
Roguelike Radio Episode 105: Dungeon Hacks, a book about roguelikes
Aug 10, 2015
David Craddock, an author and game journalist known for his insights into video game history, delves into his book, Dungeon Hacks. He shares how research into roguelikes began in 2009 and highlights the creative nonfiction techniques that bring the genre’s story to life. Craddock discusses the evolution of roguelikes, their open-source culture, and the emotional engagement linked to permadeath and minimal graphics. He also reflects on the potential of a sequel that explores modern titles and his aspirations to create a traditional roguelike.
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Unexpected Depth From Deeper Research
- David Craddock discovered Dungeon Hacks while researching Diablo and found roguelike history richer than expected.
- He expanded a planned chapter into a full book after deeper archival and interview work revealed compelling stories.
Convergent Evolution Of Roguelikes
- Craddock frames roguelike origins as convergent evolution driven by shared influences like D&D and Tolkien.
- He used creative nonfiction to show how similar cultural conditions produced similar games independently.
Risk Drives Player Investment
- Permadeath and Dungeons & Dragons' stakes shaped roguelikes' emotional engagement.
- High perceived risk makes players invest in characters even with minimal graphics.



