

BONUS CONTENT: Interview with Shawn Kittelsen, SVP, Creative for Skydance Interactive
Jan 8, 2025
In this engaging discussion, Shawn Kittelsen, SVP of Creative at Skydance Interactive, shares his journey in the gaming industry and his influence on titles like Behemoth. He explores the future of VR gaming, including expansive environments and the technical hurdles of 360-degree rendering. The conversation delves into balancing game mechanics post-launch, overcoming player motion sickness, and the unique design philosophy that drives Behemoth. Kittelsen emphasizes the importance of community feedback and emotional connections within the development team.
Chapters
Transcript
Episode notes
1 2 3 4 5 6
Intro
00:00 • 2min
Expansive Realms in VR Gaming
02:09 • 8min
Challenges of 360-Degree Rendering in VR Games
09:59 • 3min
Navigating the Challenges of VR Game Balance
13:12 • 5min
Overcoming Motion Sickness in Virtual Reality
18:40 • 2min
Behind the Behemoth: VR Game Development Insights
21:08 • 28min