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Naavik Gaming Podcast

Lessons in Entrepreneurship, Kid-Tech, and UGC

Dec 10, 2023
01:06:00

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • The KidTech industry has evolved to engage young audiences through age verification, locked features, and cabin mode, opening up new opportunities for monetization and breaking down barriers in professional content creation.
  • UEFN has the potential to become a platform catering to the Fortnite community with tools, distribution, and console penetration, surprising and solidifying its place in the industry over time.

Deep dives

Current state of KidTech: Moving beyond tick boxes

In the past decade, the KidTech industry has evolved from simply implementing age gates and parental consent to now giving actual thought to engaging young audiences. There has been a shift towards age verification, locked features, and cabin mode, allowing for better user experiences. The combination of user-generated content (UGC) and the unique Gen Z and Gen Alpha audience has opened up new opportunities for monetization and breaking down barriers in professional content creation. The rise of UGC platforms like Roblox and Fortnite has created a confluence of factors that make this industry fascinating and promising.

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