
1Upsmanship: Hades (Feat. Kevin Anderson)
1Upsmanship
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Completing a Game and Analyzing Game Design
This chapter explores the lack of catharsis in completing a game, touching on the importance of designing entertainment for true consumption. The discussion highlights the craftsmanship in game design, with a focus on the game Hades and its modern approach in the roguelike genre. Conversations also revolve around specific game elements like boss fights, power-ups, and character narratives, providing insights into player experiences and preferences.
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