visit.
INSIGHT

878 As A Pivotal Political Turning Point

  • 878 was a turning point because Alfred rallied loyal forces, defeated Guthrum at Edington, and forced a surrender that reshaped power in England.
  • The subsequent baptism of Guthrum and territorial agreements created a durable political settlement between Anglo-Saxons and Vikings.
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