The AIAS Game Maker's Notebook

Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt

12 snips
Apr 21, 2025
Johan Pilestedt, Chief Creative Officer of Arrowhead Game Studios and Game Director for the acclaimed Helldivers series, shares his inspiring journey in game development. He reflects on founding Arrowhead with friends and creating their first hit, Magicka. The conversation delves into the lengthy development process of Helldivers 2, teamwork dynamics, and the importance of playtesting. Johan also touches on the emotional challenges faced during development and how personal experiences with gaming nostalgia fueled his creative vision.
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ANECDOTE

Early Inspiration and Modding Start

  • Johan's early game experiences included receiving a Nintendo at age 5 or 6, and bonding over Zelda with a relative who helped him through difficult puzzles.
  • He recalls modding Doom and Quake games, igniting his passion for game development early on.
INSIGHT

Helldivers' Unique Origin

  • Helldivers originated as a reaction to abandoning the less successful projects and returning to Arrowhead's core game design beliefs.
  • The concept arose around the idea of playing as baddies in a totalitarian regime, with inspirations like Starship Troopers and dark humor.
ADVICE

Focus on Daily Playtest Improvements

  • Play the game daily and use morning stand-ups to assess if the game is more fun than the previous day.
  • Scrap plans if the game regresses and keep the focus strictly on improving daily playtest experience.
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