Kevin Glikmann is an accomplished actor and game creator, renowned for voicing Seth Breyers in Red Dead Redemption and developing the unique word game WordGlyph. He discusses his journey from childhood inventing to game development, blending coding with creativity. Kevin reveals the challenges of creating an unconventional game and shares how he used AI to streamline the coding process without sacrificing artistry. He also reflects on the challenges of marketing WordGlyph and the emotional vulnerabilities faced in both acting and game design. A delightful mix of inspiration and experience!
59:22
forum Ask episode
web_stories AI Snips
view_agenda Chapters
auto_awesome Transcript
info_circle Episode notes
question_answer ANECDOTE
Early Inventing Inspiration
Kevin Glikmann started inventing at age nine by designing a roller coaster and sending the blueprints to Disneyland.
His parents' creative and production backgrounds deeply influenced his hands-on approach to inventing and coding.
question_answer ANECDOTE
Early Game Inventions and Rejections
Kevin created multiple physical word games like a 3D sliding puzzle and a Scrabble variant called Scrab Ball.
These games got toy agent interest but were ultimately rejected by major companies like Hasbro due to marketing challenges.
question_answer ANECDOTE
Genesis of WordGlyph Game
The original WordGlyph was born by breaking letters into sticks using toothpicks and playing adversarial word building.
Kevin used Flash and Azure to prototype the game 15 years ago before evolving it into the current version.
Get the Snipd Podcast app to discover more snips from this episode
Kevin Glikmann, actor and creator of WordGlyph, joins us to share his wild creative journey—from voicing unforgettable characters in Red Dead Redemption to hand-building one of the most unusual word games on the internet.
We talk about the inventing spirit that started with childhood roller coaster blueprints, the challenge of onboarding players in a genre-breaking game, and how Kevin used AI to accelerate coding without losing control. He also shares scrappy marketing tactics, ASMR game videos, and why rejection just means you’re onto something original.