1Upsmanship

1Upsmanship: Hades (Feat. Kevin Anderson)

40 snips
Jun 1, 2022
Kevin Anderson joins Michael and Adam to discuss the indie game Hades, exploring rogue-likes, game loops, and player satisfaction. They dive into weapon choices, strategic gameplay, and the unexpected narrative depth of Hades. The conversation also touches on completing a game, game design craftsmanship, and managing Nintendo Switch storage space.
Ask episode
AI Snips
Chapters
Transcript
Episode notes
INSIGHT

Story + Loop Reduces Roguelike Fatigue

  • Hades blends fast-paced roguelike loops with a long, evolving narrative to reduce grind fatigue and increase emotional engagement.
  • Supergiant uses story progression between runs to make repeated play feel meaningful rather than empty repetition.
ADVICE

Play Roguelikes With Meta-Progression

  • If you dislike hardcore permadeath, play a roguelike with meta-progression to avoid feeling like runs are pointless.
  • Choose games that slowly increase baseline power so failed runs still feel valuable.
ANECDOTE

Short Bursts Turned Into Dozens Of Runs

  • Kevin Anderson played Hades in short work-from-home bursts and kept returning, hitting roughly 75–80 runs.
  • He beat the credits yet still picked it up for more runs on Switch.
Get the Snipd Podcast app to discover more snips from this episode
Get the app