

How Cavalry is Changing the Game for Motion Designers
Oct 2, 2024
Chris Hardcastle and Ian Waters, the co-creators of the innovative Cavalry animation software, bring a wealth of experience to the table. They reveal how Cavalry challenges traditional animation tools like After Effects with its node-based system and data-driven automation. The duo discusses the software's groundbreaking features, its potential for high-volume projects, and how it streamlines workflows. They also share insights into the future of motion design, emphasizing its generative capabilities that empower both seasoned animators and newcomers alike.
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How MASH Was Born
- Ian Waters built a toolkit to automate complex animations in Maya due to painful manual workflows.
- This led to MASH, which Autodesk later acquired, becoming part of Maya.
Naivety Enabled Cavalry's Build
- Building Cavalry from scratch meant handling everything beyond functionality, from licensing to cloud integrations.
- The team's naivety allowed them to embark on a complex project that might have daunted others.
Cavalry's Modern Node-Based Design
- Cavalry was designed to incorporate modern 3D concepts into 2D animation workflows.
- Its node-based system makes complex animations more accessible and organized compared to traditional expression scripting.