

The Raylib C Library for Game Development with Ramon Santamaria
Jan 29, 2025
Ramon Santamaria, the Founder and Lead Developer of Raylib, shares insights on his journey creating a lightweight C library for game development. He discusses how Raylib evolved from teaching art students to a robust, open-source platform. The conversation highlights the importance of foundational programming skills, the challenges of navigating computer science education, and the community's role in Raylib's growth. Ramon also introduces enhancements in version 5.5 and new tools like RGFW, aiming to simplify game development for both beginners and experienced users.
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Raylib's Origin
- Ramon Santamaria's experience teaching game development to art students led to Raylib's creation.
- The initial goal was to simplify game programming for non-programmers.
Raylib's Simplicity
- Raylib's simple API uses transparent structures, allowing direct data access.
- It prioritizes basic game development functions and modularity.
API Design Tips
- Keep function names simple, following natural language and a verb-subject-object pattern.
- Limit parameters to five or six and abstract complex functionalities.