3min chapter

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BONUS CONTENT: Interview with Shawn Kittelsen, SVP, Creative for Skydance Interactive

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CHAPTER

Challenges of 360-Degree Rendering in VR Games

This chapter explores the intricate challenges involved in rendering 360-degree environments for VR games, particularly in relation to player interactions like grappling and climbing. It underscores the importance of ongoing testing and updates in the game development process to create a smooth and immersive gaming experience.

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