Three Moves Ahead

Three Moves Ahead 628: Sid Meier's Civilization 7

15 snips
Feb 16, 2025
The hosts delve into the disappointing legacy of Sid Meier's Civilization 7, questioning its narrative depth and player engagement. They express frustration over its complicated user interface, which hampers gameplay. Humorous critiques of absurd resource management scenarios bring levity, while anxieties about the series' strategic depth and gameplay mechanics are highlighted. The conversation shifts to innovative ideas for revitalizing strategy games, emphasizing customizable civilizations. The hosts reflect on their writings and tease future discussions around the game.
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ANECDOTE

Fraser's Disappointment with Civ 7

  • Fraser Brown dislikes Civ 7, finding it a perfectly fine 4X game that falls short compared to other existing titles.
  • He suggests Firaxis should focus on other successful projects like Midnight Suns or XCOM 3.
INSIGHT

Critique of Culture Stacking

  • The culture stacking system, borrowed from Humankind, is criticized for detracting from the experience of guiding a civilization through history.
  • It makes the game feel like managing multiple civilizations instead of one, losing a sense of continuous development.
ANECDOTE

Disjointed Culture Switching

  • Sin Vega found Civ 7's culture switching mechanic lacking a meaningful through-line between civilizations.
  • They felt no connection to their chosen civilizations and found the transitions arbitrary and unsatisfying.
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