Not Another D&D Podcast

D&D Court: Stolen Spells, Petulant Paladins, and Whacked Werehippos

Sep 4, 2025
Dive into the hilarity of Dungeon Court as Justices tackle spell-stealing and judge whimsical player antics! From unexpected werehippo transformations to outrageous mascot schemes like 'Parm-A', laughter reigns supreme. Delight in the chaos of bardic horse summoning gone wrong and the zany debate over food-themed rings. The crew shares amusing tales of balancing gaming with rib feasts, all while exploring the quirky dimensions of Dungeons & Dragons. It's a delightful mix of creativity, camaraderie, and comedic courtroom drama!
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ANECDOTE

Were-Hippo Killed Mid-Session

  • Stephen P.'s were-hippo character was declared canon after a Halloween one-shot and later rampaged on a full moon during a session.
  • The party knocked him out, a player killed him while he was at 1 HP, and the submitter felt blindsided and sidelined for the rest of the six-hour session.
INSIGHT

NPCs Understand Magic Too

  • NPCs and guards live in a world where magic exists, so they may be less easily fooled by summoned animals or tricks.
  • DMs should consider NPC knowledge and context when adjudicating unusual player tactics like conjuring non-threatening animals.
ADVICE

Warn Players About Predictable Triggers

  • If a PC's condition (like lycanthropy) triggers on a predictable schedule, the DM should warn the player ahead of the session.
  • Allow the player to prepare a contingency, plan, or a quick alternate character so they are not left idle if death occurs.
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