Digital Foundry Direct Weekly

DF Direct Weekly #247: Monster Hunter PC Perf Drama, Mario 64 Dreamcast Port, RE Requiem Looks Hot!

12 snips
Jan 19, 2026
A puzzling bug is causing performance dips in Monster Hunter Wilds, sparking community mod fixes. There’s excitement over a native Dreamcast port of Super Mario 64, showcasing impressive visuals and technical challenges. The latest Resident Evil Requiem offers thrilling dual protagonist gameplay and stunning graphics. Plus, confusion reigns over the RTX 5070 Ti's discontinuation, and 007 First Light's ambiguous PC specs leave fans scratching their heads. John also shares a sneak peek of Code Vein 2, hinting at potential gameplay innovations.
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INSIGHT

Monster Hunter DLC Check CPU Spike

  • Monster Hunter Wilds suffers a CPU-heavy bug in base camp where DLC checks run constantly and depress performance by up to ~25%.
  • The issue is localized to base camp and mostly CPU-bound, so gameplay outside that area is largely unaffected.
ADVICE

Temporarily Disable DLC Checks

  • If you experience severe frame drops in Monster Hunter Wilds, try disabling the DLC check via community mods until Capcom issues a patch.
  • Report the behaviour to the developer so it can be fixed rather than relying solely on mod tools.
INSIGHT

Switch 2 Port Looks Feasible

  • Data-mined config files suggest a Switch 2 port of Monster Hunter Wilds is plausible with many platform-specific settings and DLSS-like options enabled.
  • The port will likely require aggressive tuning and cutbacks to hit acceptable performance on handheld hardware.
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