In this episode of IndieGameBusiness, we sit down with Jennifer Javornik, Chief Partnerships Officer at Filament Games, to explore the impactful and fast-growing world of serious games. Jennifer breaks down what serious games are, who they're for, and why this corner of the industry is gaining serious momentum.
We dive into the types of games Filament creates, the company’s main sources of business, and how they successfully connect with clients across industries. Jennifer also highlights emerging markets in serious games, including education, training, health, and workforce development—and explains how developers can tap into this growing space.
Whether you're a dev curious about non-entertainment games or just looking to learn more about the intersection of play and purpose, this episode is full of practical knowledge and inspiration.
Topics Covered:
What exactly are serious games and why do they matter?
The types of games Filament Games creates and their impact
Filament’s business model and client acquisition strategies
Emerging industries and opportunities in serious games
Advice for developers interested in this meaningful side of gaming
Connect with Jennifer Javornik:
LinkedIn: https://www.linkedin.com/in/jennifer-javornik/
Facebook: https://www.facebook.com/jennifer.javornik.5
Instagram: https://www.instagram.com/msjnnfrj/
#IndieGameBusiness #SeriousGames #GameDevelopment #FilamentGames #EducationalGames #TrainingGames #ImpactGames #GameIndustry #GamingWithPurpose #JenniferJavornik