Another week, another controversy surrounding Monster Hunter Wilds PC performance - but perhaps this time we're looking at more of a silly bug than a game-breaking issue. John clues us in on a remarkable port of Super Mario 64 for the Sega Dreamcast (!), offers up opinions on Code Vein 2 on PS5 and shares his excitement for the latest Resident Evil Requiem disclosures. There's comment on the RTX 5070 Ti discontinuation reports and general bafflement on what's going on with 007 First Light's PC specs.
0:00:00 Introduction
0:01:00 News 1: Monster Hunter DLC checks drag PC performance
0:19:37 News 2: RE Requiem trailer showcases dual protagonist gameplay
0:27:34 News 3: RTX 5070 Ti “discontinuation” fracas
0:44:27 News 4: Super Mario 64 ported to Dreamcast
0:56:27 News 5: 007 First Light gets updated PC requirements
1:05:10 News 6: John previews Code Vein 2!
1:09:37 Supporter Q1: How should we pick between DLSS 4.0 and 4.5?
1:19:27 Supporter Q2: What’s a tech that you championed early - for better or for worse?
1:32:57 Supporter Q3: Why do Unreal Engine games on consoles have no shader gathering issues?
1:35:52 Supporter Q4: After the Switch 2 rumour cycle, have you changed your approach to evaluating unverified info?
1:42:55 Supporter Q5: Did Alex ‘raw dog’ his trip to CES?
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