
Nice Games Club - a gamedev podcast! Accessibility (with Dave McKee)
Aug 15, 2024
Dave McKee, a talented music producer and sound designer, dives deep into the world of game accessibility. He shares his personal experience of being legally blind and discusses the critical need for inclusive design in gaming. The conversation highlights innovative audio integration, including the ability for blind players to race by sound in future Forza games. McKee stresses the importance of implementing accessibility features like high contrast visuals and audio descriptions early in development to enrich the gaming experience for everyone.
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Early Accessibility Planning
- Plan accessibility features early in game development.
- Create design documents for accessibility, even without immediate implementation resources.
Control's Accessibility Missteps
- Control's accessibility features felt tacked on due to their implementation.
- Its "assist menu" and message discourage players seeking genuine accessibility options.
Visual Accessibility Tips
- Implement high contrast modes to enhance visibility for visually impaired players.
- Design large in-world icons to improve navigation, even if comically oversized.
